mathe/Library/PackageCache/com.unity.render-pipelines.core@14.0.8/Documentation~/Camera-Switcher.md
2024-09-20 20:30:10 +02:00

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Camera Switcher

The CameraSwitcher component allows you to define a List of Cameras in the Scene and then use the Debug Window to switch between them in Play Mode. This is useful when you want a set of different fixed views for profiling purposes where you need to guarantee that the Camera view is in the same position between sessions.

Properties

Property Description
Cameras Drag and drop GameObjects that have a Camera component attached to add them to this List of Cameras. The Debug Window can switch between the Cameras in this List.