mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Constant-Node.md
2024-09-20 20:30:10 +02:00

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Constant Node

Description

Defines a Float of a mathematical constant value in the shader.

Ports

Name Direction Type Binding Description
Out Output Float None Output value

Controls

Name Type Options Description
Mode Dropdown PI, TAU, PHI, E, SQRT2 Sets output constant value

Generated Code Example

The following example code represents one possible outcome of this node per constant type.

PI

float _Constant_PI = 3.1415926;

TAU

float _Constant_TAU = 6.28318530;

PHI

float _Constant_PHI = 1.618034;

E

float _Constant_E = 2.718282;

SQRT2

float _Constant_SQRT2 = 1.414214;