[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.05-06.29.43:805][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected language (de-DE).
[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected locale (de-DE).
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.07.05-06.29.43:811][ 0]LogInit: Setting process to per monitor DPI aware
[2024.07.05-06.29.43:848][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.05-06.29.43:871][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.07.05-06.29.43:871][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.07.05-06.29.45:046][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.07.05-06.29.45:059][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.07.05-06.29.45:109][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.07.05-06.29.45:151][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1672/).
[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/71A111174C4B709EACF408AD4F76AD93/'.
[2024.07.05-06.29.45:152][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.07.05-06.29.46:254][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.05-06.29.46:365][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:409][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.07.05-06.29.46:474][ 0]LogSlate: Using FreeType 2.10.0
[2024.07.05-06.29.48:418][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.05-06.29.51:863][ 0]LogUProjectInfo: Found projects:
[2024.07.05-06.29.51:888][ 0]LogCollectionManager: Loaded 0 collections in 0.001646 seconds
[2024.07.05-06.29.51:927][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s
[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s
[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s
[2024.07.05-06.29.51:928][ 0]LogOcInput: OculusInput pre-init called
[2024.07.05-06.29.52:352][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.07.05-06.29.52:353][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.05-06.29.52:353][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.07.05-06.29.52:354][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.07.05-06.29.57:820][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,497ms to complete.
[2024.07.05-06.29.57:820][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 3.505
[2024.07.05-06.29.57:825][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.661
[2024.07.05-06.29.58:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:276][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:293][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:322][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-06.29.58:418][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0225 seconds. Added 3822 classes and 928 folders.
[2024.07.05-06.29.58:430][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
[2024.07.05-06.30.00:335][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0016 seconds. Added 0 classes and 0 folders.
[2024.07.05-06.30.00:346][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0014 seconds. Added 2 classes and 0 folders.
[2024.07.05-06.30.00:694][ 0]LogSlate: Took 0.000485 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.07.05-06.30.00:728][ 0]LogSlate: Took 0.031879 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.07.05-06.30.00:734][ 0]LogSlate: Took 0.001200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.07.05-06.30.01:136][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
[2024.07.05-06.30.01:425][ 0]LogSlate: Took 0.032650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.05-06.30.01:594][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders.
[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total time: 19.43 seconds
[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.07.05-06.30.01:677][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.07.05-06.30.01:721][ 1]LogAssetRegistry: Asset discovery search completed in 15.2042 seconds
[2024.07.05-06.30.01:737][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000008 seconds (updated 0 objects)
[2024.07.05-06.30.48:182][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2024.07.05-06.30.48:197][879]LogSlate: Took 0.000643 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:209][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.50:211][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.50:215][879]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 5AC1BDECFBC0EF609C6BA5B951320525246A27D8), compiling.
[2024.07.05-06.30.50:392][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.50:392][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.50:392][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.50:395][879]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling.
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: Crystal_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 1024X1024)
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_basecolor (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25
[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21
[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_normal (OODLE_BC5, 2048X2048)
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 512X512)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024)
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 512X512)
[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2024.07.05-06.30.51:942][879]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CFAF3D1F533637F11C17D105B22A6391287F46B4), compiling.
[2024.07.05-06.30.51:961][879]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024)
[2024.07.05-06.30.51:961][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:963][879]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling.
[2024.07.05-06.30.51:989][879]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.05-06.30.51:989][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.51:990][879]LogStaticMesh: Building static mesh pillar_big...
[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:050][879]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/pillar_big.pillar_big
[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-06.30.52:167][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:167][879]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: D125C3ACB351C1D2B19E80247E9E7DC613626148), compiling.
[2024.07.05-06.30.52:196][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:196][879]LogStaticMesh: Building static mesh treppe_Cube_002...
[2024.07.05-06.30.52:204][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:204][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_002.treppe_Cube_002
[2024.07.05-06.30.52:205][879]LogStaticMesh: Building static mesh wand...
[2024.07.05-06.30.52:208][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand.wand
[2024.07.05-06.30.52:210][879]LogStaticMesh: Building static mesh treppe_Cube_001...
[2024.07.05-06.30.52:222][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_001.treppe_Cube_001
[2024.07.05-06.30.52:223][879]LogStaticMesh: Building static mesh wand2...
[2024.07.05-06.30.52:265][879]LogTexture: Display: Building textures: M_Sandstone_roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.30.52:265][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/wand2.wand2
[2024.07.05-06.30.52:266][879]LogStaticMesh: Building static mesh wand_destroyed...
[2024.07.05-06.30.52:272][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand_destroyed.wand_destroyed
[2024.07.05-06.30.52:275][879]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling.
[2024.07.05-06.30.52:304][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:305][879]LogStaticMesh: Building static mesh Crystall_Podest...
[2024.07.05-06.30.52:331][879]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Crystall_Podest.Crystall_Podest
[2024.07.05-06.30.52:335][879]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 39C784D32BBD607FF7780DE2367E5877E679AC6F), compiling.
[2024.07.05-06.30.52:352][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:357][879]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1D7285D295343072B0F53FD8C2C26EA6B74C73), compiling.
[2024.07.05-06.30.52:396][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:397][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:591][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.30.52:591][879]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling.
[2024.07.05-06.30.52:622][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:624][879]LogStaticMesh: Building static mesh cornerPiece...
[2024.07.05-06.30.52:632][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/cornerPiece.cornerPiece
[2024.07.05-06.30.52:638][879]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4BAC094774B3D70A3F3E7AD396ECEB2634C4669E), compiling.
[2024.07.05-06.30.52:670][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:671][879]LogStaticMesh: Building static mesh Crystall_Cyrstall_chunks...
[2024.07.05-06.30.52:680][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks
[2024.07.05-06.30.52:683][879]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: C225CA363042FA407B65AD20DDCF79BF79C8E83C), compiling.
[2024.07.05-06.30.52:700][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:701][879]LogStaticMesh: Building static mesh reling...
[2024.07.05-06.30.52:722][879]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/reling.reling
[2024.07.05-06.30.52:724][879]LogStaticMesh: Building static mesh Plattform_broken...
[2024.07.05-06.30.52:735][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Plattform_broken.Plattform_broken
[2024.07.05-06.30.52:740][879]LogStaticMesh: Building static mesh Crystall_wing_bone...
[2024.07.05-06.30.52:776][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Crystall_wing_bone.Crystall_wing_bone
[2024.07.05-06.30.52:781][879]LogStaticMesh: Building static mesh saeule...
[2024.07.05-06.30.52:791][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule.saeule
[2024.07.05-06.30.52:792][879]LogStaticMesh: Building static mesh saeule_destroyed...
[2024.07.05-06.30.52:806][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed
[2024.07.05-06.30.52:809][879]LogStaticMesh: Building static mesh wand3...
[2024.07.05-06.30.52:812][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand3.wand3
[2024.07.05-06.30.52:813][879]LogStaticMesh: Building static mesh wand5...
[2024.07.05-06.30.52:818][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand5.wand5
[2024.07.05-06.30.52:819][879]LogStaticMesh: Building static mesh wand7...
[2024.07.05-06.30.52:824][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand7.wand7
[2024.07.05-06.30.52:825][879]LogStaticMesh: Building static mesh wand4...
[2024.07.05-06.30.52:829][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand4.wand4
[2024.07.05-06.30.52:831][879]LogStaticMesh: Building static mesh wand6...
[2024.07.05-06.30.52:835][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand6.wand6
[2024.07.05-06.30.52:839][879]LogMaterial: Display: Missing cached shadermap for Material_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 218FB2B6BF644FDC302E9D5C5FFF75F63883DB41), compiling.
[2024.07.05-06.30.52:859][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:861][879]LogMaterial: Display: Missing cached shadermap for Material_003 in PCD3D_SM5, Default, SM5 (DDC key hash: B92BF337EDF95227E6B4D8BC5FDE416CD3379128), compiling.
[2024.07.05-06.30.52:892][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:894][879]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling.
[2024.07.05-06.30.52:925][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:928][879]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 65727E638A051C82EB6B565C720F4A23D545A342), compiling.
[2024.07.05-06.30.52:958][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-06.30.52:961][879]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4E97819FE6D18CA7C0D6B97E5157A67B63352FB2), compiling.
[2024.07.05-06.30.52:982][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-06.30.53:000][879]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.07.05-06.30.53:263][879]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,636ms to complete.
[2024.07.05-06.30.53:263][879]LogFileHelpers: Loading map 'Map' took 0.262
[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30
[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26
[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 22
[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19
[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16
[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.56:324][932]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2024.07.05-06.30.56:324][932]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.56:396][933]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 8
[2024.07.05-06.30.56:396][933]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.57:973][950]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.07.05-06.30.57:973][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:168][950]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
[2024.07.05-06.30.58:168][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:468][954]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-06.30.58:469][954]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.30.59:131][960]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 217
[2024.07.05-06.30.59:131][960]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 207
[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 197
[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 187
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 177
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 167
[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.30.59:745][969]LogDerivedDataCache: Warning: C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache is very slow (0.01MB/s) when accessing C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/6/3/TEXTURE_E01F4250BECD420DA9CE63B5EECEC2C2_OODLE_AUTODXT_11_2DD75C1B40B14A7FA54A__7F31E062F35CD1890AC86F44A84B28F9FA4E57E9.udd, consider disabling it.
[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 157
[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 147
[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:041][ 45]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 137
[2024.07.05-06.31.07:041][ 45]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:225][ 47]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 127
[2024.07.05-06.31.07:225][ 47]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:335][ 48]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 117
[2024.07.05-06.31.07:335][ 48]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.07:598][ 51]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 107
[2024.07.05-06.31.07:598][ 51]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.08:278][ 57]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 97
[2024.07.05-06.31.08:278][ 57]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 87
[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.08:780][ 62]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 77
[2024.07.05-06.31.08:781][ 62]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 67
[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 58
[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 50
[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 43
[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 37
[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 32
[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 27
[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.16:928][137]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 23
[2024.07.05-06.31.16:928][137]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.17:908][146]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20
[2024.07.05-06.31.17:908][146]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.20:664][170]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17
[2024.07.05-06.31.20:664][170]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.23:112][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14
[2024.07.05-06.31.23:112][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.23:384][193]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.07.05-06.31.23:384][193]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10
[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.25:787][218]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.31.25:788][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:171][232]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.05-06.31.27:172][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.31.27:936][239]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 57
[2024.07.05-06.31.27:937][239]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 49
[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42
[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Started 14 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 35
[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30
[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26
[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 22
[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 19
[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16
[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.35:041][305]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9
[2024.07.05-06.31.35:042][305]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:225][315]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-06.31.36:227][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-06.33.42:860][354]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.33.43:954][386]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.34.09:694][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
[2024.07.05-06.34.11:794][455]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.34.11:854][455]LogUObjectGlobals: Force Deleting 3 Package(s):
Asset Name: /Game/Assets/Fackel1.Fackel1
Asset Name: /Game/Assets/Fackel2.Fackel2
Asset Name: /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.34.12:990][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
[2024.07.05-06.34.13:006][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.07.05-06.34.13:015][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.05-06.34.13:023][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-06.34.13:032][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-06.34.32:714][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx)
[2024.07.05-06.34.32:758][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx
[2024.07.05-06.34.32:776][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:415][743]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.34.35:509][743]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 422F85BC0F76125024366891D24ED86447502618), compiling.
[2024.07.05-06.34.35:525][743]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: A94E1678D4CBFA22B6DD3EAE707E6C73982D0437), compiling.
[2024.07.05-06.34.35:538][743]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 0B15166BC121DE775F57F82292123CE39BA9ADC5), compiling.
[2024.07.05-06.34.35:549][743]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: EBE797C160ACA4088A4146A5898691E265DEE4F3), compiling.
[2024.07.05-06.34.35:562][743]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D149A706692CAFA07281EED4467C8D13BC75FA5A), compiling.
[2024.07.05-06.34.35:573][743]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: A6371BF48CB796C4D82F68EDBBE0A45E5DD6AA01), compiling.
[2024.07.05-06.34.35:604][743]LogStaticMesh: Building static mesh Fackel1...
[2024.07.05-06.34.35:620][743]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.34.35:638][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.35:763][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx)
[2024.07.05-06.34.35:781][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx
[2024.07.05-06.34.35:788][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:802][743]LogStaticMesh: Building static mesh Fackel2...
[2024.07.05-06.34.35:815][743]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2
[2024.07.05-06.34.35:828][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.35:844][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx)
[2024.07.05-06.34.35:855][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx
[2024.07.05-06.34.35:864][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:895][743]LogStaticMesh: Building static mesh Fackel3...
[2024.07.05-06.34.35:928][743]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.34.35:949][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.35:968][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx)
[2024.07.05-06.34.35:979][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx
[2024.07.05-06.34.35:985][743]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.34.35:988][743]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE195A8AA023D9E928420BB52A88F9DAA3505CA), compiling.
[2024.07.05-06.34.36:055][743]LogStaticMesh: Building static mesh FeuFeu...
[2024.07.05-06.34.36:097][743]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/FeuFeu.FeuFeu
[2024.07.05-06.34.36:118][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.34.36:178][743]LogSlate: Took 0.007606 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.07.05-06.34.36:687][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:704][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:734][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:741][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:747][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:751][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:756][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:771][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:784][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:799][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:811][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:824][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.36:865][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.34.36:879][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.36.21:149][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.07.05-06.36.22:628][282]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.22:688][282]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.36.22:982][282]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session.
[2024.07.05-06.36.23:057][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2024.07.05-06.36.24:100][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.07.05-06.36.25:352][304]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.25:519][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.05-06.36.26:557][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-06.36.27:847][327]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.27:953][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.05-06.36.33:011][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-06.36.34:211][429]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.34:323][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2024.07.05-06.36.35:756][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.07.05-06.36.36:929][461]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.37:039][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.05-06.36.38:666][496]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.36.39:846][496]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.40:010][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.07.05-06.36.44:474][594]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.07.05-06.36.45:718][594]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.45:849][594]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.07.05-06.36.50:427][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.05-06.36.51:672][689]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.51:774][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.07.05-06.36.54:083][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.07.05-06.36.55:107][743]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.36.55:263][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-06.37.43:855][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_BaseColor.png)
[2024.07.05-06.37.44:024][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:317][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Emissive.png)
[2024.07.05-06.37.44:361][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048)
[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-06.37.44:480][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Normal.png)
[2024.07.05-06.37.44:648][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048)
[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-06.37.50:463][579]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.07.05-06.37.56:583][717]LogContentBrowser: End creating deferred item NewMaterial
[2024.07.05-06.37.58:509][772]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.37.58:517][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0E7C5CD14BD357C9DA008F7307FD5125BF72C7D6), compiling.
[2024.07.05-06.37.58:527][772]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.05-06.37.58:545][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.07.05-06.37.58:673][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.05-06.37.58:984][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 97E60C9EFF54F5605D7A5B43E0349BA6E8A1B462), compiling.
[2024.07.05-06.37.58:988][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0F7BA896C08F4FD6F4C52F0FF768FAAB2924C83A), compiling.
[2024.07.05-06.37.59:057][772]LogSlate: Took 0.000577 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.38.34:811][148]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer39C56EB74F489BA45C9D52BA89A51ABB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset'
[2024.07.05-06.38.34:833][148]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-06.38.34:833][148]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.39.00:618][313]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerB77F2C554F0D76307629E2B28DBD89A1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset'
[2024.07.05-06.39.00:638][313]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-06.39.00:638][313]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader: 122 instructions
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-06.39.32:581][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_BaseColor2B0E7D6948B9B9E81AB3928753B5A5FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_BaseColor.uasset'
[2024.07.05-06.39.32:671][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Emissive893A0DD2439EF7AD235E2A8DCA91379F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Emissive.uasset'
[2024.07.05-06.39.32:973][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Normal187F2AEA41BB028134D709AEAD01A3D1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Normal.uasset'
[2024.07.05-06.39.33:245][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.07.05-06.39.33:266][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.07.05-06.39.33:278][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-06.39.33:303][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.05-06.39.33:311][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.39.33:349][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerF71497684A2C4B0853A478A3501706D3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset'
[2024.07.05-06.39.33:401][931]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer
[2024.07.05-06.40.03:204][336]LogSlate: Took 0.021875 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.07.05-06.40.49:094][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2024.07.05-06.40.49:167][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto1EB9A6B9943A8FCEB1E0048B7A271E02D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap'
[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.090
[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.090
[2024.07.05-06.40.49:169][501]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)...
[2024.07.05-06.40.49:201][501]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu]
[2024.07.05-06.40.49:201][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu]
[2024.07.05-06.40.49:216][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto1359083894BA9F0871F7A6E94A4DD111C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto1.uasset'
[2024.07.05-06.40.49:217][501]LogFileHelpers: Auto-saving content packages took 0.047
[2024.07.05-06.43.14:088][132]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/test.fbx)
[2024.07.05-06.43.14:099][132]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/test.fbx
[2024.07.05-06.43.14:108][132]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.43.16:093][132]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.43.16:135][132]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: F31E8243EBEEBF30262B4DC524629EF0E3EF9709), compiling.
[2024.07.05-06.43.16:149][132]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 179E93538604351044CA2076C0B46B3D65AA819C), compiling.
[2024.07.05-06.43.16:160][132]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: A7E33C2DEF11307E4F318B27833F991D94429610), compiling.
[2024.07.05-06.43.16:179][132]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 15F5D0448F71B5FB3E5843B033B8444C769A43F3), compiling.
[2024.07.05-06.43.16:194][132]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: B91E9C9056C63CE784BBC29C6112E6670C7A8C61), compiling.
[2024.07.05-06.43.16:210][132]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: FDBCF3220EE4C7EBE2BEBABDD1DA52D2E7C5C1B1), compiling.
[2024.07.05-06.43.16:237][132]LogStaticMesh: Building static mesh test...
[2024.07.05-06.43.16:256][132]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test
[2024.07.05-06.43.16:274][132]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.43.17:855][187]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.43.17:867][187]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.45.53:753][538]LogStaticMesh: Building static mesh test...
[2024.07.05-06.45.53:771][538]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test
[2024.07.05-06.45.53:792][538]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.45.55:514][608]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.45.55:534][608]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.46.00:242][720]LogRenderer: Reallocating scene render targets to support 964x448 Format 10 NumSamples 1 (Frame:16869).
[2024.07.05-06.46.00:325][721]LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:16871).
[2024.07.05-06.46.00:400][722]LogRenderer: Reallocating scene render targets to support 964x488 Format 10 NumSamples 1 (Frame:16873).
[2024.07.05-06.46.00:474][723]LogRenderer: Reallocating scene render targets to support 964x500 Format 10 NumSamples 1 (Frame:16875).
[2024.07.05-06.46.00:546][724]LogRenderer: Reallocating scene render targets to support 964x504 Format 10 NumSamples 1 (Frame:16877).
[2024.07.05-06.46.00:618][725]LogRenderer: Reallocating scene render targets to support 964x508 Format 10 NumSamples 1 (Frame:16879).
[2024.07.05-06.46.07:731][894]LogActorFactory: Actor Factory created test
[2024.07.05-06.46.08:924][939]LogActorFactory: Actor Factory created test
[2024.07.05-06.47.15:914][436]LogStaticMesh: Building static mesh Fackel1...
[2024.07.05-06.47.15:930][436]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.47.15:944][436]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.47.18:212][497]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.47.18:229][497]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.47.21:001][548]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.47.22:043][581]LogActorFactory: Actor Factory created Fackel1
[2024.07.05-06.47.39:116][231]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/metal.metal
[2024.07.05-06.47.39:118][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 7F360D21A0981E6FD8FAB9B6EF3086C1242DD381), compiling.
[2024.07.05-06.47.56:724][987]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metalD8594FC544BCAF1F0225DB9E943B3EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset'
[2024.07.05-06.47.56:743][987]AssetCheck: New page: Asset Save: metal
[2024.07.05-06.47.56:743][987]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal
[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.50.24:647][118]LogStaticMesh: Building static mesh Fackel2...
[2024.07.05-06.50.24:661][118]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2
[2024.07.05-06.50.24:674][118]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.25:025][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.25:039][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.25:054][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.25:069][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 56
[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 48
[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.26:817][152]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 40
[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34
[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 28
[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24
[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20
[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 17
[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.27:915][183]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.50.27:929][183]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14
[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.30:812][217]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-06.50.30:917][218]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.50.30:918][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8
[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.32:734][268]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.51.02:920][472]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms
[2024.07.05-06.51.04:618][472]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.51.04:744][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-06.51.04:761][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2024.07.05-06.51.04:776][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.51.04:808][472]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms
[2024.07.05-06.51.04:823][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.07.05-06.51.07:587][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-06.51.09:231][536]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.05-06.51.09:414][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2024.07.05-06.51.09:431][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.07.05-06.51.09:447][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-06.51.09:473][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-06.51.09:485][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-06.51.38:239][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.07.05-06.51.38:322][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto2FFCDEF5C4334D1079BAA86ADE118CEC4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap'
[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.103
[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.103
[2024.07.05-06.51.38:326][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel1] ([1] browsable assets)...
[2024.07.05-06.51.38:365][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel1.Fackel1]
[2024.07.05-06.51.38:365][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel1]
[2024.07.05-06.51.38:381][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1_Auto264BA2FD34C5F20EDD7646BA458CA8019.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel1_Auto2.uasset'
[2024.07.05-06.51.38:382][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel2] ([1] browsable assets)...
[2024.07.05-06.51.38:418][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel2.Fackel2]
[2024.07.05-06.51.38:418][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel2]
[2024.07.05-06.51.38:435][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2_Auto2030315C64A905A99BB0B4F86667C7502.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto2.uasset'
[2024.07.05-06.51.38:437][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)...
[2024.07.05-06.51.38:471][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu]
[2024.07.05-06.51.38:472][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu]
[2024.07.05-06.51.38:490][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto2096954F34F6AA3AD63917091877C09DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto2.uasset'
[2024.07.05-06.51.38:491][768]LogFileHelpers: Auto-saving content packages took 0.166
[2024.07.05-06.52.19:338][983]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel3.fbx)
[2024.07.05-06.52.19:347][983]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel3.fbx
[2024.07.05-06.52.19:356][983]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-06.52.21:034][983]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-06.52.21:088][983]LogMaterial: Display: Missing cached shadermap for coals_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 35544B63985B660F1F1F5478A7E5CFE0C1158522), compiling.
[2024.07.05-06.52.21:118][983]LogMaterial: Display: Missing cached shadermap for flame_003 in PCD3D_SM5, Default, SM5 (DDC key hash: CBAE70BFDDECE47152ECF1A831B0D2FF00A02895), compiling.
[2024.07.05-06.52.21:142][983]LogMaterial: Display: Missing cached shadermap for metal_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4044C2EF235C5BF8FEF0E905D1EB7F1398194697), compiling.
[2024.07.05-06.52.21:158][983]LogMaterial: Display: Missing cached shadermap for wood_003 in PCD3D_SM5, Default, SM5 (DDC key hash: D87682C8F507964625B4ED57AB8FDE5913A52194), compiling.
[2024.07.05-06.52.21:173][983]LogMaterial: Display: Missing cached shadermap for rope_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FC090AFF55FEC15D18EF0835032F2F8050B0B1B), compiling.
[2024.07.05-06.52.21:210][983]LogStaticMesh: Building static mesh Fackel3...
[2024.07.05-06.52.21:243][983]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.52.21:261][983]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:611][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:613][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:617][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.52.21:628][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:644][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 28
[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 24
[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:659][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:675][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.21:688][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 62
[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.53.25:622][417]LogStaticMesh: Building static mesh Fackel3...
[2024.07.05-06.53.25:653][417]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3
[2024.07.05-06.53.25:671][417]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-06.53.27:168][471]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.53.27:180][471]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-06.53.29:589][554]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-06.53.30:577][598]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-06.53.32:547][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-06.53.37:711][921]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.53.41:623][108]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0)
[2024.07.05-06.53.41:787][118]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0)
[2024.07.05-06.53.44:299][258]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-06.53.59:568][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1)
[2024.07.05-06.54.03:481][812]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.07.05-06.54.03:981][813]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1).
[2024.07.05-06.54.19:155][506]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 262F88EC87129A23E1AB457C8D79CFA95E358C9C), compiling.
[2024.07.05-06.54.19:220][508]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-06.54.24:106][659]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 9B4BAB1CB3D70A59EE707C4C3206C0817AAAE94E), compiling.
[2024.07.05-06.54.24:107][659]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.05-06.54.24:107][659]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.24:113][659]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.27:937][855]LogEditorTransaction: Undo Create Pin Link
[2024.07.05-06.54.27:940][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 3765FF0C507C49B12DC48D2D18653E9D48A87DA5), compiling.
[2024.07.05-06.54.27:947][855]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 6EE11B6E9E37AA04E100BB7BD2521EFC4FE7A059), compiling.
[2024.07.05-06.54.28:014][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 4236D8AD49C1A45A0E9DC5F8DD503BDF6A637EFB), compiling.
[2024.07.05-06.54.28:025][855]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: FBF4B8CDEA33972047149BB8790FB1C72F63EC72), compiling.
[2024.07.05-06.54.48:691][726]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: BD34041B4863DAD06CB200F2BFBC94421D218E3E), compiling.
[2024.07.05-06.54.48:692][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.05-06.54.48:692][726]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.48:695][726]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor'
[2024.07.05-06.54.52:031][884]LogEditorTransaction: Undo Create Pin Link
[2024.07.05-06.54.52:033][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: D9346CA509464620A2D58CDF292187C9266E4FCC), compiling.
[2024.07.05-06.54.52:040][884]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0A6B5561DDA2C71AA91FCB0E3290478C86B49C1D), compiling.
[2024.07.05-06.54.52:110][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 860C474C0126295D0121CC62B0733A97D105801D), compiling.
[2024.07.05-06.54.52:114][884]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 068C2818CC7B6E042B9F217172634ED3AE3918A8), compiling.
[2024.07.05-06.55.26:972][285]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal227BC76E45B3B71E2A6070924C3E610C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset'
[2024.07.05-06.55.26:992][285]AssetCheck: New page: Asset Save: metal
[2024.07.05-06.55.26:992][285]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal
[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.56.19:338][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9E2C4EE64EC6BEE0FB768F9A746FFAFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset'
[2024.07.05-06.56.19:352][167]AssetCheck: New page: Asset Save: metal
[2024.07.05-06.56.19:352][167]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal
[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-06.57.36:207][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.57.37:259][712]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.57.37:317][713]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0)
[2024.07.05-06.57.38:690][756]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0)
[2024.07.05-06.57.38:748][757]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Fackel4)
[2024.07.05-06.57.42:004][815]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.07.05-06.57.50:985][397]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F5A81AD50C8E3C9EBC8408B95F74B654F9DDE6A), compiling.
[2024.07.05-06.57.50:995][397]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_4.27\Engine\Content\EngineMaterials\HighResolutionScreenshotMaskFunction.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.05-06.57.50:995][397]LogMaterial: Display: SceneTexture expressions cannot be used in opaque materials
[2024.07.05-06.58.47:368][796]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2)
[2024.07.05-06.59.03:443][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4)
[2024.07.05-06.59.13:269][376]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/woodE0A63B7C4A500C5ECECA5D857446987C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset'
[2024.07.05-06.59.13:430][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2024.07.05-06.59.13:455][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2024.07.05-06.59.13:465][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-06.59.13:512][376]AssetCheck: New page: Asset Save: wood
[2024.07.05-06.59.13:513][376]LogContentValidation: Display: Validating Material /Game/Materials/wood.wood
[2024.07.05-06.59.20:074][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope877B709B40D61B1FAE810580440ED1E5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset'
[2024.07.05-06.59.20:225][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.07.05-06.59.20:251][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.05-06.59.20:264][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.07.05-06.59.20:301][625]AssetCheck: New page: Asset Save: rope
[2024.07.05-06.59.20:302][625]LogContentValidation: Display: Validating Material /Game/Materials/rope.rope
[2024.07.05-06.59.25:315][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal13D6DD5E497FD48FBE71C992D7938EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset'
[2024.07.05-06.59.25:352][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4199AE6847AFDC92208E4B8B7288C3A3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.07.05-06.59.25:388][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders76DA0BEC4D77E9EF537E57A377D222FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset'
[2024.07.05-06.59.25:653][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-06.59.25:666][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.07.05-06.59.25:677][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.07.05-06.59.25:700][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.05-06.59.25:709][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.07.05-06.59.25:753][751]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal
[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders
[2024.07.05-06.59.30:610][924]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsA7516E9E417FFEE7B80C6FBE5A075A63.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset'
[2024.07.05-06.59.30:770][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
[2024.07.05-06.59.30:797][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
[2024.07.05-06.59.30:814][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.05-06.59.30:854][924]AssetCheck: New page: Asset Save: coals
[2024.07.05-06.59.30:854][924]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals
[2024.07.05-06.59.48:399][116]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2)
[2024.07.05-07.01.33:062][783]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame2058503E4A1C6775001B46BF100EF070.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.07.05-07.01.33:078][783]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.01.33:078][783]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.02.49:027][521]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame707109144323836B3F63D1A061576460.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.07.05-07.02.49:050][521]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.02.49:050][521]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.03.07:746][964]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals87DEACC74A2A069A1582EBB7410CD949.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset'
[2024.07.05-07.03.07:765][964]AssetCheck: New page: Asset Save: coals
[2024.07.05-07.03.07:765][964]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals
[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.06.52:970][773]LogStaticMesh: Building static mesh Fackel1...
[2024.07.05-07.06.52:987][773]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1
[2024.07.05-07.06.53:006][773]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-07.06.53:466][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:468][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:472][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:476][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:479][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:482][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:495][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:506][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.53:534][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:551][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.53:564][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-07.08.12:993][308]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals09B97F9D4632DC7885FAB9B1A4572FF7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset'
[2024.07.05-07.08.13:137][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2024.07.05-07.08.13:165][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.05-07.08.13:176][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-07.08.13:221][308]AssetCheck: New page: Asset Save: coals
[2024.07.05-07.08.13:222][308]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals
[2024.07.05-07.08.16:219][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4DB07CE04F70521B7B727DBC63747CD1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset'
[2024.07.05-07.08.16:370][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-07.08.16:395][417]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
[2024.07.05-07.08.16:410][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.07.05-07.08.16:454][417]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.08.16:454][417]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame
[2024.07.05-07.08.20:204][517]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersD58F9B6B4DA700B438DC23B812F523DE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset'
[2024.07.05-07.08.20:350][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
[2024.07.05-07.08.20:379][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
[2024.07.05-07.08.20:395][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2024.07.05-07.08.20:436][517]AssetCheck: New page: Asset Save: holders
[2024.07.05-07.08.20:436][517]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders
[2024.07.05-07.08.26:791][770]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope5088115746A9AADC3AFD95BE1BCDAD9A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset'
[2024.07.05-07.08.26:949][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.05-07.08.26:977][770]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.07.05-07.08.26:991][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-07.08.27:036][770]AssetCheck: New page: Asset Save: rope
[2024.07.05-07.08.27:036][770]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope
[2024.07.05-07.08.30:846][899]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal49E8470B45F447511BCEE2A0753258FD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset'
[2024.07.05-07.08.30:997][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.07.05-07.08.31:025][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.07.05-07.08.31:040][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.07.05-07.08.31:086][899]AssetCheck: New page: Asset Save: metal
[2024.07.05-07.08.31:086][899]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal
[2024.07.05-07.08.41:355][230]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood95F2D8A0470599B9A08F229A0F9B512A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset'
[2024.07.05-07.08.41:507][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.07.05-07.08.41:536][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2024.07.05-07.08.41:553][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-07.08.41:592][230]AssetCheck: New page: Asset Save: wood
[2024.07.05-07.08.41:592][230]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood
[2024.07.05-07.12.24:524][391]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer1A5A157E4A75D63C8B18C5992B10790F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset'
[2024.07.05-07.12.24:679][391]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
[2024.07.05-07.12.24:709][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-07.12.24:723][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.07.05-07.12.24:764][391]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-07.12.24:764][391]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer
[2024.07.05-07.13.02:534][458]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.07.05-07.13.02:603][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapEEC790C847C3C3C5E3AB63A25FB02D9E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.05-07.13.02:759][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAAF9C0B74EE2F1E7138B8ABA0343160F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.05-07.13.02:775][458]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-07.13.02:775][458]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-07.13.07:993][516]LogSlate: Window 'Message' being destroyed
[2024.07.05-07.13.08:016][516]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Materials/Lagerfeuer.Lagerfeuer
(Selecting 'No' will cause all changes to be lost!)
[2024.07.05-07.13.08:449][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 221DC5BFA681DB5AA3EFD039CF185D2105999C08), compiling.
[2024.07.05-07.13.08:489][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 782DB66D2FE9107176666B9038BF0E20496CB171), compiling.
[2024.07.05-07.13.08:559][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-07.13.11:090][550]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal4D64964B4A1960F3EADCB0A5D5CAFF8B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset'
[2024.07.05-07.13.11:126][550]AssetCheck: New page: Asset Save: metal
[2024.07.05-07.13.11:126][550]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal
[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader: 134 instructions
[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions
[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.13.14:262][635]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersF5954D7D46E844FEE6C5BF8C4A5EC6D8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset'
[2024.07.05-07.13.14:279][635]AssetCheck: New page: Asset Save: holders
[2024.07.05-07.13.14:280][635]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders
[2024.07.05-07.13.14:280][635]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-07.13.16:295][703]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flameAC81D44E42A4888B7AB9E983DB234DFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset'
[2024.07.05-07.13.16:311][703]AssetCheck: New page: Asset Save: flame
[2024.07.05-07.13.16:311][703]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame
[2024.07.05-07.13.17:587][760]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.13.17:587][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.13.20:062][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel23A02559644683AB2A15898B56FC90F32.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.07.05-07.13.20:083][879]AssetCheck: New page: Asset Save: Fackel2
[2024.07.05-07.14.11:535][876]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel24A16142249F62A2534C453BEA626E350.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.07.05-07.14.11:550][876]AssetCheck: New page: Asset Save: Fackel2
[2024.07.05-07.14.39:981][650]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsB3062BDB4F6C753EB20804B2C41BA0B4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset'
[2024.07.05-07.14.40:001][650]AssetCheck: New page: Asset Save: coals
[2024.07.05-07.14.40:001][650]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals
[2024.07.05-07.14.40:992][681]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2024.07.05-07.14.40:992][681]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-07.15.11:040][342]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel37E286897416912FD9D5D1E80AA791EAC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.07.05-07.15.11:059][342]AssetCheck: New page: Asset Save: Fackel3
[2024.07.05-07.15.45:862][209]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel13A64C470494576B43AC9F5AF4254261B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.07.05-07.15.45:882][209]AssetCheck: New page: Asset Save: Fackel1
[2024.07.05-07.16.24:550][415]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu9EA93E174764E07F31F61F99BF607F75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FeuFeu.uasset'
[2024.07.05-07.16.24:569][415]AssetCheck: New page: Asset Save: FeuFeu
[2024.07.05-07.16.34:792][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.07.05-07.16.34:854][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9A94F306445B387AB6FE028E646B8652.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.05-07.16.35:001][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData2E1CA83B426EE0313DFEA5A973A3CC13.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.05-07.16.35:015][673]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-07.16.43:416][898]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerABDF5B7D4E367A47097BBBACD602204A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset'
[2024.07.05-07.16.43:507][898]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed
[2024.07.05-07.16.43:716][898]AssetCheck: New page: Asset Save: Lagerfeuer
[2024.07.05-07.16.43:716][898]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer