Map Aufbau Anfang

This commit is contained in:
2024-07-01 12:18:25 +02:00
parent 2b59b35e36
commit 5d877f5813
66 changed files with 13373 additions and 9137 deletions

View File

@@ -130,12 +130,10 @@ LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
OpenAssetsAtExit=/Game/Blueprints/BP_Deathbox.BP_Deathbox
[RootWindow]
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1304.000 Y=744.000
ScreenPosition=X=58.400 Y=0.000
WindowSize=X=1310.400 Y=750.400
InitiallyMaximized=True
[SlateAdditionalLayoutConfig]
@@ -163,7 +161,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Blueprints
ContentBrowserTab1.SelectedPaths=/Game
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@@ -181,7 +179,7 @@ AssetPropertyPicker.ThumbnailSizeScale=0.100000
AssetPropertyPicker.CurrentViewType=0
[Directories2]
UNR=../../../../../../Users/bib/Documents/GARGame/Content
UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
FBX=../../../../../../Users/bib/Documents/GARGame/Content/
FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
@@ -1079,13 +1077,28 @@ ExternalImagePicker.TimeStamp=2024.05.13-09.53.39
ExternalImagePicker.LastCompileMethod=Unknown
StaticMeshEditor.TimeStamp=2024.05.13-09.53.46
StaticMeshEditor.LastCompileMethod=Unknown
TextureEditor.TimeStamp=2024.05.13-09.54.05
TextureEditor.LastCompileMethod=Unknown
UATHelper.TimeStamp=2024.05.13-09.54.05
UATHelper.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Materials/Säule.Säule;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Assets/saeule.saeule;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
@@ -1094,18 +1107,7 @@ RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_
RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
RecentlyPlaced=/Game/Assets/Vase1.Vase1;
RecentlyPlaced=/Game/Assets/Vase2.Vase2;
RecentlyPlaced=/Game/Assets/Vase3.Vase3;
RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
RecentlyPlaced=/Game/Materials/Island.Island;
[DetailCategories]
Actor.TransformCommon=True
@@ -1692,6 +1694,28 @@ BP_Spawner_C.Collision=True
BP_Spawner_C.Actor=True
BP_Spawner_C.Input=True
BP_Deathbox_C.TransformCommon=True
GeomModifier_Pen.Settings=True
Texture2D.Compression=True
Texture2D.Texture=True
Texture2D.File Path=True
Texture2D.Adjustments=True
Texture2D.LevelOfDetail=True
Texture2D.Compositing=True
MaterialExpressionPanner.MaterialExpressionPanner=True
MaterialExpressionPanner.MaterialExpression=True
MaterialExpressionDivide.MaterialExpressionDivide=True
MaterialExpressionDivide.MaterialExpression=True
MaterialExpressionAdd.MaterialExpressionAdd=True
MaterialExpressionAdd.MaterialExpression=True
MaterialExpressionAppendVector.MaterialExpression=True
MaterialExpressionConstant.MaterialExpressionConstant=True
MaterialExpressionConstant.MaterialExpression=True
MaterialExpressionOneMinus.MaterialExpression=True
BP_CheckpointGame_C.TransformCommon=True
BP_CheckpointGame_C.Rendering=True
BP_CheckpointGame_C.Replication=True
BP_CheckpointGame_C.Collision=True
BP_CheckpointGame_C.Actor=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@@ -1699,7 +1723,6 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@@ -1815,26 +1838,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Blueprints/BP_Deathbox
MRUItem1=/Game/Blueprints/BP_Spawner
MRUItem2=/Game/Blueprints/Materials/grastexture
MRUItem3=/Game/Blueprints/Foliage/gras
MRUItem4=/Game/Blueprints/Elevator
MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem6=/Game/Blueprints/Blueprints/BP_Deathbox
MRUItem7=/Game/Emmy_Testing
MRUItem8=/Game/Assets/treppe_Cube_001
MRUItem9=/Game/Assets/treppe_Cube
MRUItem10=/Game/Shader+Effekte/Flamethrower
MRUItem11=/Game/Shader+Effekte/FireSmall
MRUItem12=/Game/Shader+Effekte/Fire
MRUItem13=/Game/Shader+Effekte/Fire_Matrial
MRUItem14=/Game/Materials/FallenStein
MRUItem15=/Game/Materials/Island
MRUItem16=/Game/Textures/Island/Island
MRUItem17=/Game/Assets/lambert1_002
MRUItem18=/Game/Map
MRUItem19=/Game/Materials/Treppe
MRUItem0=/Game/Textures/Treppe/Treppe_Normal_DirectX
MRUItem1=/Game/Materials/Treppe
MRUItem2=/Game/Textures/gen/M_Sandstone_normal
MRUItem3=/Game/Textures/Säule_destroyed/Material_Base_color
MRUItem4=/Game/Textures/Säule_destroyed/Material_Normal_DirectX
MRUItem5=/Game/Textures/gen/M_Sandstone_basecolor
MRUItem6=/Game/Map
MRUItem7=/Game/Materials/gen2
MRUItem8=/Game/Materials/gen
MRUItem9=/Game/Materials/Säule_destroyed
MRUItem10=/Game/Materials/Säule
MRUItem11=/Game/Emmy_Testing
MRUItem12=/Game/Textures/gen/M_Sandstone_roughness
MRUItem13=/Game/Blueprints/BP_Deathbox
MRUItem14=/Game/Blueprints/BP_Spawner
MRUItem15=/Game/Blueprints/Materials/grastexture
MRUItem16=/Game/Blueprints/Foliage/gras
MRUItem17=/Game/Blueprints/Elevator
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@@ -1853,6 +1876,17 @@ MRUItem19=/Game/Materials/Treppe
/Game/Blueprints/Foliage/gras.gras=0
/Game/Blueprints/Materials/grastexture.grastexture=0
/Game/Blueprints/Elevator.Elevator=0
/Game/Blueprints/BP_Spawner.BP_Spawner=1
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1
/Game/Materials/Säule.Säule=1
/Game/Materials/Säule_destroyed.Säule_destroyed=1
/Game/Materials/gen.gen=1
/Game/Materials/gen2.gen2=1
/Game/Textures/gen/M_Sandstone_basecolor.M_Sandstone_basecolor=1
/Game/Textures/Säule_destroyed/Material_Normal_DirectX.Material_Normal_DirectX=1
/Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color=1
/Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal=1
/Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX=1
[MaterialEditor]
PrimType=1
@@ -1938,7 +1972,7 @@ CapsuleComponent=
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression="\"Object.DefaultValue\" "
MaterialExpression=
Object=
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
@@ -1946,6 +1980,9 @@ ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitive
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
GeomModifier_Pen="\"Object.Settings\" "
GeomModifier_Edit="\"Object.Settings\" "
GeomModifier="\"Object.Settings\" "
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False