Files
2D-Plattformer-Example/Assets/Scripts/Gameplay/PlayerJumped.cs
T
2026-04-30 00:53:30 +02:00

20 lines
518 B
C#

using Platformer.Core;
using Platformer.Mechanics;
namespace Platformer.Gameplay
{
/// <summary>
/// Fired when the player performs a Jump.
/// </summary>
/// <typeparam name="PlayerJumped"></typeparam>
public class PlayerJumped : Simulation.Event<PlayerJumped>
{
public PlayerController player;
public override void Execute()
{
if (player.audioSource && player.jumpAudio)
player.audioSource.PlayOneShot(player.jumpAudio);
}
}
}