mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Exposure-Node.md
2024-09-20 20:30:10 +02:00

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Exposure Node

The Exposure Node allows you to get the Camera's exposure value from the current or previous frame.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Exposure No Yes

Ports

name Direction type description
Output Output float The exposure value.

Exposure Type

You can use Exposure Type to select which exposure value to get.

name description
CurrentMultiplier Gets the Camera's exposure value from the current frame.
InverseCurrentMultiplier Gets the inverse of the Camera's exposure value from the current frame.
PreviousMultiplier Gets the Camera's exposure value from the previous frame.
InversePreviousMultiplier Gets the inverse of the Camera's exposure value from the previous frame.