Files
2026-04-30 00:53:30 +02:00

21 lines
524 B
C#

using Platformer.Core;
using Platformer.Mechanics;
using static Platformer.Core.Simulation;
namespace Platformer.Gameplay
{
/// <summary>
/// Fired when the player health reaches 0. This usually would result in a
/// PlayerDeath event.
/// </summary>
/// <typeparam name="HealthIsZero"></typeparam>
public class HealthIsZero : Simulation.Event<HealthIsZero>
{
public Health health;
public override void Execute()
{
Schedule<PlayerDeath>();
}
}
}