40 lines
1.8 KiB
Markdown
40 lines
1.8 KiB
Markdown
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# HD Sample Buffer Node
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## Description
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The HD Sample Buffer Node samples a buffer directly from the Camera.
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## Render pipeline compatibility
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| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
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| -------------------- | ----------------------------------- | ------------------------------------------ |
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| **HD Sample Buffer** | No | Yes |
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## Ports
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| **Name** | **Direction** | **Type** | **Binding** | **Description** |
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| ----------- | ------------- | ------------ | ----------- | ------------------------------------------------------------ |
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| **UV** | Input | Vector 2 | UV | Input UV value. |
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| **Sampler** | Input | SamplerState | None | Determines the sampler that Unity uses to sample the buffer. |
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| **Output** | Output | Float | None | Output value. |
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## Controls
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| **Name** | **Type** | **Options** | **Description** |
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| ------------- | -------- | ------------------------------------------------------------ | ---------------------------------- |
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| Source Buffer | Dropdown | World Normal, Roughness, Motion Vectors, PostProcess Input, Blit Source. | Determines which buffer to sample. |
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## Generated Code Example
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The following example code represents one possible outcome of this node:
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```c#
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float4 Unity_HDRP_SampleBuffer_float(float2 uv, SamplerState samplerState)
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{
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return SAMPLE_TEXTURE2D_X_LOD(_CustomPostProcessInput, samplerState, uv * _RTHandlePostProcessScale.xy, 0);
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}
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```
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