Merge branch 'features/world' of https://git.bib.de/PBA3H24ASE/ConvenientHorror
# Conflicts: # Assets/Scenes/Lilia.unity
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Assets/Scripts/Cameras/CameraLook.cs
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Assets/Scripts/Cameras/CameraLook.cs
Normal file
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using UnityEngine;
|
||||
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public class CameraLook : MonoBehaviour
|
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{
|
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[SerializeField] private float cameraSensivity;
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[SerializeField] private float minLookDist;
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[SerializeField] private float maxLookDist;
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Vector2 touchDeltaPosition;
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float camLookDist;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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camLookDist = transform.localRotation.y;
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void Update()
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{
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Input.GetTouch(0).phase == TouchPhase.Moved) {
|
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73
Assets/Scripts/Cameras/CameraSystem.cs
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73
Assets/Scripts/Cameras/CameraSystem.cs
Normal file
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using Unity.VisualScripting;
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using UnityEngine;
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public class CameraSystem : MonoBehaviour
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{
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[SerializeField] private GameObject[] cams;
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[SerializeField] private GameObject mainCam;
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[SerializeField] private int currentCam;
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[SerializeField] private KeyCode openCam;
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[SerializeField] private bool camIsOpen;
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[SerializeField] private float cdTimer;
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[SerializeField] private float cdTime = 0.5f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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mainCam.SetActive(true);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(openCam)) {
|
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camIsOpen = !camIsOpen;
|
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ShowCam();
|
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}
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if (cdTimer <= 0) {
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if (Input.GetAxis("Horizontal") > 0) {
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cams[currentCam].SetActive(false);
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currentCam = currentCam + 1;
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if (currentCam >= cams.Length) {
|
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currentCam = 0;
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}
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Go2Cam(currentCam);
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cdTimer = cdTime;
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}
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else if (Input.GetAxis("Horizontal") < 0) {
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cams[currentCam].SetActive(false);
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currentCam = currentCam - 1;
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if (currentCam < 0) {
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currentCam = cams.Length - 1;
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Go2Cam(currentCam);
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}
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else {
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cdTimer -= Time.deltaTime;
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}
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private void ShowCam() {
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if (camIsOpen) {
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mainCam.SetActive(false);
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currentCam = progression;
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ShowCam();
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}
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59
Assets/Scripts/Door/Door.cs
Normal file
59
Assets/Scripts/Door/Door.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using UnityEngine;
|
||||
|
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public class Door : MonoBehaviour
|
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{
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[SerializeField] private GameObject light;
|
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[SerializeField] private Vector3 openPos;
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[SerializeField] private Vector3 closePos;
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[SerializeField] private float doorSpeed;
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public bool isOpen;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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isOpen = true;
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ChangeLights();
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|
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// Update is called once per frame
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void Update()
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{
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if (isOpen) {
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if (transform.position != openPos) {
|
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// Damit sich die Tür smooth öffnen lässt.
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if (Vector3.Distance(transform.position, openPos) <= 0.5f) {
|
||||
transform.position = openPos;
|
||||
}
|
||||
else {
|
||||
transform.position = Vector3.Lerp(transform.position, openPos, doorSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (transform.position != closePos) {
|
||||
// Damit sich die Tür smooth öffnen lässt.
|
||||
if (Vector3.Distance(transform.position, closePos) <= 0.5f) {
|
||||
transform.position = closePos;
|
||||
} else {
|
||||
transform.position = Vector3.Lerp(transform.position, closePos, doorSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeLights() {
|
||||
isOn = !isOn;
|
||||
|
||||
if (isOn) {
|
||||
light.SetActive(true);
|
||||
}
|
||||
else {
|
||||
light.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Door/Door.cs.meta
Normal file
2
Assets/Scripts/Door/Door.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a009b121b39a02d4a8dddf11cbda97cc
|
||||
10
Assets/Scripts/Door/DoorController.cs
Normal file
10
Assets/Scripts/Door/DoorController.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DoorController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Door door;
|
||||
|
||||
private void OnMouseDown() {
|
||||
door.isOpen = !door.isOpen;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Door/DoorController.cs.meta
Normal file
2
Assets/Scripts/Door/DoorController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b48d47b843b1eb242981ed20cce0db89
|
||||
10
Assets/Scripts/Door/LightController.cs
Normal file
10
Assets/Scripts/Door/LightController.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class LightSystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Door door;
|
||||
|
||||
private void OnMouseDown() {
|
||||
door.ChangeLights();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Door/LightController.cs.meta
Normal file
2
Assets/Scripts/Door/LightController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0eef5257bc8558642b991b9857cf053f
|
||||
Reference in New Issue
Block a user