mathe/Library/PackageCache/com.unity.testtools.codecoverage@1.2.4/Samples~/Tutorial/Asteroids/Tests/GameManagerTests.cs

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2024-09-20 20:30:10 +02:00
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.SceneManagement;
#endif
public class GameManagerTests
{
GameObject gameManagerPrefab;
GameObject asteroidPrefab;
GameObject cameraPrefab;
LoadSceneParameters loadSceneParameters;
#if UNITY_EDITOR
string asteroidsScenePath;
#endif
[SetUp]
public void Setup()
{
loadSceneParameters = new LoadSceneParameters(LoadSceneMode.Single, LocalPhysicsMode.None);
Object asteroidsScene = ((GameObject)Resources.Load("TestsReferences")).GetComponent<TestsReferences>().asteroidsScene;
#if UNITY_EDITOR
asteroidsScenePath = AssetDatabase.GetAssetPath(asteroidsScene);
#endif
gameManagerPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().gameManagerPrefab;
asteroidPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().asteroidPrefab;
cameraPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().cameraPrefab;
}
void ClearScene()
{
Transform[] objects = Object.FindObjectsOfType<Transform>();
foreach (Transform obj in objects)
{
if (obj != null)
Object.DestroyImmediate(obj.gameObject);
}
}
[Test]
public void _01_GameManagerPrefabExists()
{
Assert.NotNull(gameManagerPrefab);
}
[Test]
public void _02_GameManagerPrefabHasRequiredComponentScript()
{
Assert.IsNotNull(gameManagerPrefab.GetComponent<GameManager>());
}
[UnityTest]
public IEnumerator _03_GameManagerExistsInScene()
{
#if UNITY_EDITOR
EditorSceneManager.LoadSceneInPlayMode(asteroidsScenePath, loadSceneParameters);
yield return null;
Assert.NotNull(Object.FindObjectOfType<GameManager>());
#else
yield return null;
Assert.Pass();
#endif
}
[UnityTest]
public IEnumerator _04_GameManagerCanSpawnSpaceshipOnLoad()
{
ClearScene();
Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
GameManager.InitializeTestingEnvironment(true, false, false, false, false);
yield return null;
SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
Assert.IsTrue(spaceship != null);
}
[UnityTest]
public IEnumerator _05_GameManagerRespawnsSpaceshipAfterItHasBeenDestroyed()
{
ClearScene();
Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
GameManager.InitializeTestingEnvironment(true, false, false, false, false);
yield return null;
GameObject asteroid = Object.Instantiate(asteroidPrefab, Vector3.zero, Quaternion.identity);
SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
spaceship.transform.position = Vector2.right * 10;
asteroid.transform.position = spaceship.transform.position;
yield return new WaitForSeconds(0.5f);
Assert.IsTrue(spaceship == null);
yield return new WaitForSeconds(GameManager.SPACESHIP_RESPAWN_DELAY);
spaceship = Object.FindObjectOfType<SpaceshipController>();
Assert.IsTrue(spaceship != null);
}
[UnityTest]
public IEnumerator _06_GameManagerDoesNotRespawnShipAfterThreeDeaths()
{
ClearScene();
GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
GameManager.InitializeTestingEnvironment(true, false, false, false, false);
Object.DestroyImmediate(Object.FindObjectOfType<SpaceshipController>());
gameManager.deaths = 2;
gameManager.RespawnShip(0.0f);
yield return new WaitForSeconds(GameManager.SPACESHIP_RESPAWN_DELAY);
SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
Assert.IsTrue(spaceship != null);
Object.DestroyImmediate(spaceship);
gameManager.RespawnShip(0.0f);
yield return new WaitForSeconds(GameManager.SPACESHIP_RESPAWN_DELAY);
spaceship = Object.FindObjectOfType<SpaceshipController>();
Assert.IsTrue(spaceship == null);
}
[UnityTest]
public IEnumerator _07_GameManagerSpawnsAsteroids()
{
ClearScene();
Object.Instantiate(gameManagerPrefab);
GameManager.InitializeTestingEnvironment(false, true, false, true, false);
yield return null;
AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
Assert.IsTrue(asteroids.Length > 0);
}
[UnityTest]
public IEnumerator _08_GameManagerSpawnsAsteroidsOverTime()
{
ClearScene();
GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
GameManager.InitializeTestingEnvironment(false, true, false, true, false);
yield return new WaitForSeconds(gameManager.asteroidSpawnDelay + 0.5f);
AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
Assert.IsTrue(asteroids.Length > 1);
}
[Test]
public void _09_GameManagerOnlySpawnsAsteroidsOffscreen()
{
ClearScene();
GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
GameManager.InitializeTestingEnvironment(false, false, false, false, false);
Object.Instantiate(cameraPrefab);
for (int i = 0; i < 100; i++)
gameManager.SpawnAsteroids();
AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
foreach (AsteroidController roid in asteroids)
{
Vector2 positionOnCamera = Camera.main.WorldToViewportPoint(roid.transform.position);
Assert.IsTrue(((positionOnCamera.x >= -0.1f && positionOnCamera.x <= 1.1f) && (positionOnCamera.y <= -0.05f || positionOnCamera.y >= 1.05f)) ||
((positionOnCamera.x <= -0.05f || positionOnCamera.x >= 1.05f) && (positionOnCamera.y >= -0.1f && positionOnCamera.y <= 1.1f)));
}
}
[Test]
public void _10_GameManagerSpawnsRandomSizeAsteroids()
{
ClearScene();
GameManager gameManager = Object.Instantiate(gameManagerPrefab).GetComponent<GameManager>();
GameManager.InitializeTestingEnvironment(false, false, false, false, false);
bool small = false;
bool medium = false;
bool big = false;
for (int i = 0; i < 100; i++)
gameManager.SpawnAsteroids();
AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
foreach (AsteroidController roid in asteroids)
{
if (roid.GetSplitCount() == 2)
small = true;
else if (roid.GetSplitCount() == 1)
medium = true;
else if (roid.GetSplitCount() == 0)
big = true;
if (small && medium && big)
break;
}
Assert.IsTrue(small && medium && big);
}
[UnityTest]
public IEnumerator _11_GameManagerScoreIsIncreasedAfterAsteroidsAreDestroyed()
{
ClearScene();
Object.Instantiate(gameManagerPrefab);
GameManager.InitializeTestingEnvironment(false, false, false, false, false);
yield return null;
AsteroidController asteroid = Object.Instantiate(asteroidPrefab, Vector3.zero, Quaternion.identity).GetComponent<AsteroidController>();
int score = GameManager.score;
asteroid.Split();
Assert.IsTrue(score != GameManager.score);
Assert.IsTrue(GameManager.score == 1000);
yield return null;
score = GameManager.score;
AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
foreach(AsteroidController ast in asteroids)
ast.Split();
Assert.IsTrue(score != GameManager.score);
Assert.IsTrue(GameManager.score == 2000);
yield return null;
score = GameManager.score;
asteroids = Object.FindObjectsOfType<AsteroidController>();
foreach (AsteroidController ast in asteroids)
ast.Split();
Assert.IsTrue(score != GameManager.score);
Assert.IsTrue(GameManager.score == 3000);
}
[UnityTest]
public IEnumerator _12_ReachingCertainScoreChangesSpaceshipWeapons()
{
ClearScene();
Object.Instantiate(gameManagerPrefab);
GameManager.InitializeTestingEnvironment(true, false, false, false, false);
yield return null;
for (int i = 0; i < 8; i++)
GameManager.AddToScore(0);
SpaceshipController spaceship = Object.FindObjectOfType<SpaceshipController>();
Assert.IsTrue(spaceship != null);
// Weapon changes to laser upon reaching 8000 points
Assert.IsTrue(spaceship.currentWeapon == SpaceshipController.Weapon.Laser);
}
}