Files
ConvenientHorror/Assets/Scripts/Audio/AudioManager.cs

45 lines
915 B
C#

using UnityEngine;
public class AudioManager : MonoBehaviour
//wird noch barbeitet, ist gerade nur ein Copy Past aus Seascape
{
[Header("Audio Source")]
[SerializeField] AudioSource musicSource;
[SerializeField] AudioSource SFXSource;
[Header("Audio Clip")]
public AudioClip background;
public AudioClip button;
public AudioClip buy;
[Header("Enemy Audio")]
public AudioClip fieHit;
public AudioClip haiHit;
public AudioClip silvHit;
public AudioClip rearrange;
public AudioClip bang;
public AudioClip comingCloser;
public AudioClip scare;
[Header("Player")]
public AudioClip energyOut;
public AudioClip death;
public AudioClip door;
public void Start()
{
musicSource.clip = background;
musicSource.Play();
}
public void PlaySFX(AudioClip clip)
{
SFXSource.PlayOneShot(clip);
}
}