Charakter Sounds
This commit is contained in:
parent
67dff91f1b
commit
861d1af312
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Sounds/Dino_sounds/Dino-things_jump.uasset
Normal file
BIN
Content/Sounds/Dino_sounds/Dino-things_jump.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/Dino_sounds/Dino-things_landing.uasset
Normal file
BIN
Content/Sounds/Dino_sounds/Dino-things_landing.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/Dino_sounds/Dino-things_noise.uasset
Normal file
BIN
Content/Sounds/Dino_sounds/Dino-things_noise.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/Wüsten_Theme.uasset
Normal file
BIN
Content/Sounds/level_sound/Wüsten_Theme.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/Bolder.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/Bolder.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/Kristall.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/Kristall.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/crumbling_rocks.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/crumbling_rocks.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/door.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/door.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/fackeln_etc.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/fackeln_etc.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/flammenwerfer.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/flammenwerfer.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/magic_1_.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/magic_1_.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/magic_2.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/magic_2.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/level_sound/level_sound/water.uasset
Normal file
BIN
Content/Sounds/level_sound/level_sound/water.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Fang_Steps.uasset
Normal file
BIN
Content/Sounds/steps/steps/Fang_Steps.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Sand-steps_1.uasset
Normal file
BIN
Content/Sounds/steps/steps/Sand-steps_1.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Sand-steps_2.uasset
Normal file
BIN
Content/Sounds/steps/steps/Sand-steps_2.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Sand-steps_3.uasset
Normal file
BIN
Content/Sounds/steps/steps/Sand-steps_3.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Sand-steps_4.uasset
Normal file
BIN
Content/Sounds/steps/steps/Sand-steps_4.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Sand-steps_5.uasset
Normal file
BIN
Content/Sounds/steps/steps/Sand-steps_5.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Sand-steps_6.uasset
Normal file
BIN
Content/Sounds/steps/steps/Sand-steps_6.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/Sand-steps_8.uasset
Normal file
BIN
Content/Sounds/steps/steps/Sand-steps_8.uasset
Normal file
Binary file not shown.
BIN
Content/Sounds/steps/steps/sand_step-87182.uasset
Normal file
BIN
Content/Sounds/steps/steps/sand_step-87182.uasset
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,5 @@
|
|||||||
|
[CrashReportClient]
|
||||||
|
bHideLogFilesOption=false
|
||||||
|
bIsAllowedToCloseWithoutSending=true
|
||||||
|
CrashConfigPurgeDays=2
|
||||||
|
|
File diff suppressed because one or more lines are too long
@ -127,13 +127,10 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
|
|||||||
CurrentPosGridSize=1
|
CurrentPosGridSize=1
|
||||||
|
|
||||||
[EditorStartup]
|
[EditorStartup]
|
||||||
LastLevel=/Game/Map
|
LastLevel=/Game/Emmy_Testing
|
||||||
|
|
||||||
[AssetEditorSubsystem]
|
[AssetEditorSubsystem]
|
||||||
CleanShutdown=True
|
CleanShutdown=False
|
||||||
OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
|
|
||||||
OpenAssetsAtExit=/Game/Blueprints/BP_Lever.BP_Lever
|
|
||||||
OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
|
|
||||||
|
|
||||||
[RootWindow]
|
[RootWindow]
|
||||||
ScreenPosition=X=58.400 Y=0.000
|
ScreenPosition=X=58.400 Y=0.000
|
||||||
@ -1120,8 +1117,8 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
|
|||||||
AnimationEditor.LastCompileMethod=Unknown
|
AnimationEditor.LastCompileMethod=Unknown
|
||||||
|
|
||||||
[MRU]
|
[MRU]
|
||||||
MRUItem0=/Game/Map
|
MRUItem0=/Game/Emmy_Testing
|
||||||
MRUItem1=/Game/Emmy_Testing
|
MRUItem1=/Game/Map
|
||||||
MRUItem2=/Game/Test
|
MRUItem2=/Game/Test
|
||||||
|
|
||||||
[PlacementMode]
|
[PlacementMode]
|
||||||
@ -2089,6 +2086,29 @@ BP_MovingPlatform_C.Collision=True
|
|||||||
BP_MovingPlatform_C.Input=True
|
BP_MovingPlatform_C.Input=True
|
||||||
BP_MovingPlatform_C.Actor=True
|
BP_MovingPlatform_C.Actor=True
|
||||||
BP_MovingPlatform_C.Tick=True
|
BP_MovingPlatform_C.Tick=True
|
||||||
|
SoundCue.Memory=True
|
||||||
|
SoundCue.Sound=True
|
||||||
|
SoundCue.Attenuation=True
|
||||||
|
SoundCue.Effects=True
|
||||||
|
SoundCue.Developer=True
|
||||||
|
SoundCue.Voice Management=True
|
||||||
|
SoundNodeRandom.Random=True
|
||||||
|
SoundNodeModulator.Modulation=True
|
||||||
|
EditorNotifyObject.AnimNotify=True
|
||||||
|
EditorNotifyObject.Trigger Settings=True
|
||||||
|
EditorNotifyObject.Category=True
|
||||||
|
SoundWave.Format=True
|
||||||
|
SoundWave.Playback=True
|
||||||
|
SoundWave.Sound=True
|
||||||
|
SoundWave.Loading=True
|
||||||
|
SoundWave.Subtitles=True
|
||||||
|
SoundWave.Analysis=True
|
||||||
|
SoundWave.Info=True
|
||||||
|
SoundWave.File Path=True
|
||||||
|
SoundWave.Developer=True
|
||||||
|
SoundWave.Voice Management=True
|
||||||
|
SoundWave.Effects=True
|
||||||
|
SoundWave.Attenuation=True
|
||||||
|
|
||||||
[PluginBrowser]
|
[PluginBrowser]
|
||||||
InstalledPlugins=XRVisualization
|
InstalledPlugins=XRVisualization
|
||||||
@ -2212,26 +2232,26 @@ bConvertSceneUnit=False
|
|||||||
LastLogListing=LightingResults
|
LastLogListing=LightingResults
|
||||||
|
|
||||||
[ContentBrowserRecent]
|
[ContentBrowserRecent]
|
||||||
MRUItem0=/Game/BlueprintTheo/BP_MovingPlatform
|
MRUItem0=/Game/Blueprints/BP_Projectile
|
||||||
MRUItem1=/Game/Blueprints/BP_BrokenPlattform
|
MRUItem1=/Game/Sounds/level_sound/level_sound/door
|
||||||
MRUItem2=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
|
MRUItem2=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
||||||
MRUItem3=/Game/Textures/schalter/DefaultMaterial_Roughness
|
MRUItem3=/Game/Blueprints/BP_Lever
|
||||||
MRUItem4=/Game/Materials/schlatter
|
MRUItem4=/Game/Blueprints/BP_Door
|
||||||
MRUItem5=/Game/Blueprints/BP_Lever
|
MRUItem5=/Game/Fang/Fang_Anim_rig_JumpEND
|
||||||
MRUItem6=/Game/Blueprints/BP_Door
|
MRUItem6=/Game/Sounds/Dino_sounds/Dino-things_landing
|
||||||
MRUItem7=/Game/Blueprints/BP_Spawner
|
MRUItem7=/Game/Fang/Walk_RunBS
|
||||||
MRUItem8=/Game/Map
|
MRUItem8=/Game/Fang/Fang_AnimBP
|
||||||
MRUItem9=/Game/Fang/Fang_Dance
|
MRUItem9=/Game/Sounds/steps/steps/Fang_Steps
|
||||||
MRUItem10=/Game/Blueprints/BPI_JumpAndRun
|
MRUItem10=/Game/BlueprintTheo/BP_MovingPlatform
|
||||||
MRUItem11=/Game/Blueprints/BP_Dance
|
MRUItem11=/Game/Blueprints/BP_BrokenPlattform
|
||||||
MRUItem12=/Game/Blueprints/BP_Deathbox
|
MRUItem12=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
|
||||||
MRUItem13=/Game/Fang/Fang_Anim_rig_Walking
|
MRUItem13=/Game/Textures/schalter/DefaultMaterial_Roughness
|
||||||
MRUItem14=/Game/Fang/Fang_Anim_rig_Running
|
MRUItem14=/Game/Materials/schlatter
|
||||||
MRUItem15=/Game/Fang/Fang_InteractionMon
|
MRUItem15=/Game/Blueprints/BP_Spawner
|
||||||
MRUItem16=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
MRUItem16=/Game/Map
|
||||||
MRUItem17=/Game/Fang/Walk_RunBS
|
MRUItem17=/Game/Fang/Fang_Dance
|
||||||
MRUItem18=/Game/Fang/Fang_Anim_rig_JumpFLYING
|
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
|
||||||
MRUItem19=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
|
MRUItem19=/Game/Blueprints/BP_Dance
|
||||||
|
|
||||||
[AssetEditorToolkitTabLocation]
|
[AssetEditorToolkitTabLocation]
|
||||||
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
|
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
|
||||||
@ -2310,6 +2330,10 @@ None=======
|
|||||||
/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
|
/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
|
||||||
/Game/Materials/schlatter.schlatter=0
|
/Game/Materials/schlatter.schlatter=0
|
||||||
/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
|
/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
|
||||||
|
/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=1
|
||||||
|
/Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing=0
|
||||||
|
/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance=0
|
||||||
|
/Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND=0
|
||||||
|
|
||||||
[MaterialEditor]
|
[MaterialEditor]
|
||||||
PrimType=1
|
PrimType=1
|
||||||
@ -2390,8 +2414,8 @@ ShowUnusedLayers=True
|
|||||||
[DetailCustomWidgetExpansion]
|
[DetailCustomWidgetExpansion]
|
||||||
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
|
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
|
||||||
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
|
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
|
||||||
ThirdPersonCharacter_C=
|
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
CapsuleComponent=
|
||||||
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
@ -2471,9 +2495,9 @@ TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettin
|
|||||||
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
SceneComponent=
|
SceneComponent=
|
||||||
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
BP_Door_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
|
||||||
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
|
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
|
||||||
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
BP_Lever_C=
|
||||||
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
|
StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
|
||||||
BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
|
BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
|
||||||
@ -2492,7 +2516,7 @@ BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_
|
|||||||
[DetailPropertyExpansion]
|
[DetailPropertyExpansion]
|
||||||
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
||||||
MaterialExpression=
|
MaterialExpression=
|
||||||
Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
Object=
|
||||||
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
|
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
|
||||||
MaterialExpressionParameter="\"Object.DefaultValue\" "
|
MaterialExpressionParameter="\"Object.DefaultValue\" "
|
||||||
ThirdPersonCharacter_C=
|
ThirdPersonCharacter_C=
|
||||||
@ -2506,13 +2530,13 @@ None=======
|
|||||||
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
|
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
|
||||||
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
PrimitiveComponent=
|
||||||
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
SceneComponent=
|
||||||
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
ActorComponent=
|
||||||
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
CapsuleComponent=
|
CapsuleComponent=
|
||||||
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
ShapeComponent=
|
||||||
StaticMesh=
|
StaticMesh=
|
||||||
StreamableRenderAsset=
|
StreamableRenderAsset=
|
||||||
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
|
@ -58,3 +58,11 @@ MLSDKPath=(Path="")
|
|||||||
[/Script/UnrealEd.EditorEngine]
|
[/Script/UnrealEd.EditorEngine]
|
||||||
FlipNormalMapGreenChannel=False
|
FlipNormalMapGreenChannel=False
|
||||||
|
|
||||||
|
[WindowsApplication.Accessibility]
|
||||||
|
StickyKeysHotkey=True
|
||||||
|
ToggleKeysHotkey=True
|
||||||
|
FilterKeysHotkey=True
|
||||||
|
StickyKeysConfirmation=True
|
||||||
|
ToggleKeysConfirmation=True
|
||||||
|
FilterKeysConfirmation=True
|
||||||
|
|
||||||
|
File diff suppressed because one or more lines are too long
2898
Saved/Logs/DesertGame-backup-2024.07.05-14.10.36.log
Normal file
2898
Saved/Logs/DesertGame-backup-2024.07.05-14.10.36.log
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
Saved/SaveGames/1.sav
Normal file
BIN
Saved/SaveGames/1.sav
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user