Lighting
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parent
1a7a81f97c
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4dbd42f8f2
BIN
Content/Map.umap
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Content/Map.umap
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249
Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini
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249
Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini
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[DevOptions.StaticLighting]
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bAllowMultiThreadedStaticLighting=True
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ViewSingleBounceNumber=-1
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bUseBilinearFilterLightmaps=True
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bCompressLightmaps=True
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bUseConservativeTexelRasterization=True
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bAccountForTexelSize=True
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bUseMaxWeight=True
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MaxTriangleLightingSamples=8
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MaxTriangleIrradiancePhotonCacheSamples=4
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bAllow64bitProcess=True
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DefaultStaticMeshLightingRes=32
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bAllowCropping=False
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bGarbageCollectAfterExport=True
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bRebuildDirtyGeometryForLighting=True
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bUseEmbree=true
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bVerifyEmbree=false
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bUseEmbreePacketTracing=false
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bUseFastVoxelization=false
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bUseEmbreeInstancing=false
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bUseFilteredCubemapForSkylight=true
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MappingSurfaceCacheDownsampleFactor=2
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[DevOptions.StaticLightingSceneConstants]
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StaticLightingLevelScale=1
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VisibilityRayOffsetDistance=.1
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VisibilityNormalOffsetDistance=3
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VisibilityNormalOffsetSampleRadiusScale=.5
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VisibilityTangentOffsetSampleRadiusScale=.8
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SmallestTexelRadius=.1
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LightGridSize=100
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AutomaticImportanceVolumeExpandBy=500
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MinimumImportanceVolumeExtentWithoutWarning=10000.0
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[DevOptions.StaticLightingMaterial]
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bUseDebugMaterial=False
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ShowMaterialAttribute=None
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EmissiveSampleSize=128
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DiffuseSampleSize=128
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SpecularSampleSize=128
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TransmissionSampleSize=256
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NormalSampleSize=256
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TerrainSampleScalar=4
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DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
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EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
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[DevOptions.MeshAreaLights]
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bVisualizeMeshAreaLightPrimitives=False
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EmissiveIntensityThreshold=.01
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MeshAreaLightGridSize=100
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MeshAreaLightSimplifyNormalAngleThreshold=25
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MeshAreaLightSimplifyCornerDistanceThreshold=.5
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MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
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MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
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[DevOptions.PrecomputedDynamicObjectLighting]
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bVisualizeVolumeLightSamples=False
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bVisualizeVolumeLightInterpolation=False
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NumHemisphereSamplesScale=2
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SurfaceLightSampleSpacing=300
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FirstSurfaceSampleLayerHeight=50
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SurfaceSampleLayerHeightSpacing=250
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NumSurfaceSampleLayers=2
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DetailVolumeSampleSpacing=300
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VolumeLightSampleSpacing=3000
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MaxVolumeSamples=250000
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bUseMaxSurfaceSampleNum=True
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MaxSurfaceLightSamples=500000
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[DevOptions.VolumetricLightmaps]
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BrickSize=4
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MaxRefinementLevels=3
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VoxelizationCellExpansionForSurfaceGeometry=.1
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VoxelizationCellExpansionForVolumeGeometry=.25
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VoxelizationCellExpansionForLights=.1
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TargetNumVolumetricLightmapTasks=800
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MinBrickError=.01
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SurfaceLightmapMinTexelsPerVoxelAxis=1.0
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bCullBricksBelowLandscape=true
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LightBrightnessSubdivideThreshold=.3
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[DevOptions.PrecomputedVisibility]
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bVisualizePrecomputedVisibility=False
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bCompressVisibilityData=True
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bPlaceCellsOnOpaqueOnly=True
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NumCellDistributionBuckets=800
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CellRenderingBucketSize=5
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NumCellRenderingBuckets=5
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PlayAreaHeight=220
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MeshBoundsScale=1.2
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VisibilitySpreadingIterations=1
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MinMeshSamples=14
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MaxMeshSamples=40
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NumCellSamples=24
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NumImportanceSamples=40
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[DevOptions.PrecomputedVisibilityModeratelyAggressive]
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MeshBoundsScale=1
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VisibilitySpreadingIterations=1
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[DevOptions.PrecomputedVisibilityMostAggressive]
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MeshBoundsScale=1
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VisibilitySpreadingIterations=0
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[DevOptions.VolumeDistanceField]
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VoxelSize=75
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VolumeMaxDistance=900
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NumVoxelDistanceSamples=800
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MaxVoxels=3992160
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[DevOptions.StaticShadows]
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bUseZeroAreaLightmapSpaceFilteredLights=False
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NumShadowRays=8
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NumPenumbraShadowRays=8
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NumBounceShadowRays=1
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bFilterShadowFactor=True
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ShadowFactorGradientTolerance=0.5
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bAllowSignedDistanceFieldShadows=True
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MaxTransitionDistanceWorldSpace=50
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ApproximateHighResTexelsPerMaxTransitionDistance=50
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MinDistanceFieldUpsampleFactor=3
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MinUnoccludedFraction=.0005
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StaticShadowDepthMapTransitionSampleDistanceX=100
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StaticShadowDepthMapTransitionSampleDistanceY=100
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StaticShadowDepthMapSuperSampleFactor=2
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StaticShadowDepthMapMaxSamples=4194304
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[DevOptions.ImportanceTracing]
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bUseStratifiedSampling=True
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NumHemisphereSamples=16
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MaxHemisphereRayAngle=89
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NumAdaptiveRefinementLevels=2
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AdaptiveBrightnessThreshold=1
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AdaptiveFirstBouncePhotonConeAngle=4
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AdaptiveSkyVarianceThreshold=.5
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bUseRadiositySolverForSkylightMultibounce=True
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bCacheFinalGatherHitPointsForRadiosity=False
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bUseRadiositySolverForLightMultibounce=False
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[DevOptions.PhotonMapping]
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bUsePhotonMapping=True
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bUseFinalGathering=True
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bUsePhotonDirectLightingInFinalGather=False
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bVisualizeCachedApproximateDirectLighting=False
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bUseIrradiancePhotons=True
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bCacheIrradiancePhotonsOnSurfaces=True
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bVisualizePhotonPaths=False
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bVisualizePhotonGathers=True
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bVisualizePhotonImportanceSamples=False
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bVisualizeIrradiancePhotonCalculation=False
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bEmitPhotonsOutsideImportanceVolume=False
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ConeFilterConstant=1
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NumIrradianceCalculationPhotons=400
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FinalGatherImportanceSampleFraction=.6
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FinalGatherImportanceSampleConeAngle=10
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IndirectPhotonEmitDiskRadius=200
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IndirectPhotonEmitConeAngle=30
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MaxImportancePhotonSearchDistance=2000
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MinImportancePhotonSearchDistance=20
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NumImportanceSearchPhotons=10
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OutsideImportanceVolumeDensityScale=.0005
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DirectPhotonDensity=350
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DirectIrradiancePhotonDensity=350
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DirectPhotonSearchDistance=200
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IndirectPhotonPathDensity=5
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IndirectPhotonDensity=600
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IndirectIrradiancePhotonDensity=300
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IndirectPhotonSearchDistance=200
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PhotonSearchAngleThreshold=.5
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IrradiancePhotonSearchConeAngle=10
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bUsePhotonSegmentsForVolumeLighting=true
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PhotonSegmentMaxLength=1000
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GeneratePhotonSegmentChance=.01
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[DevOptions.IrradianceCache]
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bAllowIrradianceCaching=True
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bUseIrradianceGradients=False
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bShowGradientsOnly=False
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bVisualizeIrradianceSamples=True
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RecordRadiusScale=.8
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InterpolationMaxAngle=20
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PointBehindRecordMaxAngle=10
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DistanceSmoothFactor=4
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AngleSmoothFactor=4
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SkyOcclusionSmoothnessReduction=.5
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MaxRecordRadius=1024
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CacheTaskSize=64
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InterpolateTaskSize=64
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[DevOptions.StaticLightingMediumQuality]
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NumShadowRaysScale=2
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NumPenumbraShadowRaysScale=4
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ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
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MinDistanceFieldUpsampleFactor=3
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NumHemisphereSamplesScale=2
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NumImportanceSearchPhotonsScale=1
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NumDirectPhotonsScale=2
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DirectPhotonSearchDistanceScale=.5
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NumIndirectPhotonPathsScale=1
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NumIndirectPhotonsScale=2
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NumIndirectIrradiancePhotonsScale=2
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RecordRadiusScaleScale=.75
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InterpolationMaxAngleScale=1
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IrradianceCacheSmoothFactor=.75
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NumAdaptiveRefinementLevels=3
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AdaptiveBrightnessThresholdScale=.5
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AdaptiveFirstBouncePhotonConeAngleScale=1
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AdaptiveSkyVarianceThresholdScale=1
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[DevOptions.StaticLightingHighQuality]
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NumShadowRaysScale=4
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NumPenumbraShadowRaysScale=8
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ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
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MinDistanceFieldUpsampleFactor=5
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NumHemisphereSamplesScale=4
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NumImportanceSearchPhotonsScale=2
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NumDirectPhotonsScale=2
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DirectPhotonSearchDistanceScale=.5
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NumIndirectPhotonPathsScale=2
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NumIndirectPhotonsScale=4
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NumIndirectIrradiancePhotonsScale=2
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RecordRadiusScaleScale=.75
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InterpolationMaxAngleScale=.75
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IrradianceCacheSmoothFactor=.75
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NumAdaptiveRefinementLevels=3
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AdaptiveBrightnessThresholdScale=.25
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AdaptiveFirstBouncePhotonConeAngleScale=2
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AdaptiveSkyVarianceThresholdScale=.5
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[DevOptions.StaticLightingProductionQuality]
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NumShadowRaysScale=8
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NumPenumbraShadowRaysScale=32
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ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
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MinDistanceFieldUpsampleFactor=5
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NumHemisphereSamplesScale=8
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NumImportanceSearchPhotonsScale=3
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NumDirectPhotonsScale=4
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DirectPhotonSearchDistanceScale=.5
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NumIndirectPhotonPathsScale=2
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NumIndirectPhotonsScale=8
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NumIndirectIrradiancePhotonsScale=2
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RecordRadiusScaleScale=.5625
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InterpolationMaxAngleScale=.75
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IrradianceCacheSmoothFactor=.75
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NumAdaptiveRefinementLevels=3
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AdaptiveBrightnessThresholdScale=.25
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AdaptiveFirstBouncePhotonConeAngleScale=2.5
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AdaptiveSkyVarianceThresholdScale=.5
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Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 63 KiB |
@ -130,15 +130,17 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
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OpenAssetsAtExit=/Game/Blueprints/BP_Projectile.BP_Projectile
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OpenAssetsAtExit=/Game/Blueprints/BP_GameInstance.BP_GameInstance
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OpenAssetsAtExit=/Game/Materials/gen2.gen2
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OpenAssetsAtExit=/Game/Materials/gen.gen
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OpenAssetsAtExit=/Game/Materials/Säule.Säule
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OpenAssetsAtExit=/Game/Materials/Säule_destroyed.Säule_destroyed
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OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1307.200 Y=747.200
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WindowSize=X=1308.800 Y=748.800
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None=======
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InitiallyMaximized=True
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@ -167,7 +169,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game
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ContentBrowserTab1.SelectedPaths=/Game/Materials
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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BP_Projectile_C.Tick=True
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BP_GameInstance_C.Default=True
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K2Node_CallFunction.Graph=True
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MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True
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MaterialExpressionFunctionOutput.MaterialExpression=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -1936,26 +1940,26 @@ bConvertSceneUnit=False
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LastLogListing=PIE
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[ContentBrowserRecent]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Blueprints/BP_GameInstance
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MRUItem2=/Game/Blueprints/BP_Projectile
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MRUItem3=/Game/Blueprints/BP_Spawner
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MRUItem4=/Game/Emmy_Testing
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MRUItem5=/Game/Assets/FallenKugel
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MRUItem6=/Game/Assets/door_Cube
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MRUItem7=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem8=/Game/Blueprints/BP_Lever
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MRUItem9=/Game/Blueprints/BP_Door
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MRUItem10=/Game/Blueprints/BP_CheckpointGame
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MRUItem11=/Game/Blueprints/BP_BrokenPlattform
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MRUItem12=/Game/Blueprints/BP_Deathbox
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MRUItem13=/Game/Blueprints/Materials/grastexture
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MRUItem14=/Game/Blueprints/Foliage/gras
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MRUItem15=/Game/Blueprints/Elevator
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MRUItem16=/Game/Blueprints/Blueprints/BP_Deathbox
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MRUItem17=/Game/Assets/treppe_Cube_001
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MRUItem18=/Game/Assets/treppe_Cube
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MRUItem19=/Game/Shader+Effekte/Flamethrower
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MRUItem0=/Game/Textures/Treppe/Treppe_Roughness
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MRUItem1=/Game/Textures/Treppe/Treppe_Mixed_AO
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MRUItem2=/Game/Materials/Treppe
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MRUItem3=/Game/Textures/Säule_destroyed/Material_Roughness
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MRUItem4=/Game/Textures/Säule_destroyed/Material_Mixed_AO
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MRUItem5=/Game/Materials/Säule_destroyed
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MRUItem6=/Game/Textures/Säule/Material_Roughness
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MRUItem7=/Game/Textures/Säule/Material_Mixed_AO
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MRUItem8=/Game/Materials/Säule
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MRUItem9=/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals
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MRUItem10=/Game/Materials/gen
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MRUItem11=/Game/Materials/gen2
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MRUItem12=/Game/Map
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MRUItem13=/Game/Blueprints/BP_GameInstance
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MRUItem14=/Game/Blueprints/BP_Projectile
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MRUItem15=/Game/Blueprints/BP_Spawner
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MRUItem16=/Game/Emmy_Testing
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MRUItem17=/Game/Assets/FallenKugel
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MRUItem18=/Game/Assets/door_Cube
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MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -1994,6 +1998,13 @@ None=======
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/Game/Blueprints/BP_Lever.BP_Lever=0
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/Game/Assets/door_Cube.door_Cube=0
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/Game/Blueprints/BP_Projectile.BP_Projectile=0
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/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.BlendAngleCorrectedNormals=0
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/Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO=0
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/Game/Textures/Säule/Material_Roughness.Material_Roughness=0
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/Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO=0
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/Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness=0
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/Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness=0
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/Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO=0
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[MaterialEditor]
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PrimType=1
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@ -2247,3 +2258,9 @@ IsInSingleInstantiationMode=False
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IsInSpawnInCurrentLevelMode=False
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SingleInstantiationPlacementMode=0
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[LightingBuildOptions]
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QualityLevel=1
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OnlyBuildSelected=False
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OnlyBuildSelectedLevels=False
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OnlyBuildVisibility=False
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1924
Saved/Logs/DesertGame-backup-2024.07.03-09.01.23.log
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1924
Saved/Logs/DesertGame-backup-2024.07.03-09.01.23.log
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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