using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyStats : MonoBehaviour
{
public Enemy enemy;
public float health = 0;
public float speed = 0;
public float damage = 0;
private void Start() {
health = enemy.getCurrentHealth();
speed = enemy.getCurrentSpeed();
damage = enemy.getDamage();
}
//Für Später
private void OnTriggerEnter2D(Collider2D other) {
if (other.gameObject.CompareTag("Bullet")){
BulletScript bulletScript = other.gameObject.GetComponent<BulletScript>();
health -= bulletScript.weapon.getDamage();
if (health <= 0)
Destroy(this.gameObject);
} else if(other.gameObject.CompareTag("Player")){
speed = 0f;
private void OnTriggerExit2D(Collider2D other) {