39 lines
1.7 KiB
Markdown
39 lines
1.7 KiB
Markdown
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# Sampler State Node
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## Description
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Defines a **Sampler State** for sampling textures. It should be used in conjunction with sampling [Nodes](Node.md) such as the [Sample Texture 2D Node](Sample-Texture-2D-Node.md). You can set a filter mode with the dropdown parameter **Filter** and a wrap mode with the dropdown parameter **Wrap**.
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When using a separate **Sample State Node** you can sample a **Texture 2D** twice, with different sampler parameters, without defining the **Texture 2D** itself twice.
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Not all filtering, wrap, and Anisotropic filtering modes are available on all platforms.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:-----|:----------|:--------------|:--------|:-------------|
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| Out | Output | Sampler State | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:-------|:---------|:----------------------------------|:------------|
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| Filter | Dropdown | Linear, Point, Trilinear | Specifies which filtering mode to use for sampling. |
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| Wrap | Dropdown | Repeat, Clamp, Mirror, MirrorOnce | Specifies which wrap mode to use for sampling. |
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## Node Settings Controls
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The following control appears on the Node Settings tab of the Graph Inspector when you select the Sampler State Node.
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| Name | Type | Options | Description |
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|:----------------------|:---------|:----------------------|:------------|
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| Anisotropic Filtering | Dropdown | None, x2, x4, x8, x16 | Specifies the level of Anisotropic filtering to use to sample textures. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;
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```
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