Merge remote-tracking branch 'origin/main'
# Conflicts: # Intermediate/CachedAssetRegistry.bin # Saved/AutoScreenshot.png # Saved/Config/CrashReportClient/UE4CC-Windows-26C0574148A80F1241BAC28EB3C6CB42/CrashReportClient.ini # Saved/Config/CrashReportClient/UE4CC-Windows-85ACC2DF4F5ECBEB010EDC890FABFAB7/CrashReportClient.ini # Saved/Config/CrashReportClient/UE4CC-Windows-884F02AE422160193B63EB9556766C5A/CrashReportClient.ini # Saved/Config/CrashReportClient/UE4CC-Windows-AB1C1390466C882DFD90D08C57659F53/CrashReportClient.ini # Saved/Config/Windows/EditorPerProjectUserSettings.ini # Saved/Logs/DesertGame.log # Saved/SaveGames/1.sav
This commit is contained in:
commit
5df8973756
@ -80,6 +80,8 @@ DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||
+ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
||||
+ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
||||
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
|
||||
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
|
||||
|
BIN
Content/Assets/door_Cube.uasset
Normal file
BIN
Content/Assets/door_Cube.uasset
Normal file
Binary file not shown.
BIN
Content/Assets/door_Cube_001.uasset
Normal file
BIN
Content/Assets/door_Cube_001.uasset
Normal file
Binary file not shown.
BIN
Content/Assets/schalter_Cube_001.uasset
Normal file
BIN
Content/Assets/schalter_Cube_001.uasset
Normal file
Binary file not shown.
BIN
Content/Assets/schalter_Cube_002.uasset
Normal file
BIN
Content/Assets/schalter_Cube_002.uasset
Normal file
Binary file not shown.
BIN
Content/Blueprints/BP_BrokenPlattform.uasset
Normal file
BIN
Content/Blueprints/BP_BrokenPlattform.uasset
Normal file
Binary file not shown.
BIN
Content/Blueprints/BP_Door.uasset
Normal file
BIN
Content/Blueprints/BP_Door.uasset
Normal file
Binary file not shown.
BIN
Content/Blueprints/BP_Lever.uasset
Normal file
BIN
Content/Blueprints/BP_Lever.uasset
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -79,6 +79,8 @@ DefaultViewportMouseLockMode=LockOnCapture
|
||||
ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||
ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||
ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
||||
ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
||||
AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
|
||||
AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
|
||||
AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
|
||||
|
BIN
Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset
Normal file
BIN
Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset
Normal file
Binary file not shown.
BIN
Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset
Normal file
BIN
Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset
Normal file
Binary file not shown.
BIN
Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset
Normal file
BIN
Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset
Normal file
Binary file not shown.
BIN
Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset
Normal file
BIN
Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset
Normal file
Binary file not shown.
BIN
Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset
Normal file
BIN
Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset
Normal file
Binary file not shown.
BIN
Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset
Normal file
BIN
Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset
Normal file
Binary file not shown.
BIN
Saved/Autosaves/Game/Emmy_Testing_Auto3.umap
Normal file
BIN
Saved/Autosaves/Game/Emmy_Testing_Auto3.umap
Normal file
Binary file not shown.
BIN
Saved/Autosaves/Game/Emmy_Testing_Auto4.umap
Normal file
BIN
Saved/Autosaves/Game/Emmy_Testing_Auto4.umap
Normal file
Binary file not shown.
@ -0,0 +1,5 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
@ -132,8 +132,13 @@ LastLevel=/Game/Emmy_Testing
|
||||
CleanShutdown=True
|
||||
|
||||
[RootWindow]
|
||||
<<<<<<< HEAD
|
||||
ScreenPosition=X=58.400 Y=0.000
|
||||
WindowSize=X=1310.400 Y=750.400
|
||||
=======
|
||||
ScreenPosition=X=56.800 Y=39.200
|
||||
WindowSize=X=1305.600 Y=745.600
|
||||
>>>>>>> origin/main
|
||||
InitiallyMaximized=True
|
||||
|
||||
[SlateAdditionalLayoutConfig]
|
||||
@ -150,7 +155,7 @@ FourPanes2x2.Viewport 1.bIsMaximized=True
|
||||
FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
|
||||
|
||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SourcesExpanded=False
|
||||
ContentBrowserTab1.SourcesExpanded=True
|
||||
ContentBrowserTab1.Locked=False
|
||||
ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000
|
||||
ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000
|
||||
@ -184,7 +189,7 @@ BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||
FBX=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||
FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||
GenericImport=../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx
|
||||
GenericExport=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||
GenericExport=C:/Users/bib/Documents/Unreal Projects/Backup_Desert_Game/Content
|
||||
GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||
GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||
MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
|
||||
@ -1088,6 +1093,7 @@ MRUItem1=/Game/Emmy_Testing
|
||||
MRUItem2=/Game/Test
|
||||
|
||||
[PlacementMode]
|
||||
<<<<<<< HEAD
|
||||
RecentlyPlaced=/Game/Materials/gen.gen;
|
||||
RecentlyPlaced=/Game/Materials/gen2.gen2;
|
||||
RecentlyPlaced=/Game/Materials/Säule.Säule;
|
||||
@ -1099,6 +1105,16 @@ RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasic
|
||||
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
|
||||
RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
|
||||
RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
|
||||
=======
|
||||
RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
|
||||
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
|
||||
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
|
||||
RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
|
||||
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
|
||||
RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
|
||||
RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile;
|
||||
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
|
||||
>>>>>>> origin/main
|
||||
RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
|
||||
RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
|
||||
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
|
||||
@ -1108,6 +1124,11 @@ RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
|
||||
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
|
||||
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
|
||||
RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
|
||||
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
|
||||
>>>>>>> origin/main
|
||||
|
||||
[DetailCategories]
|
||||
Actor.TransformCommon=True
|
||||
@ -1694,6 +1715,7 @@ BP_Spawner_C.Collision=True
|
||||
BP_Spawner_C.Actor=True
|
||||
BP_Spawner_C.Input=True
|
||||
BP_Deathbox_C.TransformCommon=True
|
||||
<<<<<<< HEAD
|
||||
GeomModifier_Pen.Settings=True
|
||||
Texture2D.Compression=True
|
||||
Texture2D.Texture=True
|
||||
@ -1716,6 +1738,85 @@ BP_CheckpointGame_C.Rendering=True
|
||||
BP_CheckpointGame_C.Replication=True
|
||||
BP_CheckpointGame_C.Collision=True
|
||||
BP_CheckpointGame_C.Actor=True
|
||||
=======
|
||||
BP_BrokenPlattform_C.Tick=True
|
||||
BP_BrokenPlattform_C.Replication=True
|
||||
BP_BrokenPlattform_C.Rendering=True
|
||||
BP_BrokenPlattform_C.Collision=True
|
||||
BP_BrokenPlattform_C.Actor=True
|
||||
BP_BrokenPlattform_C.Input=True
|
||||
StaticMeshComponent.Variable=True
|
||||
StaticMeshComponent.Sockets=True
|
||||
StaticMeshComponent.ComponentTick=True
|
||||
StaticMeshComponent.ComponentReplication=True
|
||||
StaticMeshComponent.Events=True
|
||||
BP_BrokenPlattform_C.TransformCommon=True
|
||||
K2Node_VariableGet.Variable=True
|
||||
K2Node_VariableGet.Events=True
|
||||
SceneComponent.Variable=True
|
||||
SceneComponent.TransformCommon=True
|
||||
SceneComponent.Sockets=True
|
||||
SceneComponent.Rendering=True
|
||||
SceneComponent.ComponentTick=True
|
||||
SceneComponent.Tags=True
|
||||
SceneComponent.ComponentReplication=True
|
||||
SceneComponent.Activation=True
|
||||
SceneComponent.Cooking=True
|
||||
SceneComponent.Events=True
|
||||
PropertyWrapper.Variable=True
|
||||
PropertyWrapper.DefaultValueCategory=True
|
||||
K2Node_VariableGet.DefaultValueCategory=True
|
||||
BP_BrokenPlattform_C.Default=True
|
||||
BP_Projectile_C.TransformCommon=True
|
||||
BP_Projectile_C.Default=True
|
||||
BP_Projectile_C.Rendering=True
|
||||
BP_Projectile_C.Replication=True
|
||||
BP_Projectile_C.Collision=True
|
||||
BP_Projectile_C.Input=True
|
||||
BP_Projectile_C.Actor=True
|
||||
BP_Spawner_C.TransformCommon=True
|
||||
BP_CheckpointGame_C.Tick=True
|
||||
BP_CheckpointGame_C.Replication=True
|
||||
BP_CheckpointGame_C.Rendering=True
|
||||
BP_CheckpointGame_C.Collision=True
|
||||
BP_CheckpointGame_C.Actor=True
|
||||
BP_Door_C.Tick=True
|
||||
BP_Door_C.Replication=True
|
||||
BP_Door_C.Rendering=True
|
||||
BP_Door_C.Collision=True
|
||||
BP_Door_C.Actor=True
|
||||
BP_Door_C.Input=True
|
||||
BP_Door_C.TransformCommon=True
|
||||
BP_Lever_C.Tick=True
|
||||
BP_Lever_C.Replication=True
|
||||
BP_Lever_C.Rendering=True
|
||||
BP_Lever_C.Collision=True
|
||||
BP_Lever_C.Actor=True
|
||||
BP_Lever_C.Input=True
|
||||
PointLight.TransformCommon=True
|
||||
PointLight.Light=True
|
||||
PointLight.Rendering=True
|
||||
PointLight.Lightmass=True
|
||||
PointLight.Performance=True
|
||||
PointLight.LightFunction=True
|
||||
PointLight.Light Profiles=True
|
||||
PointLight.DistanceFieldShadows=True
|
||||
PointLight.RayTracing=True
|
||||
PointLight.Tags=True
|
||||
PointLight.Cooking=True
|
||||
PointLight.Actor=True
|
||||
BP_Lever_C.TransformCommon=True
|
||||
K2Node_InputAction.Input=True
|
||||
K2Node_CustomEvent.GraphNodeDetail=True
|
||||
K2Node_CustomEvent.Graph=True
|
||||
K2Node_CustomEvent.Inputs=True
|
||||
PropertyWrapper.Events=True
|
||||
K2Node_VariableSet.Variable=True
|
||||
K2Node_VariableSet.DefaultValueCategory=True
|
||||
K2Node_VariableSet.Events=True
|
||||
K2Node_Timeline.GraphNodeDetail=True
|
||||
BP_Projectile_C.Tick=True
|
||||
>>>>>>> origin/main
|
||||
|
||||
[PluginBrowser]
|
||||
InstalledPlugins=XRVisualization
|
||||
@ -1838,6 +1939,7 @@ bConvertSceneUnit=False
|
||||
LastLogListing=FBXImport
|
||||
|
||||
[ContentBrowserRecent]
|
||||
<<<<<<< HEAD
|
||||
MRUItem0=/Game/Textures/Treppe/Treppe_Normal_DirectX
|
||||
MRUItem1=/Game/Materials/Treppe
|
||||
MRUItem2=/Game/Textures/gen/M_Sandstone_normal
|
||||
@ -1858,6 +1960,28 @@ MRUItem16=/Game/Blueprints/Foliage/gras
|
||||
MRUItem17=/Game/Blueprints/Elevator
|
||||
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
||||
MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
|
||||
=======
|
||||
MRUItem0=/Game/Blueprints/BP_Projectile
|
||||
MRUItem1=/Game/Blueprints/BP_Spawner
|
||||
MRUItem2=/Game/Assets/FallenKugel
|
||||
MRUItem3=/Game/Assets/door_Cube
|
||||
MRUItem4=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
||||
MRUItem5=/Game/Blueprints/BP_Lever
|
||||
MRUItem6=/Game/Blueprints/BP_Door
|
||||
MRUItem7=/Game/Blueprints/BP_CheckpointGame
|
||||
MRUItem8=/Game/Blueprints/BP_BrokenPlattform
|
||||
MRUItem9=/Game/Blueprints/BP_Deathbox
|
||||
MRUItem10=/Game/Blueprints/Materials/grastexture
|
||||
MRUItem11=/Game/Blueprints/Foliage/gras
|
||||
MRUItem12=/Game/Blueprints/Elevator
|
||||
MRUItem13=/Game/Blueprints/Blueprints/BP_Deathbox
|
||||
MRUItem14=/Game/Emmy_Testing
|
||||
MRUItem15=/Game/Assets/treppe_Cube_001
|
||||
MRUItem16=/Game/Assets/treppe_Cube
|
||||
MRUItem17=/Game/Shader+Effekte/Flamethrower
|
||||
MRUItem18=/Game/Shader+Effekte/FireSmall
|
||||
MRUItem19=/Game/Shader+Effekte/Fire
|
||||
>>>>>>> origin/main
|
||||
|
||||
[AssetEditorToolkitTabLocation]
|
||||
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
|
||||
@ -1876,6 +2000,7 @@ MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
|
||||
/Game/Blueprints/Foliage/gras.gras=0
|
||||
/Game/Blueprints/Materials/grastexture.grastexture=0
|
||||
/Game/Blueprints/Elevator.Elevator=0
|
||||
<<<<<<< HEAD
|
||||
/Game/Blueprints/BP_Spawner.BP_Spawner=1
|
||||
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1
|
||||
/Game/Materials/Säule.Säule=1
|
||||
@ -1887,6 +2012,16 @@ MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
|
||||
/Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color=1
|
||||
/Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal=1
|
||||
/Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX=1
|
||||
=======
|
||||
/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform=0
|
||||
/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame=0
|
||||
/Game/Assets/FallenKugel.FallenKugel=0
|
||||
/Game/Blueprints/BP_Door.BP_Door=0
|
||||
/Game/Blueprints/BP_Lever.BP_Lever=0
|
||||
/Game/Assets/door_Cube.door_Cube=0
|
||||
/Game/Blueprints/BP_Spawner.BP_Spawner=0
|
||||
/Game/Blueprints/BP_Projectile.BP_Projectile=0
|
||||
>>>>>>> origin/main
|
||||
|
||||
[MaterialEditor]
|
||||
PrimType=1
|
||||
@ -1968,7 +2103,90 @@ ShowUnusedLayers=True
|
||||
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
|
||||
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
|
||||
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
CapsuleComponent=
|
||||
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
GameMapsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MoviePlayerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ProjectPackagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
HardwareTargetingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AssetManagerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AssetToolsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AISystem=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AnimationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ChaosSolverSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
CollisionProfile=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ConsoleSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
CookerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
CrowdManager=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
DataDrivenConsoleVariableSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
GarbageCollectionSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
Engine=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
HierarchicalLODSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
InputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LandscapeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LevelSequenceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
RecastNavMesh=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
NavigationSystemV1=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
NetworkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
PhysicsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
RendererSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
RendererOverrideSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SlateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
StreamingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TutorialSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
UserInterfaceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LevelEditor2DSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
EditorProjectAppearanceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
DDCProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ProxyLODMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MovieSceneToolsProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
PaperImporterSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SkeletalMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
StructViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TextureImportSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
UMGEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AndroidRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ShaderPlatformQualitySettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AndroidSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
IOSRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LinuxTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MacTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LuminRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MagicLeapSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
WindowsTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AvfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ImgMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LiveLinkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LiveLinkComponentSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LiveLinkSequencerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MagicLeapSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MagicLeapARPinSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
NiagaraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
NiagaraEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
OculusHMDRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
PaperRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
PythonScriptPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SteamVREditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TakeRecorderProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SceneComponent=
|
||||
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
|
||||
[DetailPropertyExpansion]
|
||||
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
||||
@ -1980,9 +2198,13 @@ ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitive
|
||||
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
||||
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
||||
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
|
||||
<<<<<<< HEAD
|
||||
GeomModifier_Pen="\"Object.Settings\" "
|
||||
GeomModifier_Edit="\"Object.Settings\" "
|
||||
GeomModifier="\"Object.Settings\" "
|
||||
=======
|
||||
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
|
||||
>>>>>>> origin/main
|
||||
|
||||
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
||||
bSCCUseGlobalSettings=False
|
||||
@ -2002,6 +2224,7 @@ bDeleteSourceFilesWithAssets=False
|
||||
CryptoKeysSettings=True
|
||||
GeneralProjectSettings=True
|
||||
GameMapsSettings=True
|
||||
InputSettings=True
|
||||
|
||||
[/Script/BlueprintGraph.BlueprintEditorSettings]
|
||||
bDrawMidpointArrowsInBlueprints=False
|
||||
|
File diff suppressed because one or more lines are too long
2117
Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log
Normal file
2117
Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user