29 lines
554 B
C#
29 lines
554 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticleClash : MonoBehaviour
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{
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public float lifeTime = 2;
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private float time = 0;
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private void die(float time, float lifeTime){
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if(time > lifeTime){
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GameObject.Destroy(this.gameObject);
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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time += Time.deltaTime;
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die(time, lifeTime);
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}
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}
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