This commit is contained in:
2024-07-03 11:10:29 +02:00
parent 1a7a81f97c
commit 4dbd42f8f2
24 changed files with 4859 additions and 3478 deletions

View File

@@ -130,15 +130,17 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
OpenAssetsAtExit=/Game/Blueprints/BP_Projectile.BP_Projectile
OpenAssetsAtExit=/Game/Blueprints/BP_GameInstance.BP_GameInstance
OpenAssetsAtExit=/Game/Materials/gen2.gen2
OpenAssetsAtExit=/Game/Materials/gen.gen
OpenAssetsAtExit=/Game/Materials/Säule.Säule
OpenAssetsAtExit=/Game/Materials/Säule_destroyed.Säule_destroyed
OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1307.200 Y=747.200
WindowSize=X=1308.800 Y=748.800
None=======
InitiallyMaximized=True
@@ -167,7 +169,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game
ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@@ -1814,6 +1816,8 @@ K2Node_Timeline.GraphNodeDetail=True
BP_Projectile_C.Tick=True
BP_GameInstance_C.Default=True
K2Node_CallFunction.Graph=True
MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True
MaterialExpressionFunctionOutput.MaterialExpression=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@@ -1936,26 +1940,26 @@ bConvertSceneUnit=False
LastLogListing=PIE
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/Blueprints/BP_GameInstance
MRUItem2=/Game/Blueprints/BP_Projectile
MRUItem3=/Game/Blueprints/BP_Spawner
MRUItem4=/Game/Emmy_Testing
MRUItem5=/Game/Assets/FallenKugel
MRUItem6=/Game/Assets/door_Cube
MRUItem7=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem8=/Game/Blueprints/BP_Lever
MRUItem9=/Game/Blueprints/BP_Door
MRUItem10=/Game/Blueprints/BP_CheckpointGame
MRUItem11=/Game/Blueprints/BP_BrokenPlattform
MRUItem12=/Game/Blueprints/BP_Deathbox
MRUItem13=/Game/Blueprints/Materials/grastexture
MRUItem14=/Game/Blueprints/Foliage/gras
MRUItem15=/Game/Blueprints/Elevator
MRUItem16=/Game/Blueprints/Blueprints/BP_Deathbox
MRUItem17=/Game/Assets/treppe_Cube_001
MRUItem18=/Game/Assets/treppe_Cube
MRUItem19=/Game/Shader+Effekte/Flamethrower
MRUItem0=/Game/Textures/Treppe/Treppe_Roughness
MRUItem1=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem2=/Game/Materials/Treppe
MRUItem3=/Game/Textures/Säule_destroyed/Material_Roughness
MRUItem4=/Game/Textures/Säule_destroyed/Material_Mixed_AO
MRUItem5=/Game/Materials/Säule_destroyed
MRUItem6=/Game/Textures/Säule/Material_Roughness
MRUItem7=/Game/Textures/Säule/Material_Mixed_AO
MRUItem8=/Game/Materials/Säule
MRUItem9=/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals
MRUItem10=/Game/Materials/gen
MRUItem11=/Game/Materials/gen2
MRUItem12=/Game/Map
MRUItem13=/Game/Blueprints/BP_GameInstance
MRUItem14=/Game/Blueprints/BP_Projectile
MRUItem15=/Game/Blueprints/BP_Spawner
MRUItem16=/Game/Emmy_Testing
MRUItem17=/Game/Assets/FallenKugel
MRUItem18=/Game/Assets/door_Cube
MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@@ -1994,6 +1998,13 @@ None=======
/Game/Blueprints/BP_Lever.BP_Lever=0
/Game/Assets/door_Cube.door_Cube=0
/Game/Blueprints/BP_Projectile.BP_Projectile=0
/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.BlendAngleCorrectedNormals=0
/Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO=0
/Game/Textures/Säule/Material_Roughness.Material_Roughness=0
/Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO=0
/Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness=0
/Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness=0
/Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO=0
[MaterialEditor]
PrimType=1
@@ -2247,3 +2258,9 @@ IsInSingleInstantiationMode=False
IsInSpawnInCurrentLevelMode=False
SingleInstantiationPlacementMode=0
[LightingBuildOptions]
QualityLevel=1
OnlyBuildSelected=False
OnlyBuildSelectedLevels=False
OnlyBuildVisibility=False