Gras verteilen

This commit is contained in:
Emmylou Coleen Unger 2024-07-06 16:47:36 +02:00
parent fbb8bc51df
commit 7a05df6289
4 changed files with 432 additions and 1 deletions

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@ -2787,7 +2787,7 @@ PreserveScaleRatio=True
DecalSize_PreserveScaleRatio=False
[FoliageEdit]
Radius=27.397949
Radius=20.000000
WindowPosition=-1,-1,284,400
bFilterFoliage=False
bShowPaletteItemDetails=True

View File

@ -7236,3 +7236,434 @@ LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.06-14.28.05:305][280]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-14.28.05:313][280]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms
[2024.07.06-14.28.05:354][281]LogPlayLevel: Display: Destroying online subsystem :Context_99
[2024.07.06-14.30.39:115][ 77]Cmd: TRANSACTION UNDO
[2024.07.06-14.30.39:115][ 77]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.30.57:959][676]Cmd: TRANSACTION UNDO
[2024.07.06-14.30.57:959][676]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.31.09:668][ 27]Cmd: TRANSACTION UNDO
[2024.07.06-14.31.09:668][ 27]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.31.17:040][255]Cmd: TRANSACTION UNDO
[2024.07.06-14.31.17:040][255]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.31.23:235][446]Cmd: TRANSACTION UNDO
[2024.07.06-14.31.23:235][446]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.32.16:400][150]Cmd: TRANSACTION UNDO
[2024.07.06-14.32.16:400][150]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.32.24:540][409]Cmd: TRANSACTION UNDO
[2024.07.06-14.32.24:540][409]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.32.32:533][660]Cmd: TRANSACTION UNDO
[2024.07.06-14.32.32:533][660]LogEditorTransaction: Undo Drag-drop Foliage
[2024.07.06-14.32.52:376][287]Cmd: TRANSACTION UNDO
[2024.07.06-14.32.52:376][287]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.33.44:636][204]Cmd: TRANSACTION UNDO
[2024.07.06-14.33.44:636][204]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.33.48:599][319]Cmd: TRANSACTION UNDO
[2024.07.06-14.33.48:599][319]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.33.54:000][485]Cmd: TRANSACTION UNDO
[2024.07.06-14.33.54:000][485]LogEditorTransaction: Undo Edit Max
[2024.07.06-14.33.57:177][575]Cmd: TRANSACTION UNDO
[2024.07.06-14.33.57:177][575]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.34.00:483][669]Cmd: TRANSACTION UNDO
[2024.07.06-14.34.00:483][669]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.34.03:742][762]Cmd: TRANSACTION UNDO
[2024.07.06-14.34.03:742][762]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.34.26:726][462]Cmd: TRANSACTION UNDO
[2024.07.06-14.34.26:726][462]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.34.37:760][742]Cmd: TRANSACTION UNDO
[2024.07.06-14.34.37:760][742]LogEditorTransaction: Undo Edit Max
[2024.07.06-14.34.38:120][747]Cmd: TRANSACTION UNDO
[2024.07.06-14.34.38:121][747]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.34.38:407][752]Cmd: TRANSACTION UNDO
[2024.07.06-14.34.38:407][752]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.36.19:871][790]Cmd: TRANSACTION UNDO
[2024.07.06-14.36.19:871][790]LogEditorTransaction: Undo Foliage Editing
[2024.07.06-14.38.00:605][599]LogTemp: Repeating last play command: Selected Viewport
[2024.07.06-14.38.00:615][599]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.07.06-14.38.00:615][599]PIE: New page: PIE session: Map (06.07.2024, 18:38:00)
[2024.07.06-14.38.00:615][599]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map
[2024.07.06-14.38.00:664][599]LogPlayLevel: PIE: StaticDuplicateObject took: (0.048644s)
[2024.07.06-14.38.00:665][599]LogAIModule: Creating AISystem for world Map
[2024.07.06-14.38.00:666][599]LogPlayLevel: PIE: World Init took: (0.001303s)
[2024.07.06-14.38.00:666][599]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.050127s)
[2024.07.06-14.38.00:701][599]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms
[2024.07.06-14.38.00:711][599]LogAudio: Display: Creating Audio Device: Id: 75, Scope: Unique, Realtime: True
[2024.07.06-14.38.00:711][599]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.06-14.38.00:711][599]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.06-14.38.00:711][599]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.06-14.38.00:711][599]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.06-14.38.00:711][599]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.06-14.38.00:711][599]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.06-14.38.00:711][599]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.06-14.38.00:711][599]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.06-14.38.00:712][599]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.06-14.38.00:712][599]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.06-14.38.00:712][599]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.06-14.38.00:712][599]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.06-14.38.00:714][599]LogAudioMixer: Display: 0: FrontLeft
[2024.07.06-14.38.00:714][599]LogAudioMixer: Display: 1: FrontRight
[2024.07.06-14.38.00:778][599]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio)
[2024.07.06-14.38.00:778][599]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.06-14.38.00:778][599]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.06-14.38.00:779][599]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.06-14.38.00:779][599]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.06-14.38.00:779][599]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.06-14.38.00:779][599]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.06-14.38.00:780][599]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.06-14.38.00:781][599]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.06-14.38.00:781][599]LogInit: FAudioDevice initialized.
[2024.07.06-14.38.00:781][599]LogAudio: Display: Audio Device (ID: 75) registered with world 'Map'.
[2024.07.06-14.38.00:793][599]LogLoad: Game class is 'GameModeBase'
[2024.07.06-14.38.00:801][599]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 60) at 2024.07.06-16.38.00
[2024.07.06-14.38.00:804][599]LogWorld: Bringing up level for play took: 0.009824
[2024.07.06-14.38.00:805][599]LogOnline: OSS: Creating online subsystem instance for: :Context_102
[2024.07.06-14.38.00:809][599]PIE: Server logged in
[2024.07.06-14.38.00:810][599]PIE: Play in editor total start time 0,195 seconds.
[2024.07.06-14.38.00:813][599]LogAudio: Warning: Detected orphaned looping sound 'Hintergrund-Musik'.
[2024.07.06-14.38.19:762][649]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-14.38.19:763][649]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map
[2024.07.06-14.38.19:770][649]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true
[2024.07.06-14.38.19:772][649]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-14.38.19:799][649]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.07.06-14.38.19:803][649]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-14.38.19:830][649]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.06-14.38.19:830][649]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.06-14.38.19:831][649]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.06-14.38.19:835][649]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-14.38.19:840][649]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2024.07.06-14.38.19:854][650]LogPlayLevel: Display: Destroying online subsystem :Context_102
[2024.07.06-14.41.02:828][887]LogActorComponent: UnregisterComponent: (/Engine/Transient.SphereBrushComponent) Not registered. Aborting.
[2024.07.06-14.41.06:112][ 31]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-14.41.06:150][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 2.68ms
[2024.07.06-14.41.06:289][ 31]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapA00CB93F419895416CAD4E8696C7AEEA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.06-14.41.06:308][ 31]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.06-14.41.06:488][ 31]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData116F5DBF46DBB9F0873D6FBB279EECD8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.06-14.41.06:508][ 31]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-14.41.06:508][ 31]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.06-14.41.06:508][ 31]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-14.41.18:284][540]MapCheck: New page: Map Check
[2024.07.06-14.41.18:306][540]LightingResults: New page: Lighting Build - 06.07.2024, 18:41:18
[2024.07.06-14.41.18:341][540]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-14.41.18:398][540]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-14.41.18:504][540]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-14.41.18:525][540]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-14.41.19:574][540]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-14.41.19:574][540]LogSwarmInterface: [TryOpenConnection] Local Process ID is 20804
[2024.07.06-14.41.21:888][540]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-14.41.21:889][540]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-14.41.21:889][540]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-14.41.21:889][540]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-14.41.21:889][540]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-14.41.21:889][540]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-14.41.22:313][540]LogEditorBuildUtils: Build time 0:04
[2024.07.06-14.41.22:323][540]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: DFC22433A47018859B3CB57502CC094C88F0260E), compiling.
[2024.07.06-14.41.22:327][540]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:328][540]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: B2DB404E38C3B7CC84032C3FF7120774D204F99C), compiling.
[2024.07.06-14.41.22:332][540]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-14.41.22:332][540]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-14.41.22:332][540]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:332][540]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:366][541]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.06-14.41.22:366][541]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.06-14.41.22:366][541]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:378][541]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: F871423BBF5E2D71E15FFC5A0E1FED4955B6A842), compiling.
[2024.07.06-14.41.22:384][541]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:386][541]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.06-14.41.22:386][541]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.06-14.41.22:386][541]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:386][541]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5731453BF8E933E09A59F9D4AC97AC57709C5BAE), compiling.
[2024.07.06-14.41.22:391][541]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:406][541]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.06-14.41.22:406][541]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.06-14.41.22:407][541]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:459][542]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 24B60B88D19FBA316DBEE5D7CD3C4E4E47E5E339), compiling.
[2024.07.06-14.41.22:464][542]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:467][542]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 009404A3B8B08455BB16398882E1A35CB76697F6), compiling.
[2024.07.06-14.41.22:473][542]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:507][543]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Island in PCD3D_SM5, Default, SM5 (DDC key hash: C3A7404C498663876112664E3059EF23BF413FB4), compiling.
[2024.07.06-14.41.22:510][543]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:512][543]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Island in PCD3D_SM5, Default, SM5 (DDC key hash: 3BACC122E3FD702E3BFBFA5A6DB9A70C93FD0481), compiling.
[2024.07.06-14.41.22:515][543]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:516][543]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 220CC9DF607490B3C5961DDB73F59EFF4ABC7BDA), compiling.
[2024.07.06-14.41.22:520][543]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:522][543]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: F27C4C6AEFE513279E7844D0AD2609C8A2BA1DB6), compiling.
[2024.07.06-14.41.22:527][543]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:576][544]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 4496062D3731227F1A97FE65B4AEBB5B2D7E41EF), compiling.
[2024.07.06-14.41.22:580][544]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:582][544]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 620C65D3854F14846F68DC97607766A5A91A601B), compiling.
[2024.07.06-14.41.22:585][544]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:624][545]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 4C40D58C2385872A3E668B29579DAA6041BAD2A0), compiling.
[2024.07.06-14.41.22:629][545]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:631][545]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: C9D38C89D462817047F39E2454BE50AEBBE8A801), compiling.
[2024.07.06-14.41.22:635][545]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:689][546]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 21DBFBF518EA0F917621CD16ACCE7C49E440FD96), compiling.
[2024.07.06-14.41.22:692][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:694][546]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 14700AB849F4B5FD4373DD37072836354AD31F98), compiling.
[2024.07.06-14.41.22:697][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:699][546]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: C8E6751F5077A5A78333F1E83E4CBDAFF9902A05), compiling.
[2024.07.06-14.41.22:704][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:706][546]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: F421489F08C34FA02AF21E1FC44E70A9D24CFFEE), compiling.
[2024.07.06-14.41.22:710][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:756][547]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 10E813E8AAB70F22295F71A034431FB6D3D603F9), compiling.
[2024.07.06-14.41.22:760][547]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:761][547]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 81DBB42EA7DE6D2D2B042F2B687430668C4E8E0C), compiling.
[2024.07.06-14.41.22:765][547]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:808][548]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: B7E01ACA35B1881D4A21993E6F0C34AFD890DF84), compiling.
[2024.07.06-14.41.22:811][548]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:813][548]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: A0213E6490035E5D37F5283833A4FC4E71D36BEE), compiling.
[2024.07.06-14.41.22:815][548]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:817][548]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 300184AF9FB342143B232B26C1CE6A728D4EA733), compiling.
[2024.07.06-14.41.22:821][548]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:824][548]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: AAD1015B071DDC471CF957211C2635BB1926E8E9), compiling.
[2024.07.06-14.41.22:828][548]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:840][549]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: C891DB8C9AA28B6166E0F7201CD61A2CADAFD40E), compiling.
[2024.07.06-14.41.22:844][549]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:845][549]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 5025E25A1BDEC8412898C8851A6FEA84F4B0337D), compiling.
[2024.07.06-14.41.22:849][549]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:867][550]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: DE45F2CB0CC6BD03A8AB7F65B3919C727E777FAE), compiling.
[2024.07.06-14.41.22:871][550]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:873][550]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: 2F3F0F07184BDF25155D743F2CC7F86A9DE01EBC), compiling.
[2024.07.06-14.41.22:875][550]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:887][551]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1E31A2DB5DDA90EACD973BDC9C3D59EB40C006FC), compiling.
[2024.07.06-14.41.22:902][551]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:905][551]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 456A9134DD595BF60724CF350F5B5DC24DFFD7AE), compiling.
[2024.07.06-14.41.22:911][551]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:926][552]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: 6BA9FA7EBFDD6B2C9F2E14255482B3A969058DA8), compiling.
[2024.07.06-14.41.22:930][552]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:931][552]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: B6C2BFECC4F512C5D528E6AE6FF9F45EBBE321DA), compiling.
[2024.07.06-14.41.22:938][552]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:967][553]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2932C0899E8FCF8BD40CD002606C9BB66161A983), compiling.
[2024.07.06-14.41.22:971][553]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:972][553]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 75F5ACF140100D1642D745478C614AC2CA88FE3D), compiling.
[2024.07.06-14.41.22:976][553]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:991][554]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: 1FC5B217E2067E9063AF70989E3775F5112A1BAD), compiling.
[2024.07.06-14.41.22:996][554]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.22:998][554]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: E5F95A682BB85027E58C4639729AE9BE7F6BBFB4), compiling.
[2024.07.06-14.41.23:002][554]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:024][555]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: E25FFDB6C7BC4C97DAE2507E25E74A7243578783), compiling.
[2024.07.06-14.41.23:027][555]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:030][555]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: DF24D828EDE40BE9F1F112561D804D1B2BF6FA8C), compiling.
[2024.07.06-14.41.23:035][555]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:054][556]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Tür in PCD3D_SM5, Default, SM5 (DDC key hash: 846FDE25226A43C19C9220F40B7CE701F3DB604B), compiling.
[2024.07.06-14.41.23:059][556]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:060][556]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Tür in PCD3D_SM5, Default, SM5 (DDC key hash: 70528F5CA01AF913A71450C4F911D3ECAD924948), compiling.
[2024.07.06-14.41.23:063][556]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:082][557]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer rope in PCD3D_SM5, Default, SM5 (DDC key hash: CDCBE650D00F2D1EA9C7A46C3EDC3086EC1884D6), compiling.
[2024.07.06-14.41.23:085][557]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:087][557]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer rope in PCD3D_SM5, Default, SM5 (DDC key hash: AF9B4FF81D72415F69BD339C0427DD27EB1C3BFA), compiling.
[2024.07.06-14.41.23:090][557]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:107][558]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Trap in PCD3D_SM5, Default, SM5 (DDC key hash: 78FB7ACDFF5B2B1AB857C84302BBB626FA29A593), compiling.
[2024.07.06-14.41.23:111][558]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:112][558]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Trap in PCD3D_SM5, Default, SM5 (DDC key hash: 9E1EF40BC873A98289CAD971F7754B8FC0E891A2), compiling.
[2024.07.06-14.41.23:116][558]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:132][559]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 56B100225F155D0CA1E48D6B70169C857C9C7033), compiling.
[2024.07.06-14.41.23:137][559]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:140][559]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 41585F1BD0CEEFC8423E699F1E11786C37BCB9A6), compiling.
[2024.07.06-14.41.23:145][559]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:159][560]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_2 in PCD3D_SM5, Default, SM5 (DDC key hash: E721ADA4D8708FA1C7C5E2070042E75B3613DE37), compiling.
[2024.07.06-14.41.23:163][560]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:165][560]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 14D8EE2B383619052B5D8AD8796F8F60AD6495E6), compiling.
[2024.07.06-14.41.23:170][560]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:187][561]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_3 in PCD3D_SM5, Default, SM5 (DDC key hash: FB942F709B4A91A9B8C30788A2FD36CC3077B872), compiling.
[2024.07.06-14.41.23:191][561]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:193][561]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A5E588719F7B45BC7467E30D1F6D0363CDE0E902), compiling.
[2024.07.06-14.41.23:198][561]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:215][562]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 77A40F45B7234EF08B075F78F54D99B6BB46D00B), compiling.
[2024.07.06-14.41.23:219][562]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:221][562]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_5 in PCD3D_SM5, Default, SM5 (DDC key hash: B6ED713738A5851BCA414FB84797A9B3437B750D), compiling.
[2024.07.06-14.41.23:225][562]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:249][563]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_4 in PCD3D_SM5, Default, SM5 (DDC key hash: B66C64B792F5F9BBABEF6135229214150F2500E8), compiling.
[2024.07.06-14.41.23:254][563]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:256][563]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Cacti_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 8F58E8755152ED79EC3AB3FC3E8622121D63C2B2), compiling.
[2024.07.06-14.41.23:261][563]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:281][564]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Vase in PCD3D_SM5, Default, SM5 (DDC key hash: BBF5C064920A72F7F3C2832A31462EE8E1AE928E), compiling.
[2024.07.06-14.41.23:286][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:288][564]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 199E7A04ED137CC5C17F114DCC36EBC63C29AE20), compiling.
[2024.07.06-14.41.23:294][564]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:318][565]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: 448993AFFF63C135CA8997FC3CF083694B3365FE), compiling.
[2024.07.06-14.41.23:323][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.23:325][565]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: 1F67C8D908EC8338717DC574DC62109A88AA4472), compiling.
[2024.07.06-14.41.23:331][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:351][566]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 108
[2024.07.06-14.41.35:351][566]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 98
[2024.07.06-14.41.35:351][566]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 88
[2024.07.06-14.41.35:351][566]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 78
[2024.07.06-14.41.35:351][566]LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:351][566]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 68
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 59
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 51
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 44
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 14 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 37
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 32
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 27
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 23
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Total job queries 427, among them cache hits 3 (0.70%)
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: Tracking 424 distinct input hashes that result in 142 distinct outputs (33.49%)
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: RAM used: 0.80 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.10%
[2024.07.06-14.41.35:352][566]LogShaderCompilers: Display: ================================================
[2024.07.06-14.41.36:684][609]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms
[2024.07.06-14.41.49:791][ 87]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-14.41.49:791][ 87]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.07:578][692]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-14.42.07:578][692]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.07:799][699]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-14.42.07:799][699]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.08:577][727]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-14.42.08:577][727]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.09:357][753]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-14.42.09:358][753]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.17:746][ 43]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-14.42.17:746][ 43]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.20:866][147]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-14.42.20:866][147]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.22:847][214]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-14.42.22:848][214]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.24:694][275]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-14.42.24:694][275]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.34:927][621]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-14.42.34:928][621]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.35:892][655]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-14.42.35:892][655]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-14.42.43:000][904]Job is a success!
[2024.07.06-14.42.43:355][905]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.070s
[2024.07.06-14.42.43:355][905]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-14.42.43:355][905]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-14.42.43:356][905]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-14.42.43:356][905]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-14.42.43:356][905]LogVolumetricLightmapImport: 1: 6.0% covering 39.1% of volume
[2024.07.06-14.42.43:356][905]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-14.42.43:356][905]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-14.42.43:356][905]LogVolumetricLightmapImport: Map 420 bricks 100.0% (Persistent Level)
[2024.07.06-14.42.44:770][905]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-14.42.44:770][905]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-14.42.44:770][905]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-14.42.44:770][905]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-14.42.44:770][905]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-14.42.44:770][905]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-14.42.44:770][905]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-14.42.44:970][905]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X256)
[2024.07.06-14.42.45:202][905]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 2048X1024)
[2024.07.06-14.42.45:285][905]Lightmass on NB-PBM2H22CUN: 1:08 min total, 507 ms importing, 122 ms setup, 6.02 sec photons, 1:01 min processing, 0 ms extra exporting [679/679 mappings]. Threads: 11:11 min total, 8:21 min processing.
[2024.07.06-14.42.45:293][905]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-14.42.45:337][905]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2024.07.06-14.42.45:375][905]LogStaticLightingSystem: Illumination: 1:26 min (786 ms encoding lightmaps, 431 ms encoding shadowmaps)
[2024.07.06-14.42.45:375][905]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-14.42.45:375][905]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-14.42.45:947][905]DumpUnbuiltLightIteractions
[2024.07.06-14.42.45:947][905]Lights with unbuilt interactions: 0
[2024.07.06-14.42.45:947][905]
[2024.07.06-14.42.45:947][905]Primitives with unbuilt interactions: 0
[2024.07.06-14.42.46:099][905]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-14.42.46:194][906]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-14.42.46:194][906]MapCheck: New page: Map - 06.07.2024, 18:42:46
[2024.07.06-14.42.46:196][906]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-14.42.46:198][906]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-14.42.46:198][906]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-14.42.46:199][906]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-14.42.46:199][906]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 5,611ms to complete.
[2024.07.06-14.45.31:505][124]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-14.45.31:535][124]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-14.45.33:453][215]LogTemp: Repeating last play command: Selected Viewport
[2024.07.06-14.45.33:464][215]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.07.06-14.45.33:464][215]PIE: New page: PIE session: Map (06.07.2024, 18:45:33)
[2024.07.06-14.45.33:464][215]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map
[2024.07.06-14.45.33:498][215]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032692s)
[2024.07.06-14.45.33:499][215]LogAIModule: Creating AISystem for world Map
[2024.07.06-14.45.33:499][215]LogPlayLevel: PIE: World Init took: (0.001465s)
[2024.07.06-14.45.33:499][215]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.034346s)
[2024.07.06-14.45.33:528][215]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms
[2024.07.06-14.45.33:534][215]LogAudio: Display: Creating Audio Device: Id: 76, Scope: Unique, Realtime: True
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.06-14.45.33:535][215]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.06-14.45.33:535][215]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.06-14.45.33:535][215]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.06-14.45.33:535][215]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.06-14.45.33:535][215]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.06-14.45.33:537][215]LogAudioMixer: Display: 0: FrontLeft
[2024.07.06-14.45.33:537][215]LogAudioMixer: Display: 1: FrontRight
[2024.07.06-14.45.33:564][215]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio)
[2024.07.06-14.45.33:564][215]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.06-14.45.33:564][215]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.06-14.45.33:564][215]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.06-14.45.33:565][215]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.06-14.45.33:565][215]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.06-14.45.33:565][215]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.06-14.45.33:566][215]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.06-14.45.33:566][215]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.06-14.45.33:566][215]LogInit: FAudioDevice initialized.
[2024.07.06-14.45.33:566][215]LogAudio: Display: Audio Device (ID: 76) registered with world 'Map'.
[2024.07.06-14.45.33:575][215]LogLoad: Game class is 'GameModeBase'
[2024.07.06-14.45.33:584][215]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 60) at 2024.07.06-16.45.33
[2024.07.06-14.45.33:586][215]LogWorld: Bringing up level for play took: 0.008897
[2024.07.06-14.45.33:586][215]LogOnline: OSS: Creating online subsystem instance for: :Context_103
[2024.07.06-14.45.33:589][215]PIE: Server logged in
[2024.07.06-14.45.33:591][215]PIE: Play in editor total start time 0,127 seconds.
[2024.07.06-14.45.33:602][215]LogAudio: Warning: Detected orphaned looping sound 'Hintergrund-Musik'.
[2024.07.06-14.46.06:106][131]LogNet: Browse: /Game/Map
[2024.07.06-14.46.06:106][131]LogLoad: LoadMap: /Game/Map
[2024.07.06-14.46.06:106][131]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map
[2024.07.06-14.46.06:107][131]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true
[2024.07.06-14.46.06:112][131]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-14.46.06:167][131]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.06-14.46.06:173][131]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms
[2024.07.06-14.46.06:176][131]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map
[2024.07.06-14.46.06:208][131]LogPlayLevel: PIE: StaticDuplicateObject took: (0.031154s)
[2024.07.06-14.46.06:209][131]LogAIModule: Creating AISystem for world Map
[2024.07.06-14.46.06:210][131]LogPlayLevel: PIE: World Init took: (0.001353s)
[2024.07.06-14.46.06:210][131]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.032731s)
[2024.07.06-14.46.06:210][131]LogAudio: Display: Audio Device (ID: 76) registered with world 'Map'.
[2024.07.06-14.46.06:210][131]LogLoad: Game class is 'GameModeBase'
[2024.07.06-14.46.06:216][131]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 60) at 2024.07.06-16.46.06
[2024.07.06-14.46.06:218][131]LogWorld: Bringing up level for play took: 0.006634
[2024.07.06-14.46.06:218][131]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2024.07.06-14.46.06:221][131]LogLoad: Took 0.113763 seconds to LoadMap(/Game/UEDPIE_0_Map)
[2024.07.06-14.46.06:242][131]LogAudio: Warning: Detected orphaned looping sound 'Hintergrund-Musik'.
[2024.07.06-14.46.23:764][134]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-14.46.23:764][134]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map
[2024.07.06-14.46.23:764][134]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true
[2024.07.06-14.46.23:766][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-14.46.23:779][134]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.07.06-14.46.23:784][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-14.46.23:813][134]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-14.46.23:815][134]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.06-14.46.23:816][134]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.06-14.46.23:829][134]LogUObjectHash: Compacting FUObjectHashTables data took 3.62ms
[2024.07.06-14.46.23:850][135]LogPlayLevel: Display: Destroying online subsystem :Context_103