mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Sampler-State-Node.md
2024-09-20 20:30:10 +02:00

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Sampler State Node

Description

Defines a Sampler State for sampling textures. It should be used in conjunction with sampling Nodes such as the Sample Texture 2D Node. You can set a filter mode with the dropdown parameter Filter and a wrap mode with the dropdown parameter Wrap.

When using a separate Sample State Node you can sample a Texture 2D twice, with different sampler parameters, without defining the Texture 2D itself twice.

Not all filtering, wrap, and Anisotropic filtering modes are available on all platforms.

Ports

Name Direction Type Binding Description
Out Output Sampler State None Output value

Controls

Name Type Options Description
Filter Dropdown Linear, Point, Trilinear Specifies which filtering mode to use for sampling.
Wrap Dropdown Repeat, Clamp, Mirror, MirrorOnce Specifies which wrap mode to use for sampling.

Node Settings Controls

The following control appears on the Node Settings tab of the Graph Inspector when you select the Sampler State Node.

Name Type Options Description
Anisotropic Filtering Dropdown None, x2, x4, x8, x16 Specifies the level of Anisotropic filtering to use to sample textures.

Generated Code Example

The following example code represents one possible outcome of this node.

SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;