81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Volume debug settings.
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/// This variant is obsolete and kept only for not breaking user code. Use <see cref="IVolumeDebugSettings2"/> for all new usage.
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/// </summary>
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[Obsolete("This variant is obsolete and kept only for not breaking user code. Use IVolumeDebugSettings2 for all new usage.", false)]
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public interface IVolumeDebugSettings
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{
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/// <summary>Selected component.</summary>
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int selectedComponent { get; set; }
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/// <summary>Current camera to debug.</summary>
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Camera selectedCamera { get; }
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/// <summary>Returns the collection of registered cameras.</summary>
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IEnumerable<Camera> cameras { get; }
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/// <summary>Selected camera index.</summary>
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int selectedCameraIndex { get; set; }
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/// <summary>Selected camera volume stack.</summary>
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VolumeStack selectedCameraVolumeStack { get; }
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/// <summary>Selected camera volume layer mask.</summary>
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LayerMask selectedCameraLayerMask { get; }
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/// <summary>Selected camera volume position.</summary>
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Vector3 selectedCameraPosition { get; }
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/// <summary>Type of the current component to debug.</summary>
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Type selectedComponentType { get; set; }
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/// <summary>
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/// Obtains the Volumes
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/// </summary>
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/// <returns>The list of <see cref="Volume"/></returns>
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Volume[] GetVolumes();
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/// <summary>
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/// Return if the <see cref="Volume"/> has influence
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/// </summary>
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/// <param name="volume"><see cref="Volume"/> to check the influence</param>
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/// <returns>If the volume has influence</returns>
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bool VolumeHasInfluence(Volume volume);
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/// <summary>
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/// Refreshes the volumes, fetches the stored volumes on the panel
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/// </summary>
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/// <param name="newVolumes">The list of <see cref="Volume"/> to refresh</param>
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/// <returns>If the volumes have been refreshed</returns>
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bool RefreshVolumes(Volume[] newVolumes);
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/// <summary>
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/// Obtains the volume weight
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/// </summary>
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/// <param name="volume"><see cref="Volume"/></param>
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/// <returns>The weight of the volume</returns>
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float GetVolumeWeight(Volume volume);
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}
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/// <summary>
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/// Volume debug settings.
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/// </summary>
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#pragma warning disable CS0618 // Type or member is obsolete
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public interface IVolumeDebugSettings2 : IVolumeDebugSettings
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#pragma warning restore CS0618 // Type or member is obsolete
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{
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/// <summary>
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/// Specifies the render pipelie
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/// </summary>
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Type targetRenderPipeline { get; }
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/// <summary>List of Volume component types and their path</summary>
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List<(string, Type)> volumeComponentsPathAndType { get; }
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}
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}
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