299 lines
13 KiB
Markdown
299 lines
13 KiB
Markdown
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* [About Shader Graph](index)
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* [Getting started with Shader Graph](Getting-Started)
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* [Creating a new Shader Graph Asset](Create-Shader-Graph)
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* [My first Shader Graph](First-Shader-Graph)
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* [Shader Graph Window](Shader-Graph-Window)
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* [Blackboard](Blackboard)
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* [Main Preview](Main-Preview)
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* [Graph Inspector](Internal-Inspector.md)
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* [Create Node Menu](Create-Node-Menu)
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* [Graph Settings Tab](Graph-Settings-Tab.md)
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* [Master Stack](Master-Stack)
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* [Sticky Notes](Sticky-Notes)
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* [Sub Graph](Sub-graph)
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* [Color Modes](Color-Modes)
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* [Precision Modes](Precision-Modes)
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* [Preview Mode Control](Preview-Mode-Control)
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* [Custom Function Node](Custom-Function-Node)
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* [Shader Graph Preferences](Shader-Graph-Preferences)
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* [Samples](ShaderGraph-Samples.md)
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* [Material Variants](materialvariant-SG)
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* Upgrade Guides
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* [Upgrade to Shader Graph 10.0.x](Upgrade-Guide-10-0-x)
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* Inside Shader Graph
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* [Shader Graph Asset](Shader-Graph-Asset)
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* [Graph Target](Graph-Target.md)
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* [Sub Graph Asset](Sub-graph-Asset)
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* [SpeedTree 8 Sub Graph Assets](SpeedTree8-SubGraphAssets)
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* [Node](Node)
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* [Port](Port)
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* [Custom Port Menu](Custom-Port-Menu)
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* [Edge](Edge)
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* [Property Types](Property-Types)
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* [Keywords](Keywords)
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* [Data Types](Data-Types)
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* [Port Bindings](Port-Bindings)
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* [Shader Stage](Shader-Stage)
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* [Surface options](surface-options.md)
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* [Custom Interpolators](Custom-Interpolators)
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* [Node Library](Node-Library)
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* [Artistic](Artistic-Nodes)
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* Adjustment
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* [Channel Mixer](Channel-Mixer-Node)
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* [Contrast](Contrast-Node)
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* [Hue](Hue-Node)
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* [Invert Colors](Invert-Colors-Node)
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* [Replace Color](Replace-Color-Node)
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* [Saturation](Saturation-Node)
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* [White Balance](White-Balance-Node)
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* Blend
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* [Blend](Blend-Node)
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* Filter
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* [Dither](Dither-Node)
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* [Fade Transition](Fade-Transition-Node)
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* Mask
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* [Channel Mask](Channel-Mask-Node)
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* [Color Mask](Color-Mask-Node)
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* Normal
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* [Normal Blend](Normal-Blend-Node)
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* [Normal From Height](Normal-From-Height-Node)
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* [Normal From Texture](Normal-From-Texture-Node)
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* [Normal Reconstruct Z](Normal-Reconstruct-Z-Node)
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* [Normal Strength](Normal-Strength-Node)
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* [Normal Unpack](Normal-Unpack-Node)
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* Utility
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* [Colorspace Conversion](Colorspace-Conversion-Node)
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* [Channel](Channel-Nodes)
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* [Combine](Combine-Node)
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* [Flip](Flip-Node)
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* [Split](Split-Node)
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* [Swizzle](Swizzle-Node)
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* [Input](Input-Nodes)
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* Basic
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* [Boolean](Boolean-Node)
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* [Color](Color-Node)
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* [Constant](Constant-Node)
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* [Integer](Integer-Node)
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* [Slider](Slider-Node)
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* [Time](Time-Node)
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* [Float](Float)
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* [Vector 2](Vector-2-Node)
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* [Vector 3](Vector-3-Node)
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* [Vector 4](Vector-4-Node)
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* Geometry
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* [Bitangent Vector](Bitangent-Vector-Node)
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* [Instance ID](Instance-ID-Node)
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* [Normal Vector](Normal-Vector-Node)
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* [Position](Position-Node)
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* [Screen Position](Screen-Position-Node)
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* [Tangent Vector](Tangent-Vector-Node)
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* [UV](UV-Node)
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* [Vertex Color](Vertex-Color-Node)
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* [Vertex ID](Vertex-ID-Node)
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* [View Direction](View-Direction-Node)
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* [View Vector](View-Vector-Node)
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* Gradient
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* [Blackbody](Blackbody-Node)
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* [Gradient](Gradient-Node)
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* [Sample Gradient](Sample-Gradient-Node)
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* High Definition Render Pipeline
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* [Custom Color Buffer](HD-Custom-Color-Node.md)
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* [Custom Depth Buffer](HD-Custom-Depth-Node.md)
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* [Diffusion Profile](Diffusion-Profile-Node.md)
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* [Exposure](Exposure-Node.md)
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* [HD Scene Color](HD-Scene-Color-Node.md)
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* [HD Scene Depth](HD-Scene-Depth-Node.md)
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* [HD Sample Buffer](HD-Sample-Buffer-Node.md)
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* Lighting
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* [Ambient](Ambient-Node)
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* [Baked GI](Baked-GI-Node)
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* [Main Light Direction](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Main-Light-Direction-Node.html)
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* [Reflection Probe](Reflection-Probe-Node)
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* Matrix
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* [Matrix 2x2](Matrix-2x2-Node)
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* [Matrix 3x3](Matrix-3x3-Node)
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* [Matrix 4x4](Matrix-4x4-Node)
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* [Transformation Matrix](Transformation-Matrix-Node)
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* Mesh Deformation
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* [Compute Deformation](Compute-Deformation-Node)
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* [Linear Blend Skinning](Linear-Blend-Skinning-Node)
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* PBR
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* [Dielectric Specular](Dielectric-Specular-Node)
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* [Metal Reflectance](Metal-Reflectance-Node)
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* [Fresnel Equation](Fresnel-Equation-Node)
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* Scene
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* [Camera](Camera-Node)
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* [Eye Index](Eye-Index-Node)
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* [Fog](Fog-Node)
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* [Object](Object-Node)
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* [Scene Color](Scene-Color-Node)
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* [Scene Depth](Scene-Depth-Node)
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* [Scene Depth Difference](Scene-Depth-Difference-Node)
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* [Screen](Screen-Node)
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* Texture
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* [Calculate Level Of Detail Texture 2D Node](Calculate-Level-Of-Detail-Texture-2D-Node)
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* [Cubemap Asset](Cubemap-Asset-Node)
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* [Gather Texture 2D Node](Gather-Texture-2D-Node)
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* [Sample Cubemap](Sample-Cubemap-Node)
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* [Sample Reflected Cubemap](Sample-Reflected-Cubemap-Node)
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* [Sample Texture 2D](Sample-Texture-2D-Node)
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* [Sample Texture 2D Array](Sample-Texture-2D-Array-Node)
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* [Sample Texture 2D LOD](Sample-Texture-2D-LOD-Node)
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* [Sample Texture 3D](Sample-Texture-3D-Node)
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* [Sample Virtual Texture](Sample-Virtual-Texture-Node)
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* [Sampler State](Sampler-State-Node)
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* [Split Texture Transform](Split-Texture-Transform-Node)
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* [Texture 2D Array Asset](Texture-2D-Array-Asset-Node)
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* [Texture 2D Asset](Texture-2D-Asset-Node)
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* [Texture 3D Asset](Texture-3D-Asset-Node)
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* [Texture Size](Texture-Size-Node)
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* [Math](Math-Nodes)
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* Advanced
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* [Absolute](Absolute-Node)
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* [Exponential](Exponential-Node)
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* [Length](Length-Node)
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* [Log](Log-Node)
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* [Modulo](Modulo-Node)
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* [Negate](Negate-Node)
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* [Normalize](Normalize-Node)
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* [Posterize](Posterize-Node)
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* [Reciprocal](Reciprocal-Node)
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* [Reciprocal Square Root](Reciprocal-Square-Root-Node)
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* Basic
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* [Add](Add-Node)
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* [Divide](Divide-Node)
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* [Multiply](Multiply-Node)
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* [Power](Power-Node)
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* [Square Root](Square-Root-Node)
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* [Subtract](Subtract-Node)
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* Derivative
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* [DDX](DDX-Node)
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* [DDXY](DDXY-Node)
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* [DDY](DDY-Node)
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* Interpolation
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* [Inverse Lerp](Inverse-Lerp-Node)
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* [Lerp](Lerp-Node)
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* [Smoothstep](Smoothstep-Node)
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* Matrix
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* [Matrix Construction](Matrix-Construction-Node)
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* [Matrix Determinant](Matrix-Determinant-Node)
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* [Matrix Split](Matrix-Split-Node)
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* [Matrix Transpose](Matrix-Transpose-Node)
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* Range
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* [Clamp](Clamp-Node)
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* [Fraction](Fraction-Node)
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* [Maximum](Maximum-Node)
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* [Minimum](Minimum-Node)
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* [One Minus](One-Minus-Node)
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* [Random Range](Random-Range-Node)
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* [Remap](Remap-Node)
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* [Saturate](Saturate-Node)
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* Round
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* [Ceiling](Ceiling-Node)
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* [Floor](Floor-Node)
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* [Round](Round-Node)
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* [Sign](Sign-Node)
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* [Step](Step-Node)
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* [Truncate](Truncate-Node)
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* Trigonometry
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* [Arccosine](Arccosine-Node)
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* [Arcsine](Arcsine-Node)
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* [Arctangent](Arctangent-Node)
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* [Arctangent2](Arctangent2-Node)
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* [Cosine](Cosine-Node)
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* [Degrees To Radians](Degrees-To-Radians-Node)
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* [Hyperbolic Cosine](Hyperbolic-Cosine-Node)
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* [Hyperbolic Sine](Hyperbolic-Sine-Node)
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* [Hyperbolic Tangent](Hyperbolic-Tangent-Node)
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* [Radians To Degrees](Radians-To-Degrees-Node)
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* [Sine](Sine-Node)
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* [Tangent](Tangent-Node)
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* Vector
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* [Cross Product](Cross-Product-Node)
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* [Distance](Distance-Node)
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* [Dot Product](Dot-Product-Node)
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* [Fresnel Effect](Fresnel-Effect-Node)
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* [Projection](Projection-Node)
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* [Reflection](Reflection-Node)
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* [Refract](Refract-Node)
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* [Rejection](Rejection-Node)
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* [Rotate About Axis](Rotate-About-Axis-Node)
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* [Sphere Mask](Sphere-Mask-Node)
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* [Transform](Transform-Node)
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* Wave
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* [Noise Sine Wave](Noise-Sine-Wave-Node)
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* [Sawtooth Wave](Sawtooth-Wave-Node)
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* [Square Wave](Square-Wave-Node)
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* [Triangle Wave](Triangle-Wave-Node)
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* [Procedural](Procedural-Nodes)
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* Noise
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* [Gradient Noise](Gradient-Noise-Node)
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* [Simple Noise](Simple-Noise-Node)
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* [Voronoi](Voronoi-Node)
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* Shapes
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* [Ellipse](Ellipse-Node)
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* [Polygon](Polygon-Node)
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* [Rectangle](Rectangle-Node)
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* [Rounded Polygon](Rounded-Polygon-Node)
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* [Rounded Rectangle](Rounded-Rectangle-Node)
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* [Checkerboard](Checkerboard-Node)
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* [Utility](Utility-Nodes)
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* Logic
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* [All](All-Node)
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* [And](And-Node)
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* [Any](Any-Node)
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* [Branch](Branch-Node)
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* [Branch On Input Connection](Branch-On-Input-Connection-Node.md)
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* [Comparison](Comparison-Node)
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* [Is Front Face](Is-Front-Face-Node)
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* [Is Infinite](Is-Infinite-Node)
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* [Is NaN](Is-NaN-Node)
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* [Nand](Nand-Node)
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* [Not](Not-Node)
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* [Or](Or-Node)
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* High Definition Render Pipeline
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* [Emission](Emission-Node.md)
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* Eye
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* [CirclePupilAnimation](Circle-Pupil-Animation-Node.md)
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* [CorneaRefraction](Cornea-Refraction-Node.md)
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* [EyeSurfaceTypeDebug](Eye-Surface-Type-Debug-Node.md)
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* [IrisLimbalRing](Iris-Limbal-Ring-Node.md)
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* [IrisOffset](Iris-Offset-Node.md)
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* [IrisOutOfBoundColorClamp](Iris-Out-Of-Bound-Color-Clamp-Node.md)
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* [IrisUVLocation](Iris-UV-Location-Node.md)
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* [ScleraIrisBlend](Sclera-Iris-Blend-Node.md)
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* [ScleraLimbalRing](Sclera-Limbal-Ring-Node.md)
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* [ScleraUVLocation](Sclera-UV-Location-Node.md)
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* Water
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* [Compute Vertex Position](Compute-Vertex-Position-Water-Node.md)
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* [Evaluate Foam Data](Evaluate-Foam-Data-Water-Node.md)
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* [Evaluate Refraction Data](Evaluate-Refraction-Data-Water-Node.md)
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* [Evaluate Scattering Color](Evaluate-Scattering-Color-Water-Node.md)
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* [Evaluate Simulation Additional Data](Evaluate-Simulation-Additional-Data-Water-Node.md)
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* [Evaluate Simulation Caustics](Evaluate-Simulation-Caustics-Water-Node.md)
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* [Evaluate Simulation Displacement](Evaluate-Simulation-Displacement-Water-Node.md)
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* [Evaluate Tip Thickness](Evaluate-Tip-Thickness-Water-Node.md)
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* [Pack Water Vertex Data](Pack-Vertex-Data-Water-Node.md)
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* [Unpack Water Data](Unpack-Data-Water-Node.md)
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* Fabric
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*[ThreadMapDetail](ThreadMapDetail-Node.md)
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* [UVCombine](UVCombine-Node.md)
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* [Custom Function](Custom-Function-Node)
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* [Keyword](Keyword-Node)
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* [Preview](Preview-Node)
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* [Subgraph](Sub-graph-Node)
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* [Subgraph Dropdown node](Sub-Graph-Dropdown-Node.md)
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* [UV](UV-Nodes)
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* [Flipbook](Flipbook-Node)
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* [Polar Coordinates](Polar-Coordinates-Node)
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* [Radial Shear](Radial-Shear-Node)
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* [Rotate](Rotate-Node)
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* [Spherize](Spherize-Node)
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* [Tiling And Offset](Tiling-And-Offset-Node)
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* [Triplanar](Triplanar-Node)
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* [Twirl](Twirl-Node)
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* [Parallax Mapping](Parallax-Mapping-Node)
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* [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node)
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* [Block Nodes](Block-Node)
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* [Built In Blocks](Built-In-Blocks)
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