Import 2D Level
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using Platformer.Core;
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using Platformer.Mechanics;
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namespace Platformer.Gameplay
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{
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/// <summary>
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/// Fired when the health component on an enemy has a hitpoint value of 0.
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/// </summary>
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/// <typeparam name="EnemyDeath"></typeparam>
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public class EnemyDeath : Simulation.Event<EnemyDeath>
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{
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public EnemyController enemy;
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public override void Execute()
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{
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enemy._collider.enabled = false;
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enemy.control.enabled = false;
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if (enemy._audio && enemy.ouch)
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enemy._audio.PlayOneShot(enemy.ouch);
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}
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}
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}
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