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2025-02-18 16:06:31 +01:00
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuScript : MonoBehaviour
{
public void ChangeScene()
{
SceneManager.LoadSceneAsync("GameScene");
}
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}