39 lines
975 B
C#
39 lines
975 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyStats : MonoBehaviour
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{
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public Enemy enemy;
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public float health = 0;
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public float speed = 0;
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public float damage = 0;
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private void Start() {
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health = enemy.getCurrentHealth();
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speed = enemy.getCurrentSpeed();
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damage = enemy.getDamage();
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}
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//Für Später
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private void OnTriggerEnter2D(Collider2D other) {
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if (other.gameObject.CompareTag("Bullet")){
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BulletScript bulletScript = other.gameObject.GetComponent<BulletScript>();
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health -= bulletScript.weapon.getDamage();
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if (health <= 0)
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{
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Destroy(this.gameObject);
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}
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} else if(other.gameObject.CompareTag("Player")){
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speed = 0f;
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}
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}
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private void OnTriggerExit2D(Collider2D other) {
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speed = enemy.getCurrentSpeed();
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}
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}
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