mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Evaluate-Refraction-Data-Water-Node.md
2024-09-20 20:30:10 +02:00

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Evaluate Refraction Data

This node calculates water refraction.

The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. See the HDRP documentation for more information about the Water System.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Evaluate Refraction Data No Yes

Ports

Name Direction Type Description
NormalWS Input Vector3 The water surface normal in world space.
LowFrequencyNormalWS Input Vector3 The low frequency normal of the water surface in world space. This is the normal of the water surface without high frequency details such as ripples.
RefractedPositionWS Output Vector3 The refracted position of the water bed you observe through the water, in world space.
DistortedWaterNDC Output Vector2 The screen space position of the refracted point.
AbsorptionTint Output Vector3 An absorption factor that HDRP uses to blend between the water surface and the refracted underwater color.