Merge remote-tracking branch 'origin/main'
# Conflicts: # Intermediate/CachedAssetRegistry.bin # Saved/AutoScreenshot.png # Saved/Config/CrashReportClient/UE4CC-Windows-26C0574148A80F1241BAC28EB3C6CB42/CrashReportClient.ini # Saved/Config/CrashReportClient/UE4CC-Windows-85ACC2DF4F5ECBEB010EDC890FABFAB7/CrashReportClient.ini # Saved/Config/CrashReportClient/UE4CC-Windows-884F02AE422160193B63EB9556766C5A/CrashReportClient.ini # Saved/Config/CrashReportClient/UE4CC-Windows-AB1C1390466C882DFD90D08C57659F53/CrashReportClient.ini # Saved/Config/Windows/EditorPerProjectUserSettings.ini # Saved/Logs/DesertGame.log # Saved/SaveGames/1.sav
This commit is contained in:
commit
5df8973756
@ -80,6 +80,8 @@ DoubleClickTime=0.200000
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|||||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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||||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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||||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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|
+ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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|
+ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
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+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
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BIN
Content/Assets/door_Cube.uasset
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BIN
Content/Assets/door_Cube.uasset
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Content/Assets/door_Cube_001.uasset
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Content/Assets/door_Cube_001.uasset
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Content/Assets/schalter_Cube_001.uasset
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Content/Assets/schalter_Cube_001.uasset
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Content/Assets/schalter_Cube_002.uasset
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Content/Assets/schalter_Cube_002.uasset
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Content/Blueprints/BP_BrokenPlattform.uasset
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Content/Blueprints/BP_BrokenPlattform.uasset
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Content/Blueprints/BP_Door.uasset
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Content/Blueprints/BP_Door.uasset
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Content/Blueprints/BP_Lever.uasset
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Content/Blueprints/BP_Lever.uasset
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@ -79,6 +79,8 @@ DefaultViewportMouseLockMode=LockOnCapture
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ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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||||||
ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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||||||
ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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||||||
|
ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
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AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
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AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
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AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
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||||||
|
BIN
Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset
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Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset
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BIN
Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset
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Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset
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BIN
Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset
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Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset
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BIN
Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset
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Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset
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BIN
Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset
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Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset
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Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset
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Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset
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Saved/Autosaves/Game/Emmy_Testing_Auto3.umap
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Saved/Autosaves/Game/Emmy_Testing_Auto3.umap
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Saved/Autosaves/Game/Emmy_Testing_Auto4.umap
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Saved/Autosaves/Game/Emmy_Testing_Auto4.umap
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@ -0,0 +1,5 @@
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[CrashReportClient]
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|
bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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|
|
@ -132,8 +132,13 @@ LastLevel=/Game/Emmy_Testing
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CleanShutdown=True
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CleanShutdown=True
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|
|
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[RootWindow]
|
[RootWindow]
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||||||
|
<<<<<<< HEAD
|
||||||
ScreenPosition=X=58.400 Y=0.000
|
ScreenPosition=X=58.400 Y=0.000
|
||||||
WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1310.400 Y=750.400
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|
=======
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|
ScreenPosition=X=56.800 Y=39.200
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|
WindowSize=X=1305.600 Y=745.600
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|
>>>>>>> origin/main
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InitiallyMaximized=True
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InitiallyMaximized=True
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|
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[SlateAdditionalLayoutConfig]
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[SlateAdditionalLayoutConfig]
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@ -150,7 +155,7 @@ FourPanes2x2.Viewport 1.bIsMaximized=True
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FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
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FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
|
||||||
|
|
||||||
[ContentBrowser]
|
[ContentBrowser]
|
||||||
ContentBrowserTab1.SourcesExpanded=False
|
ContentBrowserTab1.SourcesExpanded=True
|
||||||
ContentBrowserTab1.Locked=False
|
ContentBrowserTab1.Locked=False
|
||||||
ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000
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ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000
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ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000
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ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000
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@ -184,7 +189,7 @@ BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
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FBX=../../../../../../Users/bib/Documents/GARGame/Content/
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FBX=../../../../../../Users/bib/Documents/GARGame/Content/
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FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
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FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericImport=../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx
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GenericImport=../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx
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||||||
GenericExport=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericExport=C:/Users/bib/Documents/Unreal Projects/Backup_Desert_Game/Content
|
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GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||||
GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
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||||||
MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
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MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
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@ -1088,6 +1093,7 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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MRUItem2=/Game/Test
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||||||
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|
||||||
[PlacementMode]
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[PlacementMode]
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||||||
|
<<<<<<< HEAD
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Materials/gen.gen;
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||||||
RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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||||||
RecentlyPlaced=/Game/Materials/Säule.Säule;
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RecentlyPlaced=/Game/Materials/Säule.Säule;
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@ -1099,6 +1105,16 @@ RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasic
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RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
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RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
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RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
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RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
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RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
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RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
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|
=======
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RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
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RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
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RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
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RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
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RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile;
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||||||
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RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
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|
>>>>>>> origin/main
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RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
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RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
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RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
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RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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@ -1108,6 +1124,11 @@ RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
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<<<<<<< HEAD
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|
=======
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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||||||
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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>>>>>>> origin/main
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||||||
[DetailCategories]
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[DetailCategories]
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Actor.TransformCommon=True
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Actor.TransformCommon=True
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@ -1694,6 +1715,7 @@ BP_Spawner_C.Collision=True
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BP_Spawner_C.Actor=True
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BP_Spawner_C.Actor=True
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BP_Spawner_C.Input=True
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BP_Spawner_C.Input=True
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BP_Deathbox_C.TransformCommon=True
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BP_Deathbox_C.TransformCommon=True
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|
<<<<<<< HEAD
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GeomModifier_Pen.Settings=True
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GeomModifier_Pen.Settings=True
|
||||||
Texture2D.Compression=True
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Texture2D.Compression=True
|
||||||
Texture2D.Texture=True
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Texture2D.Texture=True
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||||||
@ -1716,6 +1738,85 @@ BP_CheckpointGame_C.Rendering=True
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BP_CheckpointGame_C.Replication=True
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BP_CheckpointGame_C.Replication=True
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||||||
BP_CheckpointGame_C.Collision=True
|
BP_CheckpointGame_C.Collision=True
|
||||||
BP_CheckpointGame_C.Actor=True
|
BP_CheckpointGame_C.Actor=True
|
||||||
|
=======
|
||||||
|
BP_BrokenPlattform_C.Tick=True
|
||||||
|
BP_BrokenPlattform_C.Replication=True
|
||||||
|
BP_BrokenPlattform_C.Rendering=True
|
||||||
|
BP_BrokenPlattform_C.Collision=True
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||||||
|
BP_BrokenPlattform_C.Actor=True
|
||||||
|
BP_BrokenPlattform_C.Input=True
|
||||||
|
StaticMeshComponent.Variable=True
|
||||||
|
StaticMeshComponent.Sockets=True
|
||||||
|
StaticMeshComponent.ComponentTick=True
|
||||||
|
StaticMeshComponent.ComponentReplication=True
|
||||||
|
StaticMeshComponent.Events=True
|
||||||
|
BP_BrokenPlattform_C.TransformCommon=True
|
||||||
|
K2Node_VariableGet.Variable=True
|
||||||
|
K2Node_VariableGet.Events=True
|
||||||
|
SceneComponent.Variable=True
|
||||||
|
SceneComponent.TransformCommon=True
|
||||||
|
SceneComponent.Sockets=True
|
||||||
|
SceneComponent.Rendering=True
|
||||||
|
SceneComponent.ComponentTick=True
|
||||||
|
SceneComponent.Tags=True
|
||||||
|
SceneComponent.ComponentReplication=True
|
||||||
|
SceneComponent.Activation=True
|
||||||
|
SceneComponent.Cooking=True
|
||||||
|
SceneComponent.Events=True
|
||||||
|
PropertyWrapper.Variable=True
|
||||||
|
PropertyWrapper.DefaultValueCategory=True
|
||||||
|
K2Node_VariableGet.DefaultValueCategory=True
|
||||||
|
BP_BrokenPlattform_C.Default=True
|
||||||
|
BP_Projectile_C.TransformCommon=True
|
||||||
|
BP_Projectile_C.Default=True
|
||||||
|
BP_Projectile_C.Rendering=True
|
||||||
|
BP_Projectile_C.Replication=True
|
||||||
|
BP_Projectile_C.Collision=True
|
||||||
|
BP_Projectile_C.Input=True
|
||||||
|
BP_Projectile_C.Actor=True
|
||||||
|
BP_Spawner_C.TransformCommon=True
|
||||||
|
BP_CheckpointGame_C.Tick=True
|
||||||
|
BP_CheckpointGame_C.Replication=True
|
||||||
|
BP_CheckpointGame_C.Rendering=True
|
||||||
|
BP_CheckpointGame_C.Collision=True
|
||||||
|
BP_CheckpointGame_C.Actor=True
|
||||||
|
BP_Door_C.Tick=True
|
||||||
|
BP_Door_C.Replication=True
|
||||||
|
BP_Door_C.Rendering=True
|
||||||
|
BP_Door_C.Collision=True
|
||||||
|
BP_Door_C.Actor=True
|
||||||
|
BP_Door_C.Input=True
|
||||||
|
BP_Door_C.TransformCommon=True
|
||||||
|
BP_Lever_C.Tick=True
|
||||||
|
BP_Lever_C.Replication=True
|
||||||
|
BP_Lever_C.Rendering=True
|
||||||
|
BP_Lever_C.Collision=True
|
||||||
|
BP_Lever_C.Actor=True
|
||||||
|
BP_Lever_C.Input=True
|
||||||
|
PointLight.TransformCommon=True
|
||||||
|
PointLight.Light=True
|
||||||
|
PointLight.Rendering=True
|
||||||
|
PointLight.Lightmass=True
|
||||||
|
PointLight.Performance=True
|
||||||
|
PointLight.LightFunction=True
|
||||||
|
PointLight.Light Profiles=True
|
||||||
|
PointLight.DistanceFieldShadows=True
|
||||||
|
PointLight.RayTracing=True
|
||||||
|
PointLight.Tags=True
|
||||||
|
PointLight.Cooking=True
|
||||||
|
PointLight.Actor=True
|
||||||
|
BP_Lever_C.TransformCommon=True
|
||||||
|
K2Node_InputAction.Input=True
|
||||||
|
K2Node_CustomEvent.GraphNodeDetail=True
|
||||||
|
K2Node_CustomEvent.Graph=True
|
||||||
|
K2Node_CustomEvent.Inputs=True
|
||||||
|
PropertyWrapper.Events=True
|
||||||
|
K2Node_VariableSet.Variable=True
|
||||||
|
K2Node_VariableSet.DefaultValueCategory=True
|
||||||
|
K2Node_VariableSet.Events=True
|
||||||
|
K2Node_Timeline.GraphNodeDetail=True
|
||||||
|
BP_Projectile_C.Tick=True
|
||||||
|
>>>>>>> origin/main
|
||||||
|
|
||||||
[PluginBrowser]
|
[PluginBrowser]
|
||||||
InstalledPlugins=XRVisualization
|
InstalledPlugins=XRVisualization
|
||||||
@ -1838,6 +1939,7 @@ bConvertSceneUnit=False
|
|||||||
LastLogListing=FBXImport
|
LastLogListing=FBXImport
|
||||||
|
|
||||||
[ContentBrowserRecent]
|
[ContentBrowserRecent]
|
||||||
|
<<<<<<< HEAD
|
||||||
MRUItem0=/Game/Textures/Treppe/Treppe_Normal_DirectX
|
MRUItem0=/Game/Textures/Treppe/Treppe_Normal_DirectX
|
||||||
MRUItem1=/Game/Materials/Treppe
|
MRUItem1=/Game/Materials/Treppe
|
||||||
MRUItem2=/Game/Textures/gen/M_Sandstone_normal
|
MRUItem2=/Game/Textures/gen/M_Sandstone_normal
|
||||||
@ -1858,6 +1960,28 @@ MRUItem16=/Game/Blueprints/Foliage/gras
|
|||||||
MRUItem17=/Game/Blueprints/Elevator
|
MRUItem17=/Game/Blueprints/Elevator
|
||||||
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
||||||
MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
|
MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
|
||||||
|
=======
|
||||||
|
MRUItem0=/Game/Blueprints/BP_Projectile
|
||||||
|
MRUItem1=/Game/Blueprints/BP_Spawner
|
||||||
|
MRUItem2=/Game/Assets/FallenKugel
|
||||||
|
MRUItem3=/Game/Assets/door_Cube
|
||||||
|
MRUItem4=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
||||||
|
MRUItem5=/Game/Blueprints/BP_Lever
|
||||||
|
MRUItem6=/Game/Blueprints/BP_Door
|
||||||
|
MRUItem7=/Game/Blueprints/BP_CheckpointGame
|
||||||
|
MRUItem8=/Game/Blueprints/BP_BrokenPlattform
|
||||||
|
MRUItem9=/Game/Blueprints/BP_Deathbox
|
||||||
|
MRUItem10=/Game/Blueprints/Materials/grastexture
|
||||||
|
MRUItem11=/Game/Blueprints/Foliage/gras
|
||||||
|
MRUItem12=/Game/Blueprints/Elevator
|
||||||
|
MRUItem13=/Game/Blueprints/Blueprints/BP_Deathbox
|
||||||
|
MRUItem14=/Game/Emmy_Testing
|
||||||
|
MRUItem15=/Game/Assets/treppe_Cube_001
|
||||||
|
MRUItem16=/Game/Assets/treppe_Cube
|
||||||
|
MRUItem17=/Game/Shader+Effekte/Flamethrower
|
||||||
|
MRUItem18=/Game/Shader+Effekte/FireSmall
|
||||||
|
MRUItem19=/Game/Shader+Effekte/Fire
|
||||||
|
>>>>>>> origin/main
|
||||||
|
|
||||||
[AssetEditorToolkitTabLocation]
|
[AssetEditorToolkitTabLocation]
|
||||||
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
|
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
|
||||||
@ -1876,6 +2000,7 @@ MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
|
|||||||
/Game/Blueprints/Foliage/gras.gras=0
|
/Game/Blueprints/Foliage/gras.gras=0
|
||||||
/Game/Blueprints/Materials/grastexture.grastexture=0
|
/Game/Blueprints/Materials/grastexture.grastexture=0
|
||||||
/Game/Blueprints/Elevator.Elevator=0
|
/Game/Blueprints/Elevator.Elevator=0
|
||||||
|
<<<<<<< HEAD
|
||||||
/Game/Blueprints/BP_Spawner.BP_Spawner=1
|
/Game/Blueprints/BP_Spawner.BP_Spawner=1
|
||||||
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1
|
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1
|
||||||
/Game/Materials/Säule.Säule=1
|
/Game/Materials/Säule.Säule=1
|
||||||
@ -1887,6 +2012,16 @@ MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
|
|||||||
/Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color=1
|
/Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color=1
|
||||||
/Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal=1
|
/Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal=1
|
||||||
/Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX=1
|
/Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX=1
|
||||||
|
=======
|
||||||
|
/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform=0
|
||||||
|
/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame=0
|
||||||
|
/Game/Assets/FallenKugel.FallenKugel=0
|
||||||
|
/Game/Blueprints/BP_Door.BP_Door=0
|
||||||
|
/Game/Blueprints/BP_Lever.BP_Lever=0
|
||||||
|
/Game/Assets/door_Cube.door_Cube=0
|
||||||
|
/Game/Blueprints/BP_Spawner.BP_Spawner=0
|
||||||
|
/Game/Blueprints/BP_Projectile.BP_Projectile=0
|
||||||
|
>>>>>>> origin/main
|
||||||
|
|
||||||
[MaterialEditor]
|
[MaterialEditor]
|
||||||
PrimType=1
|
PrimType=1
|
||||||
@ -1968,7 +2103,90 @@ ShowUnusedLayers=True
|
|||||||
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
|
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
|
||||||
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
|
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
|
||||||
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
CapsuleComponent=
|
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
|
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
GameMapsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
MoviePlayerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
ProjectPackagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
HardwareTargetingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AssetManagerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AssetToolsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AISystem=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AnimationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
ChaosSolverSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
CollisionProfile=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
ConsoleSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
CookerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
CrowdManager=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
DataDrivenConsoleVariableSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
GarbageCollectionSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
Engine=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
HierarchicalLODSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
InputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LandscapeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LevelSequenceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
RecastNavMesh=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
NavigationSystemV1=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
NetworkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
PhysicsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
RendererSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
RendererOverrideSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
SlateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
StreamingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
TutorialSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
UserInterfaceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LevelEditor2DSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
EditorProjectAppearanceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
DDCProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
ProxyLODMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
MovieSceneToolsProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
MeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
PaperImporterSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
SkeletalMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
StructViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
TextureImportSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
UMGEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AndroidRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
ShaderPlatformQualitySettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AndroidSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
IOSRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LinuxTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
MacTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LuminRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
MagicLeapSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
WindowsTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
AvfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
ImgMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LiveLinkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LiveLinkComponentSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
LiveLinkSequencerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
MagicLeapSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
MagicLeapARPinSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
NiagaraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
NiagaraEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
OculusHMDRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
PaperRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
PythonScriptPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
SteamVREditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
TakeRecorderProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
|
SceneComponent=
|
||||||
|
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
|
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
|
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
|
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
|
|
||||||
[DetailPropertyExpansion]
|
[DetailPropertyExpansion]
|
||||||
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
||||||
@ -1980,9 +2198,13 @@ ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitive
|
|||||||
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
||||||
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
||||||
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
|
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
|
||||||
|
<<<<<<< HEAD
|
||||||
GeomModifier_Pen="\"Object.Settings\" "
|
GeomModifier_Pen="\"Object.Settings\" "
|
||||||
GeomModifier_Edit="\"Object.Settings\" "
|
GeomModifier_Edit="\"Object.Settings\" "
|
||||||
GeomModifier="\"Object.Settings\" "
|
GeomModifier="\"Object.Settings\" "
|
||||||
|
=======
|
||||||
|
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
|
||||||
|
>>>>>>> origin/main
|
||||||
|
|
||||||
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
||||||
bSCCUseGlobalSettings=False
|
bSCCUseGlobalSettings=False
|
||||||
@ -2002,6 +2224,7 @@ bDeleteSourceFilesWithAssets=False
|
|||||||
CryptoKeysSettings=True
|
CryptoKeysSettings=True
|
||||||
GeneralProjectSettings=True
|
GeneralProjectSettings=True
|
||||||
GameMapsSettings=True
|
GameMapsSettings=True
|
||||||
|
InputSettings=True
|
||||||
|
|
||||||
[/Script/BlueprintGraph.BlueprintEditorSettings]
|
[/Script/BlueprintGraph.BlueprintEditorSettings]
|
||||||
bDrawMidpointArrowsInBlueprints=False
|
bDrawMidpointArrowsInBlueprints=False
|
||||||
|
File diff suppressed because one or more lines are too long
2117
Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log
Normal file
2117
Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user