Files
2026-04-30 00:53:30 +02:00

19 lines
418 B
C#

using Platformer.Core;
using Platformer.Mechanics;
namespace Platformer.Gameplay
{
/// <summary>
/// Fired when the player character lands after being airborne.
/// </summary>
/// <typeparam name="PlayerLanded"></typeparam>
public class PlayerLanded : Simulation.Event<PlayerLanded>
{
public PlayerController player;
public override void Execute()
{
}
}
}