Erster Commit; Stand 18.02.2025.
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								.vsconfig
									
									
									
									
									
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								.vsconfig
									
									
									
									
									
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										17
									
								
								Assets/Scripts/CameraController.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								Assets/Scripts/CameraController.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class CameraController : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public GameObject player;
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Update()
 | 
			
		||||
    {
 | 
			
		||||
        transform.position = new Vector3(player.transform.position.x,
 | 
			
		||||
                                         player.transform.position.y,
 | 
			
		||||
                                         player.transform.position.z);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/CameraController.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/CameraController.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										10
									
								
								Assets/Scripts/KeepGameObject.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Assets/Scripts/KeepGameObject.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class KeepGameObject : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        // GameObject won't be deleted on scene switch
 | 
			
		||||
        DontDestroyOnLoad(this.gameObject);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/KeepGameObject.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/KeepGameObject.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
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		||||
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 | 
			
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 | 
			
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		||||
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 | 
			
		||||
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 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										19
									
								
								Assets/Scripts/MenuScript.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								Assets/Scripts/MenuScript.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.SceneManagement;
 | 
			
		||||
 | 
			
		||||
public class MenuScript : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public void ChangeScene()
 | 
			
		||||
    {
 | 
			
		||||
        SceneManager.LoadSceneAsync("GameScene");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Quit()
 | 
			
		||||
    {
 | 
			
		||||
#if UNITY_EDITOR
 | 
			
		||||
        UnityEditor.EditorApplication.isPlaying = false;
 | 
			
		||||
#else
 | 
			
		||||
        Application.Quit();
 | 
			
		||||
#endif
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/MenuScript.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/MenuScript.cs.meta
									
									
									
									
									
										Normal file
									
								
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
  assetBundleVariant: 
 | 
			
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										84
									
								
								Assets/Scripts/PlayerMovement.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										84
									
								
								Assets/Scripts/PlayerMovement.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,84 @@
 | 
			
		||||
using Unity.VisualScripting.FullSerializer;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class PlayerMovement : MonoBehaviour 
 | 
			
		||||
{
 | 
			
		||||
    [SerializeField] private float speed;
 | 
			
		||||
    [SerializeField] private LayerMask groundLayer;
 | 
			
		||||
    [SerializeField] private LayerMask wallLayer;
 | 
			
		||||
    private Rigidbody2D body;
 | 
			
		||||
    private Animator anim;
 | 
			
		||||
    private BoxCollider2D boxCollider;
 | 
			
		||||
    private float wallJumpCooldown;
 | 
			
		||||
 | 
			
		||||
    private void Awake()
 | 
			
		||||
    {
 | 
			
		||||
        // grab references for rigidbody & animatior from gameobject
 | 
			
		||||
        body = GetComponent<Rigidbody2D>();
 | 
			
		||||
        anim = GetComponent<Animator>();
 | 
			
		||||
        boxCollider = GetComponent<BoxCollider2D>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Update()
 | 
			
		||||
    {
 | 
			
		||||
        float horizontalInput = Input.GetAxis("Horizontal");
 | 
			
		||||
 | 
			
		||||
        // move
 | 
			
		||||
        body.velocity = new Vector2(horizontalInput * speed, body.velocity.y);
 | 
			
		||||
 | 
			
		||||
        // flip player when moving left-right
 | 
			
		||||
        if (horizontalInput > 0.01f)
 | 
			
		||||
        {
 | 
			
		||||
            transform.localScale = Vector3.one;
 | 
			
		||||
        }  
 | 
			
		||||
        else if (horizontalInput < -0.01f)
 | 
			
		||||
        {
 | 
			
		||||
            transform.localScale = new Vector3(-1, 1, 1);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // wall jump logic
 | 
			
		||||
        if (wallJumpCooldown < 0.2f)
 | 
			
		||||
        {
 | 
			
		||||
            if (Input.GetKey(KeyCode.W) && isGrounded())
 | 
			
		||||
            {
 | 
			
		||||
                Jump();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            body.velocity = new Vector2(horizontalInput * speed, body.velocity.y);
 | 
			
		||||
 | 
			
		||||
            if (onWall() && !isGrounded())
 | 
			
		||||
            {
 | 
			
		||||
                body.gravityScale = 0;
 | 
			
		||||
                body.velocity = Vector2.zero;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // set animator parameters
 | 
			
		||||
        anim.SetBool("run", horizontalInput != 0);
 | 
			
		||||
        anim.SetBool("grounded", isGrounded());
 | 
			
		||||
            
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Jump()
 | 
			
		||||
    {
 | 
			
		||||
        body.velocity = new Vector2(body.velocity.x, speed);
 | 
			
		||||
        anim.SetTrigger("jump");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnCollisionEnter2D(Collision2D collision)
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private bool isGrounded()
 | 
			
		||||
    {
 | 
			
		||||
        RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, Vector2.down, 0.1f, groundLayer);
 | 
			
		||||
        return raycastHit.collider != null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private bool onWall()
 | 
			
		||||
    {
 | 
			
		||||
        RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, new Vector2(transform.localScale.x, 0), 0.1f, wallLayer);
 | 
			
		||||
        return raycastHit.collider != null;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/PlayerMovement.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Scripts/PlayerMovement.cs.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
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 | 
			
		||||
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 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										8
									
								
								Assets/Scripts/Run Only.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Assets/Scripts/Run Only.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
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		||||
							
								
								
									
										46
									
								
								Packages/manifest.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Packages/manifest.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
{
 | 
			
		||||
  "dependencies": {
 | 
			
		||||
    "com.unity.cinemachine": "2.9.7",
 | 
			
		||||
    "com.unity.collab-proxy": "2.6.0",
 | 
			
		||||
    "com.unity.feature.2d": "2.0.0",
 | 
			
		||||
    "com.unity.ide.rider": "3.0.24",
 | 
			
		||||
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 | 
			
		||||
    "com.unity.test-framework": "1.1.33",
 | 
			
		||||
    "com.unity.textmeshpro": "3.0.6",
 | 
			
		||||
    "com.unity.timeline": "1.7.5",
 | 
			
		||||
    "com.unity.ugui": "1.0.0",
 | 
			
		||||
    "com.unity.visualscripting": "1.9.0",
 | 
			
		||||
    "com.unity.modules.ai": "1.0.0",
 | 
			
		||||
    "com.unity.modules.androidjni": "1.0.0",
 | 
			
		||||
    "com.unity.modules.animation": "1.0.0",
 | 
			
		||||
    "com.unity.modules.assetbundle": "1.0.0",
 | 
			
		||||
    "com.unity.modules.audio": "1.0.0",
 | 
			
		||||
    "com.unity.modules.cloth": "1.0.0",
 | 
			
		||||
    "com.unity.modules.director": "1.0.0",
 | 
			
		||||
    "com.unity.modules.imageconversion": "1.0.0",
 | 
			
		||||
    "com.unity.modules.imgui": "1.0.0",
 | 
			
		||||
    "com.unity.modules.jsonserialize": "1.0.0",
 | 
			
		||||
    "com.unity.modules.nvidia": "1.0.0",
 | 
			
		||||
    "com.unity.modules.particlesystem": "1.0.0",
 | 
			
		||||
    "com.unity.modules.physics": "1.0.0",
 | 
			
		||||
    "com.unity.modules.physics2d": "1.0.0",
 | 
			
		||||
    "com.unity.modules.screencapture": "1.0.0",
 | 
			
		||||
    "com.unity.modules.terrain": "1.0.0",
 | 
			
		||||
    "com.unity.modules.terrainphysics": "1.0.0",
 | 
			
		||||
    "com.unity.modules.tilemap": "1.0.0",
 | 
			
		||||
    "com.unity.modules.ui": "1.0.0",
 | 
			
		||||
    "com.unity.modules.uielements": "1.0.0",
 | 
			
		||||
    "com.unity.modules.umbra": "1.0.0",
 | 
			
		||||
    "com.unity.modules.unityanalytics": "1.0.0",
 | 
			
		||||
    "com.unity.modules.unitywebrequest": "1.0.0",
 | 
			
		||||
    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
 | 
			
		||||
    "com.unity.modules.unitywebrequestaudio": "1.0.0",
 | 
			
		||||
    "com.unity.modules.unitywebrequesttexture": "1.0.0",
 | 
			
		||||
    "com.unity.modules.unitywebrequestwww": "1.0.0",
 | 
			
		||||
    "com.unity.modules.vehicles": "1.0.0",
 | 
			
		||||
    "com.unity.modules.video": "1.0.0",
 | 
			
		||||
    "com.unity.modules.vr": "1.0.0",
 | 
			
		||||
    "com.unity.modules.wind": "1.0.0",
 | 
			
		||||
    "com.unity.modules.xr": "1.0.0"
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										480
									
								
								Packages/packages-lock.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										480
									
								
								Packages/packages-lock.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,480 @@
 | 
			
		||||
{
 | 
			
		||||
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 | 
			
		||||
    "com.unity.2d.animation": {
 | 
			
		||||
      "version": "9.0.3",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.2d.common": "8.0.1",
 | 
			
		||||
        "com.unity.2d.sprite": "1.0.0",
 | 
			
		||||
        "com.unity.collections": "1.1.0",
 | 
			
		||||
        "com.unity.modules.animation": "1.0.0",
 | 
			
		||||
        "com.unity.modules.uielements": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.aseprite": {
 | 
			
		||||
      "version": "1.0.1",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.2d.common": "6.0.6",
 | 
			
		||||
        "com.unity.2d.sprite": "1.0.0",
 | 
			
		||||
        "com.unity.mathematics": "1.2.6",
 | 
			
		||||
        "com.unity.modules.animation": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.common": {
 | 
			
		||||
      "version": "8.0.1",
 | 
			
		||||
      "depth": 2,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.burst": "1.7.3",
 | 
			
		||||
        "com.unity.2d.sprite": "1.0.0",
 | 
			
		||||
        "com.unity.mathematics": "1.1.0",
 | 
			
		||||
        "com.unity.modules.animation": "1.0.0",
 | 
			
		||||
        "com.unity.modules.uielements": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.pixel-perfect": {
 | 
			
		||||
      "version": "5.0.3",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {},
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.psdimporter": {
 | 
			
		||||
      "version": "8.0.2",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.2d.common": "8.0.1",
 | 
			
		||||
        "com.unity.2d.sprite": "1.0.0",
 | 
			
		||||
        "com.unity.2d.animation": "9.0.1"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.sprite": {
 | 
			
		||||
      "version": "1.0.0",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "builtin",
 | 
			
		||||
      "dependencies": {}
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.spriteshape": {
 | 
			
		||||
      "version": "9.0.2",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.2d.common": "8.0.1",
 | 
			
		||||
        "com.unity.mathematics": "1.1.0",
 | 
			
		||||
        "com.unity.modules.physics2d": "1.0.0"
 | 
			
		||||
      },
 | 
			
		||||
      "url": "https://packages.unity.com"
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.tilemap": {
 | 
			
		||||
      "version": "1.0.0",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "builtin",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.modules.tilemap": "1.0.0",
 | 
			
		||||
        "com.unity.modules.uielements": "1.0.0"
 | 
			
		||||
      }
 | 
			
		||||
    },
 | 
			
		||||
    "com.unity.2d.tilemap.extras": {
 | 
			
		||||
      "version": "3.1.1",
 | 
			
		||||
      "depth": 1,
 | 
			
		||||
      "source": "registry",
 | 
			
		||||
      "dependencies": {
 | 
			
		||||
        "com.unity.ugui": "1.0.0",
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		||||
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										19
									
								
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										37
									
								
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										40
									
								
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										64
									
								
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										487
									
								
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										35
									
								
								ProjectSettings/MemorySettings.asset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
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										Normal file
									
								
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										93
									
								
								ProjectSettings/NavMeshAreas.asset
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										93
									
								
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										Normal file
									
								
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										121
									
								
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		Reference in New Issue
	
	Block a user