Files
2D-Plattformer-Example/Assets/Scripts/Gameplay/PlayerStopJump.cs
T
2026-04-30 00:53:30 +02:00

19 lines
462 B
C#

using Platformer.Core;
using Platformer.Mechanics;
namespace Platformer.Gameplay
{
/// <summary>
/// Fired when the Jump Input is deactivated by the user, cancelling the upward velocity of the jump.
/// </summary>
/// <typeparam name="PlayerStopJump"></typeparam>
public class PlayerStopJump : Simulation.Event<PlayerStopJump>
{
public PlayerController player;
public override void Execute()
{
}
}
}