Files
2026-04-30 00:53:30 +02:00

25 lines
715 B
C#

using System.Collections;
using System.Collections.Generic;
using Platformer.Gameplay;
using UnityEngine;
using static Platformer.Core.Simulation;
namespace Platformer.Mechanics
{
/// <summary>
/// DeathZone components mark a collider which will schedule a
/// PlayerEnteredDeathZone event when the player enters the trigger.
/// </summary>
public class DeathZone : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D collider)
{
var p = collider.gameObject.GetComponent<PlayerController>();
if (p != null)
{
var ev = Schedule<PlayerEnteredDeathZone>();
ev.deathzone = this;
}
}
}
}