mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/And-Node.md
2024-09-20 20:30:10 +02:00

540 B

And Node

Description

Returns true if both the inputs A and B are true. This is useful for Branching.

Ports

Name Direction Type Binding Description
A Input Boolean None First input value
B Input Boolean None Second input value
Out Output Boolean None Output value

Generated Code Example

void Unity_And(float A, float B, out float Out)
{
    Out = A && B;
}