50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// This attributes tells a <see cref="VolumeComponentEditor"/> class which type of
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/// <see cref="VolumeComponent"/> it's an editor for.
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/// When you make a custom editor for a component, you need put this attribute on the editor
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/// class.
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/// </summary>
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/// <seealso cref="VolumeComponentEditor"/>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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[Obsolete("VolumeComponentEditor property has been deprecated. Please use CustomEditor. #from(2022.2)")]
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public sealed class VolumeComponentEditorAttribute : CustomEditor
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{
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/// <summary>
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/// A type derived from <see cref="VolumeComponent"/>.
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/// </summary>
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public readonly Type componentType;
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/// <summary>
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/// Creates a new <see cref="VolumeComponentEditorAttribute"/> instance.
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/// </summary>
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/// <param name="componentType">A type derived from <see cref="VolumeComponent"/></param>
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public VolumeComponentEditorAttribute(Type componentType)
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: base(componentType, true)
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{
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this.componentType = componentType;
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}
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}
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/// <summary>
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/// Interface that should be used with [ScriptableRenderPipelineExtension(type))] attribute to dispatch ContextualMenu calls on the different SRPs
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/// </summary>
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/// <typeparam name="T">This must be a component that require AdditionalData in your SRP</typeparam>
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[Obsolete("The menu items are handled automatically for components with the AdditionalComponentData attribute. #from(2022.2)", false)]
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public interface IRemoveAdditionalDataContextualMenu<T>
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where T : Component
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{
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/// <summary>
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/// Remove the given component
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/// </summary>
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/// <param name="component">The component to remove</param>
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/// <param name="dependencies">Dependencies.</param>
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void RemoveComponent(T component, IEnumerable<Component> dependencies);
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}
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}
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