2024-06-14 16:58:09 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WeaponScript : MonoBehaviour
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{
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2024-06-14 19:08:04 +02:00
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public GameObject spawnpoint;
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2024-06-14 16:58:09 +02:00
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public GameObject bullet;
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2024-06-14 19:08:04 +02:00
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private void shoot(){
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2024-06-14 16:58:09 +02:00
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if(Input.GetKeyDown(KeyCode.Mouse0)){
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2024-06-14 19:08:04 +02:00
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Instantiate(bullet,spawnpoint.transform.position,transform.rotation);
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2024-06-14 16:58:09 +02:00
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}
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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shoot();
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}
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}
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