34 lines
726 B
C#
34 lines
726 B
C#
using UnityEngine;
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public class ChangeHealth : MonoBehaviour
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{
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public int maxHealth;
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public int health;
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void Start() {
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health = maxHealth;
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}
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public void Hit(int amount) {
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health -= amount;
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if (health < 0) {
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health = 0; // no negatives
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Debug.Log("Death");
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Die();
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}
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}
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public void Die() {
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// Saves current day
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Debug.Log("Save the current day");
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// Jumpscare
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Debug.Log("Jumpscare! Boo!");
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// After Jumpscare Delay Overlay appears
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// Decline Overlay
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Debug.Log("Return to Main Menue");
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// Accept
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Debug.Log("Get 1 heart back and get 25+ energy back");
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}
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}
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