This commit is contained in:
Angeline Staiger 2024-07-03 11:10:29 +02:00
parent 1a7a81f97c
commit 4dbd42f8f2
24 changed files with 4859 additions and 3478 deletions

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@ -0,0 +1,249 @@
[DevOptions.StaticLighting]
bAllowMultiThreadedStaticLighting=True
ViewSingleBounceNumber=-1
bUseBilinearFilterLightmaps=True
bCompressLightmaps=True
bUseConservativeTexelRasterization=True
bAccountForTexelSize=True
bUseMaxWeight=True
MaxTriangleLightingSamples=8
MaxTriangleIrradiancePhotonCacheSamples=4
bAllow64bitProcess=True
DefaultStaticMeshLightingRes=32
bAllowCropping=False
bGarbageCollectAfterExport=True
bRebuildDirtyGeometryForLighting=True
bUseEmbree=true
bVerifyEmbree=false
bUseEmbreePacketTracing=false
bUseFastVoxelization=false
bUseEmbreeInstancing=false
bUseFilteredCubemapForSkylight=true
MappingSurfaceCacheDownsampleFactor=2
[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=1
VisibilityRayOffsetDistance=.1
VisibilityNormalOffsetDistance=3
VisibilityNormalOffsetSampleRadiusScale=.5
VisibilityTangentOffsetSampleRadiusScale=.8
SmallestTexelRadius=.1
LightGridSize=100
AutomaticImportanceVolumeExpandBy=500
MinimumImportanceVolumeExtentWithoutWarning=10000.0
[DevOptions.StaticLightingMaterial]
bUseDebugMaterial=False
ShowMaterialAttribute=None
EmissiveSampleSize=128
DiffuseSampleSize=128
SpecularSampleSize=128
TransmissionSampleSize=256
NormalSampleSize=256
TerrainSampleScalar=4
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[DevOptions.MeshAreaLights]
bVisualizeMeshAreaLightPrimitives=False
EmissiveIntensityThreshold=.01
MeshAreaLightGridSize=100
MeshAreaLightSimplifyNormalAngleThreshold=25
MeshAreaLightSimplifyCornerDistanceThreshold=.5
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[DevOptions.PrecomputedDynamicObjectLighting]
bVisualizeVolumeLightSamples=False
bVisualizeVolumeLightInterpolation=False
NumHemisphereSamplesScale=2
SurfaceLightSampleSpacing=300
FirstSurfaceSampleLayerHeight=50
SurfaceSampleLayerHeightSpacing=250
NumSurfaceSampleLayers=2
DetailVolumeSampleSpacing=300
VolumeLightSampleSpacing=3000
MaxVolumeSamples=250000
bUseMaxSurfaceSampleNum=True
MaxSurfaceLightSamples=500000
[DevOptions.VolumetricLightmaps]
BrickSize=4
MaxRefinementLevels=3
VoxelizationCellExpansionForSurfaceGeometry=.1
VoxelizationCellExpansionForVolumeGeometry=.25
VoxelizationCellExpansionForLights=.1
TargetNumVolumetricLightmapTasks=800
MinBrickError=.01
SurfaceLightmapMinTexelsPerVoxelAxis=1.0
bCullBricksBelowLandscape=true
LightBrightnessSubdivideThreshold=.3
[DevOptions.PrecomputedVisibility]
bVisualizePrecomputedVisibility=False
bCompressVisibilityData=True
bPlaceCellsOnOpaqueOnly=True
NumCellDistributionBuckets=800
CellRenderingBucketSize=5
NumCellRenderingBuckets=5
PlayAreaHeight=220
MeshBoundsScale=1.2
VisibilitySpreadingIterations=1
MinMeshSamples=14
MaxMeshSamples=40
NumCellSamples=24
NumImportanceSamples=40
[DevOptions.PrecomputedVisibilityModeratelyAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=1
[DevOptions.PrecomputedVisibilityMostAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=0
[DevOptions.VolumeDistanceField]
VoxelSize=75
VolumeMaxDistance=900
NumVoxelDistanceSamples=800
MaxVoxels=3992160
[DevOptions.StaticShadows]
bUseZeroAreaLightmapSpaceFilteredLights=False
NumShadowRays=8
NumPenumbraShadowRays=8
NumBounceShadowRays=1
bFilterShadowFactor=True
ShadowFactorGradientTolerance=0.5
bAllowSignedDistanceFieldShadows=True
MaxTransitionDistanceWorldSpace=50
ApproximateHighResTexelsPerMaxTransitionDistance=50
MinDistanceFieldUpsampleFactor=3
MinUnoccludedFraction=.0005
StaticShadowDepthMapTransitionSampleDistanceX=100
StaticShadowDepthMapTransitionSampleDistanceY=100
StaticShadowDepthMapSuperSampleFactor=2
StaticShadowDepthMapMaxSamples=4194304
[DevOptions.ImportanceTracing]
bUseStratifiedSampling=True
NumHemisphereSamples=16
MaxHemisphereRayAngle=89
NumAdaptiveRefinementLevels=2
AdaptiveBrightnessThreshold=1
AdaptiveFirstBouncePhotonConeAngle=4
AdaptiveSkyVarianceThreshold=.5
bUseRadiositySolverForSkylightMultibounce=True
bCacheFinalGatherHitPointsForRadiosity=False
bUseRadiositySolverForLightMultibounce=False
[DevOptions.PhotonMapping]
bUsePhotonMapping=True
bUseFinalGathering=True
bUsePhotonDirectLightingInFinalGather=False
bVisualizeCachedApproximateDirectLighting=False
bUseIrradiancePhotons=True
bCacheIrradiancePhotonsOnSurfaces=True
bVisualizePhotonPaths=False
bVisualizePhotonGathers=True
bVisualizePhotonImportanceSamples=False
bVisualizeIrradiancePhotonCalculation=False
bEmitPhotonsOutsideImportanceVolume=False
ConeFilterConstant=1
NumIrradianceCalculationPhotons=400
FinalGatherImportanceSampleFraction=.6
FinalGatherImportanceSampleConeAngle=10
IndirectPhotonEmitDiskRadius=200
IndirectPhotonEmitConeAngle=30
MaxImportancePhotonSearchDistance=2000
MinImportancePhotonSearchDistance=20
NumImportanceSearchPhotons=10
OutsideImportanceVolumeDensityScale=.0005
DirectPhotonDensity=350
DirectIrradiancePhotonDensity=350
DirectPhotonSearchDistance=200
IndirectPhotonPathDensity=5
IndirectPhotonDensity=600
IndirectIrradiancePhotonDensity=300
IndirectPhotonSearchDistance=200
PhotonSearchAngleThreshold=.5
IrradiancePhotonSearchConeAngle=10
bUsePhotonSegmentsForVolumeLighting=true
PhotonSegmentMaxLength=1000
GeneratePhotonSegmentChance=.01
[DevOptions.IrradianceCache]
bAllowIrradianceCaching=True
bUseIrradianceGradients=False
bShowGradientsOnly=False
bVisualizeIrradianceSamples=True
RecordRadiusScale=.8
InterpolationMaxAngle=20
PointBehindRecordMaxAngle=10
DistanceSmoothFactor=4
AngleSmoothFactor=4
SkyOcclusionSmoothnessReduction=.5
MaxRecordRadius=1024
CacheTaskSize=64
InterpolateTaskSize=64
[DevOptions.StaticLightingMediumQuality]
NumShadowRaysScale=2
NumPenumbraShadowRaysScale=4
ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
MinDistanceFieldUpsampleFactor=3
NumHemisphereSamplesScale=2
NumImportanceSearchPhotonsScale=1
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=1
NumIndirectPhotonsScale=2
NumIndirectIrradiancePhotonsScale=2
RecordRadiusScaleScale=.75
InterpolationMaxAngleScale=1
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.5
AdaptiveFirstBouncePhotonConeAngleScale=1
AdaptiveSkyVarianceThresholdScale=1
[DevOptions.StaticLightingHighQuality]
NumShadowRaysScale=4
NumPenumbraShadowRaysScale=8
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=4
NumImportanceSearchPhotonsScale=2
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=4
NumIndirectIrradiancePhotonsScale=2
RecordRadiusScaleScale=.75
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2
AdaptiveSkyVarianceThresholdScale=.5
[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=8
NumPenumbraShadowRaysScale=32
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=8
NumImportanceSearchPhotonsScale=3
NumDirectPhotonsScale=4
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=8
NumIndirectIrradiancePhotonsScale=2
RecordRadiusScaleScale=.5625
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2.5
AdaptiveSkyVarianceThresholdScale=.5

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@ -130,15 +130,17 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
OpenAssetsAtExit=/Game/Blueprints/BP_Projectile.BP_Projectile
OpenAssetsAtExit=/Game/Blueprints/BP_GameInstance.BP_GameInstance
OpenAssetsAtExit=/Game/Materials/gen2.gen2
OpenAssetsAtExit=/Game/Materials/gen.gen
OpenAssetsAtExit=/Game/Materials/Säule.Säule
OpenAssetsAtExit=/Game/Materials/Säule_destroyed.Säule_destroyed
OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1307.200 Y=747.200
WindowSize=X=1308.800 Y=748.800
None=======
InitiallyMaximized=True
@ -167,7 +169,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game
ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -1814,6 +1816,8 @@ K2Node_Timeline.GraphNodeDetail=True
BP_Projectile_C.Tick=True
BP_GameInstance_C.Default=True
K2Node_CallFunction.Graph=True
MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True
MaterialExpressionFunctionOutput.MaterialExpression=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -1936,26 +1940,26 @@ bConvertSceneUnit=False
LastLogListing=PIE
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/Blueprints/BP_GameInstance
MRUItem2=/Game/Blueprints/BP_Projectile
MRUItem3=/Game/Blueprints/BP_Spawner
MRUItem4=/Game/Emmy_Testing
MRUItem5=/Game/Assets/FallenKugel
MRUItem6=/Game/Assets/door_Cube
MRUItem7=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem8=/Game/Blueprints/BP_Lever
MRUItem9=/Game/Blueprints/BP_Door
MRUItem10=/Game/Blueprints/BP_CheckpointGame
MRUItem11=/Game/Blueprints/BP_BrokenPlattform
MRUItem12=/Game/Blueprints/BP_Deathbox
MRUItem13=/Game/Blueprints/Materials/grastexture
MRUItem14=/Game/Blueprints/Foliage/gras
MRUItem15=/Game/Blueprints/Elevator
MRUItem16=/Game/Blueprints/Blueprints/BP_Deathbox
MRUItem17=/Game/Assets/treppe_Cube_001
MRUItem18=/Game/Assets/treppe_Cube
MRUItem19=/Game/Shader+Effekte/Flamethrower
MRUItem0=/Game/Textures/Treppe/Treppe_Roughness
MRUItem1=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem2=/Game/Materials/Treppe
MRUItem3=/Game/Textures/Säule_destroyed/Material_Roughness
MRUItem4=/Game/Textures/Säule_destroyed/Material_Mixed_AO
MRUItem5=/Game/Materials/Säule_destroyed
MRUItem6=/Game/Textures/Säule/Material_Roughness
MRUItem7=/Game/Textures/Säule/Material_Mixed_AO
MRUItem8=/Game/Materials/Säule
MRUItem9=/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals
MRUItem10=/Game/Materials/gen
MRUItem11=/Game/Materials/gen2
MRUItem12=/Game/Map
MRUItem13=/Game/Blueprints/BP_GameInstance
MRUItem14=/Game/Blueprints/BP_Projectile
MRUItem15=/Game/Blueprints/BP_Spawner
MRUItem16=/Game/Emmy_Testing
MRUItem17=/Game/Assets/FallenKugel
MRUItem18=/Game/Assets/door_Cube
MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -1994,6 +1998,13 @@ None=======
/Game/Blueprints/BP_Lever.BP_Lever=0
/Game/Assets/door_Cube.door_Cube=0
/Game/Blueprints/BP_Projectile.BP_Projectile=0
/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.BlendAngleCorrectedNormals=0
/Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO=0
/Game/Textures/Säule/Material_Roughness.Material_Roughness=0
/Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO=0
/Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness=0
/Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness=0
/Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO=0
[MaterialEditor]
PrimType=1
@ -2247,3 +2258,9 @@ IsInSingleInstantiationMode=False
IsInSpawnInCurrentLevelMode=False
SingleInstantiationPlacementMode=0
[LightingBuildOptions]
QualityLevel=1
OnlyBuildSelected=False
OnlyBuildSelectedLevels=False
OnlyBuildVisibility=False

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