Refactoring
This commit is contained in:
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@@ -42,7 +42,7 @@ public class BulletScript : MonoBehaviour
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    /// clashPartical spawned clashPartical am EinschlagPunkt der Kugel.
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    /// </summary>
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    /// <param name="collision">Die Collision mit der Bullet.</param>
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    public void clashPartcal(Collision collision){
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    public void clashParticle(Collision collision){
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        ContactPoint contact = collision.GetContact(0);
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        Instantiate(particalClash,transform.position,Quaternion.LookRotation(contact.normal));
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    }
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@@ -53,9 +53,9 @@ public class BulletScript : MonoBehaviour
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    private void OnCollisionEnter(Collision collision){
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        Debug.Log(collision.gameObject.name + " UND HIER IST DER TAG: " + collision.gameObject.tag);
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        if(collision.transform.tag == "Enemy"){
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            collision.transform.GetComponent<Enemy>().takeDamage(damage);
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            collision.transform.GetComponent<EnemyHealth>().takeDamage(damage);
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        }
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        clashPartcal(collision);
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        clashParticle(collision);
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        GameObject.Destroy(this.gameObject);
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    }
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@@ -67,6 +67,8 @@ public class BulletScript : MonoBehaviour
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        speed = dataBullet.speed;
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        rb = this.GetComponent<Rigidbody>();
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        Physics.IgnoreCollision(GetComponent<Collider>(),GameObject.Find("Player").GetComponent<Collider>());
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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public class EnemyHealth : MonoBehaviour
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{
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    private int score = 1;
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    private bool alive = true;
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticalClash : MonoBehaviour
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public class ParticleClash : MonoBehaviour
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{
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    public float lifeTime = 2;
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@@ -17,8 +17,8 @@ TagManager:
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  - Ground
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  - 
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  - 
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  - 
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  - 
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  - Bullets
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  - Player
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  - 
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  - 
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  - 
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