Änderungen am 19.03.2025 in der Schule getroffen.
3
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Town Theme 1
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von DSTechnician
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@ -1,5 +1,6 @@
|
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using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Link zum OG Script: https://www.youtube.com/watch?v=vNL4WYgvwd8
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@ -9,6 +10,8 @@ public class Health : MonoBehaviour
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public int maxHealth = 5;
|
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public int currentHealth = 5;
|
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public Image healthbar;
|
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public GameObject spawnScanner;
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public bool noRepeat = true;
|
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// health logic
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void Start()
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@ -19,9 +22,22 @@ public class Health : MonoBehaviour
|
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// take dmg logic
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private void Update()
|
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{
|
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HeightDeathZone();
|
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TakeDamage();
|
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}
|
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private void HeightDeathZone()
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{
|
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if (transform.position.y <= -5 && noRepeat)
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{
|
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noRepeat = false;
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GetComponent<PlayerScore>().UpdateHighScore();
|
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spawnScanner.GetComponent<SpawnScanner>().stopSpawn();
|
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spawnScanner.GetComponent<BoxCollider2D>().enabled = false;
|
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SceneManager.LoadSceneAsync("MenuScene");
|
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}
|
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}
|
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|
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void TakeDamage()
|
||||
{
|
||||
// code from Christian
|
||||
|
@ -1,6 +1,4 @@
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using System;
|
||||
using Unity.VisualScripting.FullSerializer;
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using UnityEditor.Experimental.GraphView;
|
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using UnityEngine;
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/// <summary>
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|
46
Assets/Scripts/GameScene/PlayerScore.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PlayerScore : MonoBehaviour
|
||||
{
|
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[SerializeField] private Text scoreText;
|
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[SerializeField] private Text highScoreText;
|
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|
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private int score;
|
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private int highscore;
|
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private float counter;
|
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|
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// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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highscore = PlayerPrefs.GetInt("highscore", 0);
|
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highScoreText.text = $"High Score: {highscore}";
|
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|
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scoreText.text = $"Score: {score}";
|
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}
|
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|
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// Update is called once per frame
|
||||
void Update()
|
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{
|
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counter += Time.deltaTime;
|
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if (counter >= 1)
|
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{
|
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score++;
|
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counter = 0;
|
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scoreText.text = $"Score: {score}";
|
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}
|
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}
|
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|
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public void UpdateHighScore()
|
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{
|
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Debug.Log(highscore);
|
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Debug.Log(score);
|
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if (score > highscore)
|
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{
|
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highscore = score;
|
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PlayerPrefs.SetInt("highscore", highscore);
|
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}
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}
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}
|
11
Assets/Scripts/GameScene/PlayerScore.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 65ddcb87e520c27489fc05c2713a734f
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4,16 +4,44 @@ using UnityEngine;
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public class SpawnScanner : MonoBehaviour
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{
|
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// Prefabs
|
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[SerializeField] private GameObject platform;
|
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[SerializeField] private GameObject enemy;
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public bool isAllowedToSpawn = true;
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|
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// Platform Spawner
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private void OnTriggerExit2D(Collider2D collision)
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{
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Spawn();
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if (collision.gameObject.tag.Equals("Ground") && isAllowedToSpawn)
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{
|
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Spawn();
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}
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}
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private void Spawn()
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{
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float height = Random.Range(-2f, -1f);
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Vector3 positionPLat = new Vector3(12f, height, 0f);
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Instantiate(platform, positionPLat, Quaternion.identity);
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GameObject newPlatform = Instantiate(platform, positionPLat, Quaternion.identity);
|
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int würfel = Random.Range(1, 4);
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if (würfel == 3)
|
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{
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SpawnEnemy(newPlatform);
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}
|
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}
|
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|
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// Enemy spawns on platform
|
||||
private void SpawnEnemy(GameObject platformAdress)
|
||||
{
|
||||
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|
||||
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|
||||
|
||||
// Enemy moves along the platform
|
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newEnemy.transform.parent = platformAdress.transform;
|
||||
}
|
||||
|
||||
public void stopSpawn()
|
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{
|
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isAllowedToSpawn = false;
|
||||
}
|
||||
}
|
||||
|
@ -14,15 +14,21 @@ public class Stamina : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
currentStamina = maxStamina;
|
||||
RefreshStaminaBar();
|
||||
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|
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{
|
||||
UseStamina();
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}
|
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void UseStamina()
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{
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// code from Christian
|
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staminabar.fillAmount = (float)currentStamina / (float)maxStamina;
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