mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/TableOfContents.md

299 lines
13 KiB
Markdown
Raw Normal View History

2024-09-20 20:30:10 +02:00
* [About Shader Graph](index)
* [Getting started with Shader Graph](Getting-Started)
* [Creating a new Shader Graph Asset](Create-Shader-Graph)
* [My first Shader Graph](First-Shader-Graph)
* [Shader Graph Window](Shader-Graph-Window)
* [Blackboard](Blackboard)
* [Main Preview](Main-Preview)
* [Graph Inspector](Internal-Inspector.md)
* [Create Node Menu](Create-Node-Menu)
* [Graph Settings Tab](Graph-Settings-Tab.md)
* [Master Stack](Master-Stack)
* [Sticky Notes](Sticky-Notes)
* [Sub Graph](Sub-graph)
* [Color Modes](Color-Modes)
* [Precision Modes](Precision-Modes)
* [Preview Mode Control](Preview-Mode-Control)
* [Custom Function Node](Custom-Function-Node)
* [Shader Graph Preferences](Shader-Graph-Preferences)
* [Samples](ShaderGraph-Samples.md)
* [Material Variants](materialvariant-SG)
* Upgrade Guides
* [Upgrade to Shader Graph 10.0.x](Upgrade-Guide-10-0-x)
* Inside Shader Graph
* [Shader Graph Asset](Shader-Graph-Asset)
* [Graph Target](Graph-Target.md)
* [Sub Graph Asset](Sub-graph-Asset)
* [SpeedTree 8 Sub Graph Assets](SpeedTree8-SubGraphAssets)
* [Node](Node)
* [Port](Port)
* [Custom Port Menu](Custom-Port-Menu)
* [Edge](Edge)
* [Property Types](Property-Types)
* [Keywords](Keywords)
* [Data Types](Data-Types)
* [Port Bindings](Port-Bindings)
* [Shader Stage](Shader-Stage)
* [Surface options](surface-options.md)
* [Custom Interpolators](Custom-Interpolators)
* [Node Library](Node-Library)
* [Artistic](Artistic-Nodes)
* Adjustment
* [Channel Mixer](Channel-Mixer-Node)
* [Contrast](Contrast-Node)
* [Hue](Hue-Node)
* [Invert Colors](Invert-Colors-Node)
* [Replace Color](Replace-Color-Node)
* [Saturation](Saturation-Node)
* [White Balance](White-Balance-Node)
* Blend
* [Blend](Blend-Node)
* Filter
* [Dither](Dither-Node)
* [Fade Transition](Fade-Transition-Node)
* Mask
* [Channel Mask](Channel-Mask-Node)
* [Color Mask](Color-Mask-Node)
* Normal
* [Normal Blend](Normal-Blend-Node)
* [Normal From Height](Normal-From-Height-Node)
* [Normal From Texture](Normal-From-Texture-Node)
* [Normal Reconstruct Z](Normal-Reconstruct-Z-Node)
* [Normal Strength](Normal-Strength-Node)
* [Normal Unpack](Normal-Unpack-Node)
* Utility
* [Colorspace Conversion](Colorspace-Conversion-Node)
* [Channel](Channel-Nodes)
* [Combine](Combine-Node)
* [Flip](Flip-Node)
* [Split](Split-Node)
* [Swizzle](Swizzle-Node)
* [Input](Input-Nodes)
* Basic
* [Boolean](Boolean-Node)
* [Color](Color-Node)
* [Constant](Constant-Node)
* [Integer](Integer-Node)
* [Slider](Slider-Node)
* [Time](Time-Node)
* [Float](Float)
* [Vector 2](Vector-2-Node)
* [Vector 3](Vector-3-Node)
* [Vector 4](Vector-4-Node)
* Geometry
* [Bitangent Vector](Bitangent-Vector-Node)
* [Instance ID](Instance-ID-Node)
* [Normal Vector](Normal-Vector-Node)
* [Position](Position-Node)
* [Screen Position](Screen-Position-Node)
* [Tangent Vector](Tangent-Vector-Node)
* [UV](UV-Node)
* [Vertex Color](Vertex-Color-Node)
* [Vertex ID](Vertex-ID-Node)
* [View Direction](View-Direction-Node)
* [View Vector](View-Vector-Node)
* Gradient
* [Blackbody](Blackbody-Node)
* [Gradient](Gradient-Node)
* [Sample Gradient](Sample-Gradient-Node)
* High Definition Render Pipeline
* [Custom Color Buffer](HD-Custom-Color-Node.md)
* [Custom Depth Buffer](HD-Custom-Depth-Node.md)
* [Diffusion Profile](Diffusion-Profile-Node.md)
* [Exposure](Exposure-Node.md)
* [HD Scene Color](HD-Scene-Color-Node.md)
* [HD Scene Depth](HD-Scene-Depth-Node.md)
* [HD Sample Buffer](HD-Sample-Buffer-Node.md)
* Lighting
* [Ambient](Ambient-Node)
* [Baked GI](Baked-GI-Node)
* [Main Light Direction](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Main-Light-Direction-Node.html)
* [Reflection Probe](Reflection-Probe-Node)
* Matrix
* [Matrix 2x2](Matrix-2x2-Node)
* [Matrix 3x3](Matrix-3x3-Node)
* [Matrix 4x4](Matrix-4x4-Node)
* [Transformation Matrix](Transformation-Matrix-Node)
* Mesh Deformation
* [Compute Deformation](Compute-Deformation-Node)
* [Linear Blend Skinning](Linear-Blend-Skinning-Node)
* PBR
* [Dielectric Specular](Dielectric-Specular-Node)
* [Metal Reflectance](Metal-Reflectance-Node)
* [Fresnel Equation](Fresnel-Equation-Node)
* Scene
* [Camera](Camera-Node)
* [Eye Index](Eye-Index-Node)
* [Fog](Fog-Node)
* [Object](Object-Node)
* [Scene Color](Scene-Color-Node)
* [Scene Depth](Scene-Depth-Node)
* [Scene Depth Difference](Scene-Depth-Difference-Node)
* [Screen](Screen-Node)
* Texture
* [Calculate Level Of Detail Texture 2D Node](Calculate-Level-Of-Detail-Texture-2D-Node)
* [Cubemap Asset](Cubemap-Asset-Node)
* [Gather Texture 2D Node](Gather-Texture-2D-Node)
* [Sample Cubemap](Sample-Cubemap-Node)
* [Sample Reflected Cubemap](Sample-Reflected-Cubemap-Node)
* [Sample Texture 2D](Sample-Texture-2D-Node)
* [Sample Texture 2D Array](Sample-Texture-2D-Array-Node)
* [Sample Texture 2D LOD](Sample-Texture-2D-LOD-Node)
* [Sample Texture 3D](Sample-Texture-3D-Node)
* [Sample Virtual Texture](Sample-Virtual-Texture-Node)
* [Sampler State](Sampler-State-Node)
* [Split Texture Transform](Split-Texture-Transform-Node)
* [Texture 2D Array Asset](Texture-2D-Array-Asset-Node)
* [Texture 2D Asset](Texture-2D-Asset-Node)
* [Texture 3D Asset](Texture-3D-Asset-Node)
* [Texture Size](Texture-Size-Node)
* [Math](Math-Nodes)
* Advanced
* [Absolute](Absolute-Node)
* [Exponential](Exponential-Node)
* [Length](Length-Node)
* [Log](Log-Node)
* [Modulo](Modulo-Node)
* [Negate](Negate-Node)
* [Normalize](Normalize-Node)
* [Posterize](Posterize-Node)
* [Reciprocal](Reciprocal-Node)
* [Reciprocal Square Root](Reciprocal-Square-Root-Node)
* Basic
* [Add](Add-Node)
* [Divide](Divide-Node)
* [Multiply](Multiply-Node)
* [Power](Power-Node)
* [Square Root](Square-Root-Node)
* [Subtract](Subtract-Node)
* Derivative
* [DDX](DDX-Node)
* [DDXY](DDXY-Node)
* [DDY](DDY-Node)
* Interpolation
* [Inverse Lerp](Inverse-Lerp-Node)
* [Lerp](Lerp-Node)
* [Smoothstep](Smoothstep-Node)
* Matrix
* [Matrix Construction](Matrix-Construction-Node)
* [Matrix Determinant](Matrix-Determinant-Node)
* [Matrix Split](Matrix-Split-Node)
* [Matrix Transpose](Matrix-Transpose-Node)
* Range
* [Clamp](Clamp-Node)
* [Fraction](Fraction-Node)
* [Maximum](Maximum-Node)
* [Minimum](Minimum-Node)
* [One Minus](One-Minus-Node)
* [Random Range](Random-Range-Node)
* [Remap](Remap-Node)
* [Saturate](Saturate-Node)
* Round
* [Ceiling](Ceiling-Node)
* [Floor](Floor-Node)
* [Round](Round-Node)
* [Sign](Sign-Node)
* [Step](Step-Node)
* [Truncate](Truncate-Node)
* Trigonometry
* [Arccosine](Arccosine-Node)
* [Arcsine](Arcsine-Node)
* [Arctangent](Arctangent-Node)
* [Arctangent2](Arctangent2-Node)
* [Cosine](Cosine-Node)
* [Degrees To Radians](Degrees-To-Radians-Node)
* [Hyperbolic Cosine](Hyperbolic-Cosine-Node)
* [Hyperbolic Sine](Hyperbolic-Sine-Node)
* [Hyperbolic Tangent](Hyperbolic-Tangent-Node)
* [Radians To Degrees](Radians-To-Degrees-Node)
* [Sine](Sine-Node)
* [Tangent](Tangent-Node)
* Vector
* [Cross Product](Cross-Product-Node)
* [Distance](Distance-Node)
* [Dot Product](Dot-Product-Node)
* [Fresnel Effect](Fresnel-Effect-Node)
* [Projection](Projection-Node)
* [Reflection](Reflection-Node)
* [Refract](Refract-Node)
* [Rejection](Rejection-Node)
* [Rotate About Axis](Rotate-About-Axis-Node)
* [Sphere Mask](Sphere-Mask-Node)
* [Transform](Transform-Node)
* Wave
* [Noise Sine Wave](Noise-Sine-Wave-Node)
* [Sawtooth Wave](Sawtooth-Wave-Node)
* [Square Wave](Square-Wave-Node)
* [Triangle Wave](Triangle-Wave-Node)
* [Procedural](Procedural-Nodes)
* Noise
* [Gradient Noise](Gradient-Noise-Node)
* [Simple Noise](Simple-Noise-Node)
* [Voronoi](Voronoi-Node)
* Shapes
* [Ellipse](Ellipse-Node)
* [Polygon](Polygon-Node)
* [Rectangle](Rectangle-Node)
* [Rounded Polygon](Rounded-Polygon-Node)
* [Rounded Rectangle](Rounded-Rectangle-Node)
* [Checkerboard](Checkerboard-Node)
* [Utility](Utility-Nodes)
* Logic
* [All](All-Node)
* [And](And-Node)
* [Any](Any-Node)
* [Branch](Branch-Node)
* [Branch On Input Connection](Branch-On-Input-Connection-Node.md)
* [Comparison](Comparison-Node)
* [Is Front Face](Is-Front-Face-Node)
* [Is Infinite](Is-Infinite-Node)
* [Is NaN](Is-NaN-Node)
* [Nand](Nand-Node)
* [Not](Not-Node)
* [Or](Or-Node)
* High Definition Render Pipeline
* [Emission](Emission-Node.md)
* Eye
* [CirclePupilAnimation](Circle-Pupil-Animation-Node.md)
* [CorneaRefraction](Cornea-Refraction-Node.md)
* [EyeSurfaceTypeDebug](Eye-Surface-Type-Debug-Node.md)
* [IrisLimbalRing](Iris-Limbal-Ring-Node.md)
* [IrisOffset](Iris-Offset-Node.md)
* [IrisOutOfBoundColorClamp](Iris-Out-Of-Bound-Color-Clamp-Node.md)
* [IrisUVLocation](Iris-UV-Location-Node.md)
* [ScleraIrisBlend](Sclera-Iris-Blend-Node.md)
* [ScleraLimbalRing](Sclera-Limbal-Ring-Node.md)
* [ScleraUVLocation](Sclera-UV-Location-Node.md)
* Water
* [Compute Vertex Position](Compute-Vertex-Position-Water-Node.md)
* [Evaluate Foam Data](Evaluate-Foam-Data-Water-Node.md)
* [Evaluate Refraction Data](Evaluate-Refraction-Data-Water-Node.md)
* [Evaluate Scattering Color](Evaluate-Scattering-Color-Water-Node.md)
* [Evaluate Simulation Additional Data](Evaluate-Simulation-Additional-Data-Water-Node.md)
* [Evaluate Simulation Caustics](Evaluate-Simulation-Caustics-Water-Node.md)
* [Evaluate Simulation Displacement](Evaluate-Simulation-Displacement-Water-Node.md)
* [Evaluate Tip Thickness](Evaluate-Tip-Thickness-Water-Node.md)
* [Pack Water Vertex Data](Pack-Vertex-Data-Water-Node.md)
* [Unpack Water Data](Unpack-Data-Water-Node.md)
* Fabric
*[ThreadMapDetail](ThreadMapDetail-Node.md)
* [UVCombine](UVCombine-Node.md)
* [Custom Function](Custom-Function-Node)
* [Keyword](Keyword-Node)
* [Preview](Preview-Node)
* [Subgraph](Sub-graph-Node)
* [Subgraph Dropdown node](Sub-Graph-Dropdown-Node.md)
* [UV](UV-Nodes)
* [Flipbook](Flipbook-Node)
* [Polar Coordinates](Polar-Coordinates-Node)
* [Radial Shear](Radial-Shear-Node)
* [Rotate](Rotate-Node)
* [Spherize](Spherize-Node)
* [Tiling And Offset](Tiling-And-Offset-Node)
* [Triplanar](Triplanar-Node)
* [Twirl](Twirl-Node)
* [Parallax Mapping](Parallax-Mapping-Node)
* [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node)
* [Block Nodes](Block-Node)
* [Built In Blocks](Built-In-Blocks)