19 lines
341 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuScript : MonoBehaviour
{
public void ChangeScene()
{
SceneManager.LoadSceneAsync("GameScene");
}
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}