mathe/Library/PackageCache/com.unity.shadergraph@14.0.8/Documentation~/Iris-UV-Location-Node.md
2024-09-20 20:30:10 +02:00

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Iris UV Location Node

This node converts the object position of the cornea/iris to a UV Sampling coordinate.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Iris UV Location Node No Yes

Ports

name Direction type description
Position OS Input Vector3 Position on the iris Plane in object space.
Iris Radius Input float The radius of the Iris in the used model. For the default model, this value should be 0.225.
IrisUV Output Vector2 ormalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture.