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@@ -0,0 +1,41 @@
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#if UNITY_EDITOR
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using System.Collections.Generic;
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||||
using System.Linq;
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||||
using UnityEditor.Build;
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using UnityEditor;
|
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//Checks if we are in a certain template, as some scripts are template-specific.
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[InitializeOnLoad]
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public class TemplateEditorDetection : Editor {
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static TemplateEditorDetection() {
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//Get the current definition symbols
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string currentDefineSymbols = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup));
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List<string> allDefineSymbols = currentDefineSymbols.Split(';').ToList();
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//Template core namespace classes used for detection
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var platformer = System.Type.GetType("Platformer.Core.Simulation", false);
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var kart = System.Type.GetType("KartGame.KartSystems.KartMovement", false);
|
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var ballgame = System.Type.GetType("TeamBallGame.Simulation", false);
|
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//Template definition symbols for use with #if
|
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var platformerDefine = "UNITY_TEMPLATE_PLATFORMER";
|
||||
var kartDefine = "UNITY_TEMPLATE_KART";
|
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var ballgameDefine = "UNITY_TEMPLATE_BALLGAME";
|
||||
|
||||
//add the define symbols if we are in a specific template, if they don't exist already
|
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if (platformer != null && !allDefineSymbols.Contains(platformerDefine)) { allDefineSymbols.Add(platformerDefine); }
|
||||
if (kart != null && !allDefineSymbols.Contains(kartDefine)) { allDefineSymbols.Add(kartDefine); }
|
||||
if (ballgame != null && !allDefineSymbols.Contains(ballgameDefine)) { allDefineSymbols.Add(ballgameDefine); }
|
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//apply the definition symbols
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PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup),
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string.Join(";", allDefineSymbols.ToArray()));
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}
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}
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#endif
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@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
|
||||
[RequireComponent(typeof(ParticleSystem))]
|
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public class EmitParticlesOnLand : MonoBehaviour
|
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{
|
||||
|
||||
public bool emitOnLand = true;
|
||||
public bool emitOnEnemyDeath = true;
|
||||
|
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#if UNITY_TEMPLATE_PLATFORMER
|
||||
|
||||
ParticleSystem p;
|
||||
|
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void Start()
|
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{
|
||||
p = GetComponent<ParticleSystem>();
|
||||
|
||||
if (emitOnLand) {
|
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Platformer.Gameplay.PlayerLanded.OnExecute += PlayerLanded_OnExecute;
|
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void PlayerLanded_OnExecute(Platformer.Gameplay.PlayerLanded obj) {
|
||||
p.Play();
|
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}
|
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}
|
||||
|
||||
if (emitOnEnemyDeath) {
|
||||
Platformer.Gameplay.EnemyDeath.OnExecute += EnemyDeath_OnExecute;
|
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void EnemyDeath_OnExecute(Platformer.Gameplay.EnemyDeath obj) {
|
||||
p.Play();
|
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}
|
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}
|
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|
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}
|
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|
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#endif
|
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|
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}
|
||||
@@ -0,0 +1,58 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Jiggler : MonoBehaviour
|
||||
{
|
||||
[Range(0, 1)]
|
||||
public float power = .1f;
|
||||
|
||||
[Header("Position Jiggler")]
|
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public bool jigPosition = true;
|
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public Vector3 positionJigAmount;
|
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[Range(0, 120)]
|
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public float positionFrequency = 10;
|
||||
float positionTime;
|
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|
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[Header("Rotation Jiggler")]
|
||||
public bool jigRotation = true;
|
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public Vector3 rotationJigAmount;
|
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[Range(0, 120)]
|
||||
public float rotationFrequency = 10;
|
||||
float rotationTime;
|
||||
|
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[Header("Scale Jiggler")]
|
||||
public bool jigScale = true;
|
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public Vector3 scaleJigAmount = new Vector3(.1f, -.1f, .1f);
|
||||
[Range(0, 120)]
|
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public float scaleFrequency = 10;
|
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float scaleTime;
|
||||
|
||||
Vector3 basePosition;
|
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Quaternion baseRotation;
|
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Vector3 baseScale;
|
||||
|
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void Start(){
|
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basePosition = transform.localPosition;
|
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baseRotation = transform.localRotation;
|
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baseScale = transform.localScale;
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}
|
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|
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// Update is called once per frame
|
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void Update()
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{
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var dt = Time.deltaTime;
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positionTime += dt * positionFrequency;
|
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rotationTime += dt * rotationFrequency;
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scaleTime += dt * scaleFrequency;
|
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|
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if (jigPosition)
|
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transform.localPosition = basePosition + positionJigAmount * Mathf.Sin(positionTime) * power;
|
||||
|
||||
if (jigRotation)
|
||||
transform.localRotation = baseRotation * Quaternion.Euler(rotationJigAmount * Mathf.Sin(positionTime) * power);
|
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|
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if (jigScale)
|
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transform.localScale = baseScale + scaleJigAmount * Mathf.Sin(scaleTime) * power;
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}
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}
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@@ -0,0 +1,21 @@
|
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using UnityEngine;
|
||||
using Platformer.Mechanics;
|
||||
|
||||
public class PlatformerJumpPad : MonoBehaviour
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{
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public float verticalVelocity;
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void OnTriggerEnter2D(Collider2D other)
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{
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var rb = other.attachedRigidbody;
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if (rb == null) return;
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var player = rb.GetComponent<PlayerController>();
|
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if (player == null) return;
|
||||
AddVelocity(player);
|
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}
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void AddVelocity(PlayerController player)
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{
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player.velocity.y = verticalVelocity;
|
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}
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||||
}
|
||||
@@ -0,0 +1,27 @@
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||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using Platformer.Mechanics;
|
||||
|
||||
public class PlatformerSpeedPad : MonoBehaviour
|
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{
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public float maxSpeed;
|
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|
||||
[Range (0, 5)]
|
||||
public float duration = 1f;
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other){
|
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var rb = other.attachedRigidbody;
|
||||
if (rb == null) return;
|
||||
var player = rb.GetComponent<PlayerController>();
|
||||
if (player == null) return;
|
||||
player.StartCoroutine(PlayerModifier(player, duration));
|
||||
}
|
||||
|
||||
IEnumerator PlayerModifier(PlayerController player, float lifetime){
|
||||
var initialSpeed = player.maxSpeed;
|
||||
player.maxSpeed = maxSpeed;
|
||||
yield return new WaitForSeconds(lifetime);
|
||||
player.maxSpeed = initialSpeed;
|
||||
}
|
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|
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}
|
||||
@@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class SimpleTrigger : MonoBehaviour
|
||||
{
|
||||
|
||||
public Rigidbody2D triggerBody;
|
||||
public UnityEvent onTriggerEnter;
|
||||
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other){
|
||||
//do not trigger if there's no trigger target object
|
||||
if (triggerBody == null) return;
|
||||
|
||||
//only trigger if the triggerBody matches
|
||||
var hitRb = other.attachedRigidbody;
|
||||
if (hitRb == triggerBody){
|
||||
onTriggerEnter.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
||||
|
||||
// August 2019
|
||||
// Modified to have Hue changing ability using HSV values
|
||||
// Compatible with standard Unity sprite renderer tint color
|
||||
// Sam at Thousand Ant Studios
|
||||
|
||||
Shader "Sprites/Default-Hue"
|
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{
|
||||
Properties
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{
|
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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[HideInInspector]
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_Color ("Tint", Color) = (1,1,1,1)
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[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
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[HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
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[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
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[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
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}
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|
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SubShader
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{
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Tags
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{
|
||||
"Queue"="Transparent"
|
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"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
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|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
Blend One OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex SpriteVert
|
||||
#pragma fragment SpriteFragHue
|
||||
#pragma target 2.0
|
||||
#pragma multi_compile_instancing
|
||||
#pragma multi_compile _ PIXELSNAP_ON
|
||||
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
||||
#include "UnitySprites.cginc"
|
||||
|
||||
|
||||
//adapted from: http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
|
||||
float3 rgb2hsv(float3 c)
|
||||
{
|
||||
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
||||
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
||||
|
||||
float d = q.x - min(q.w, q.y);
|
||||
float e = 1.0e-10;
|
||||
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
||||
}
|
||||
|
||||
float3 hsv2rgb(float3 c)
|
||||
{
|
||||
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
||||
}
|
||||
|
||||
fixed4 SpriteFragHue(v2f IN) : SV_Target
|
||||
{
|
||||
fixed4 c = SampleSpriteTexture (IN.texcoord);
|
||||
float3 c_hsv = rgb2hsv(c.rgb);
|
||||
float3 hueShift = rgb2hsv(IN.color.rgb);
|
||||
c_hsv.x = frac(c_hsv.x + hueShift.x);
|
||||
float3 shifted = hsv2rgb(c_hsv);
|
||||
c.rgb = lerp(c.rgb, shifted.rgb, hueShift.y);
|
||||
c.rgb *= hueShift.z;
|
||||
c.rgb *= c.a;
|
||||
return c;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
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After Width: | Height: | Size: 5.7 KiB |
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@@ -0,0 +1,134 @@
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