Kevin Kliewer PBG2H23AKL
  • Joined on 2024-05-24
PBG2H23AKL pushed to main at PBG2H23AKL/FEE_MathRunner 2024-06-27 09:39:57 +02:00
Compare 2 commits »
PBG2H23AKL pushed to main at PBG2H23AKL/FEE_MathRunner 2024-06-27 09:33:18 +02:00
093deefef8 update
PBG2H23AKL pushed to main at PBG2H23AKL/FEE_MathRunner 2024-06-27 09:29:27 +02:00
175ec94421 css erstellt
PBG2H23AKL pushed to main at PBG2H23AKL/FEE_MathRunner 2024-06-27 09:28:36 +02:00
8d9eecf7f6 update
PBG2H23AKL pushed to main at PBG2H23AKL/FEE_MathRunner 2024-06-27 09:21:19 +02:00
4cc2b1592d index erstellt
PBG2H23AKL created repository PBG2H23AKL/FEE_MathRunner 2024-06-27 09:02:21 +02:00
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-27 08:55:13 +02:00
36d4d1c9b6 EnemyScript erstellt für das UI Element KillCounter
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-26 12:20:34 +02:00
6242c69919 KillCounter png erstellt mit Photoshop
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-21 11:28:11 +02:00
0cfce6e5ff BulletImpact Particals(noch nicht fertig)
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-16 21:54:55 +02:00
49a5d6cc6a BlenderBullet added to the Game // partical Effekts added // On Collision Bullets despawn
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-16 19:02:45 +02:00
f6ae544c3a Blender Bullet added
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-16 13:54:46 +02:00
1b74c50bc6 saved unity Scene (vergessen zu speichern)
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-16 13:50:05 +02:00
da9121462f RayCast MaximumRange added // Able to shoot in the air
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-16 13:25:53 +02:00
79c7d841af RayCast von Maincamera aus, damit die Kugel die man Abfeuert auch im Crosshair landet
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-14 19:08:13 +02:00
588a0f1212 Prefabs und Scripts nochmal verbessert
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-14 16:58:26 +02:00
781ca8706a Refactoring Prefabs
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-14 10:35:50 +02:00
1b7f7c88bc Refactor Names // Prefab Bullet erstellt
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-13 20:03:47 +02:00
132d6bf1b3 GunScene added // Bullet erstellt mit Scriptable Objekt // Bullet Moving Script erstellt // Alles nur mit Platzhalter für richtige Meshes
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-12 20:21:05 +02:00
8e086fdeb5 ChangeScene Script erstellt und Start Seite funktional erstellt
PBG2H23AKL pushed to main at PBG2H23ABR/PBG2H23ABR_PBG2H23AKL_PMC_Projekt 2024-06-12 13:01:52 +02:00
93a100b7c9 Buttons added Start und Beenden // 3DModel Folder added