Files
2026-04-30 00:53:30 +02:00

97 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Platformer.View
{
[System.Serializable]
[CreateAssetMenu(fileName = "New Animated Tile", menuName = "Tiles/Animated Tile")]
public class AnimatedTile : TileBase
{
public Sprite[] m_AnimatedSprites;
public float m_MinSpeed = 1f;
public float m_MaxSpeed = 1f;
public float m_AnimationStartTime;
public Tile.ColliderType m_TileColliderType;
public override void GetTileData(Vector3Int location, ITilemap tileMap, ref TileData tileData)
{
tileData.transform = Matrix4x4.identity;
tileData.color = Color.white;
if (m_AnimatedSprites != null && m_AnimatedSprites.Length > 0)
{
tileData.sprite = m_AnimatedSprites[m_AnimatedSprites.Length - 1];
tileData.colliderType = m_TileColliderType;
}
}
public override bool GetTileAnimationData(Vector3Int location, ITilemap tileMap, ref TileAnimationData tileAnimationData)
{
if (m_AnimatedSprites.Length > 0)
{
tileAnimationData.animatedSprites = m_AnimatedSprites;
tileAnimationData.animationSpeed = Random.Range(m_MinSpeed, m_MaxSpeed);
tileAnimationData.animationStartTime = m_AnimationStartTime;
return true;
}
return false;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(AnimatedTile))]
public class AnimatedTileEditor : Editor
{
private AnimatedTile tile { get { return (target as AnimatedTile); } }
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
int count = EditorGUILayout.DelayedIntField("Number of Animated Sprites", tile.m_AnimatedSprites != null ? tile.m_AnimatedSprites.Length : 0);
if (count < 0)
count = 0;
if (tile.m_AnimatedSprites == null || tile.m_AnimatedSprites.Length != count)
{
System.Array.Resize<Sprite>(ref tile.m_AnimatedSprites, count);
}
if (count == 0)
return;
EditorGUILayout.LabelField("Place sprites shown based on the order of animation.");
EditorGUILayout.Space();
for (int i = 0; i < count; i++)
{
tile.m_AnimatedSprites[i] = (Sprite)EditorGUILayout.ObjectField("Sprite " + (i + 1), tile.m_AnimatedSprites[i], typeof(Sprite), false, null);
}
float minSpeed = EditorGUILayout.FloatField("Minimum Speed", tile.m_MinSpeed);
float maxSpeed = EditorGUILayout.FloatField("Maximum Speed", tile.m_MaxSpeed);
if (minSpeed < 0.0f)
minSpeed = 0.0f;
if (maxSpeed < 0.0f)
maxSpeed = 0.0f;
if (maxSpeed < minSpeed)
maxSpeed = minSpeed;
tile.m_MinSpeed = minSpeed;
tile.m_MaxSpeed = maxSpeed;
tile.m_AnimationStartTime = EditorGUILayout.FloatField("Start Time", tile.m_AnimationStartTime);
tile.m_TileColliderType = (Tile.ColliderType)EditorGUILayout.EnumPopup("Collider Type", tile.m_TileColliderType);
if (EditorGUI.EndChangeCheck())
EditorUtility.SetDirty(tile);
}
}
#endif
}