Blueprint Shit

This commit is contained in:
Emmylou Coleen Unger 2024-07-03 15:15:02 +02:00
parent 9cc46ba829
commit d9c1f6f83d
30 changed files with 22632 additions and 11674 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

File diff suppressed because one or more lines are too long

View File

@ -127,10 +127,10 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
CurrentPosGridSize=1
[EditorStartup]
LastLevel=/Game/Map
LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem]
CleanShutdown=True
CleanShutdown=False
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
@ -181,6 +181,30 @@ ToolbarOpenBPClass.ThumbnailSizeScale=0.100000
ToolbarOpenBPClass.CurrentViewType=0
AssetPropertyPicker.ThumbnailSizeScale=0.100000
AssetPropertyPicker.CurrentViewType=0
SequenceBrowser.ActiveTypeFilters=
SequenceBrowser.EnabledTypeFilters=
SequenceBrowser.ActiveFrontendFilters=
SequenceBrowser.EnabledFrontendFilters=
SequenceBrowser.ThumbnailSizeScale=0.100000
SequenceBrowser.CurrentViewType=2
SequenceBrowser.HiddenColumns=Compression Ratio
SequenceBrowser.HiddenColumns=Compressed Size (KB)
SequenceBrowser.HiddenColumns=FrameRate
SequenceBrowser.HiddenColumns=ImportFileFramerate
SequenceBrowser.HiddenColumns=ImportResampleFramerate
SequenceBrowser.HiddenColumns=NumFrames
SequenceBrowser.HiddenColumns=AdditiveAnimType
SequenceBrowser.HiddenColumns=RetargetSource
SequenceBrowser.HiddenColumns=RetargetSourceAsset
SequenceBrowser.HiddenColumns=Interpolation
SequenceBrowser.HiddenColumns=bEnableRootMotion
SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
SequenceBrowser.HiddenColumns=SequenceLength
SequenceBrowser.HiddenColumns=Skeleton
SequenceBrowser.HiddenColumns=ParentAsset
SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
[Directories2]
UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
@ -1087,8 +1111,8 @@ UATHelper.TimeStamp=2024.05.13-09.54.05
UATHelper.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem2=/Game/Test
[PlacementMode]
@ -1804,6 +1828,147 @@ BP_GameInstance_C.Default=True
K2Node_CallFunction.Graph=True
MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True
MaterialExpressionFunctionOutput.MaterialExpression=True
StaticMeshComponent.MaterialParameters=True
StaticMeshComponent.HLOD=True
StaticMeshComponent.Mobile=True
BP_Spawner_C.LOD=True
BP_Spawner_C.Cooking=True
MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True
MaterialExpressionConstant3Vector.MaterialExpression=True
PhysicalMaterial.PhysicalMaterial=True
PhysicalMaterial.Advanced=True
PhysicalMaterial.Destruction=True
PhysicalMaterial.PhysicalProperties=True
ProjectileMovementComponent.Variable=True
ProjectileMovementComponent.Sockets=True
ProjectileMovementComponent.Projectile=True
ProjectileMovementComponent.ProjectileBounces=True
ProjectileMovementComponent.ProjectileSimulation=True
ProjectileMovementComponent.ComponentTick=True
ProjectileMovementComponent.Homing=True
ProjectileMovementComponent.ProjectileInterpolation=True
ProjectileMovementComponent.Velocity=True
ProjectileMovementComponent.PlanarMovement=True
ProjectileMovementComponent.MovementComponent=True
ProjectileMovementComponent.Tags=True
ProjectileMovementComponent.ComponentReplication=True
ProjectileMovementComponent.Activation=True
ProjectileMovementComponent.Cooking=True
ProjectileMovementComponent.Events=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.TransformCommon=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Animation=True
SkeletalMeshComponent.Mesh=True
SkeletalMeshComponent.Materials=True
SkeletalMeshComponent.ComponentTick=True
SkeletalMeshComponent.Clothing=True
SkeletalMeshComponent.MasterPoseComponent=True
SkeletalMeshComponent.Physics=True
SkeletalMeshComponent.ClothingSimulation=True
SkeletalMeshComponent.Collision=True
SkeletalMeshComponent.Lighting=True
SkeletalMeshComponent.Rendering=True
SkeletalMeshComponent.SkinWeights=True
SkeletalMeshComponent.Navigation=True
SkeletalMeshComponent.VirtualTexture=True
SkeletalMeshComponent.Tags=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Activation=True
SkeletalMeshComponent.Cooking=True
SkeletalMeshComponent.Events=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.PostProcess=True
CameraComponent.ComponentTick=True
CameraComponent.Lens=True
CameraComponent.Color Grading=True
CameraComponent.Rendering Features=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
CapsuleComponent.Variable=True
CapsuleComponent.Sockets=True
CapsuleComponent.ComponentTick=True
CapsuleComponent.ComponentReplication=True
CapsuleComponent.Events=True
MaterialExpressionWorldPosition.UMaterialExpressionWorldPosition=True
MaterialExpressionWorldPosition.MaterialExpression=True
BP_Checkpoint_C.Default=True
SphereComponent.Variable=True
SphereComponent.TransformCommon=True
SphereComponent.Sockets=True
SphereComponent.Shape=True
SphereComponent.Navigation=True
SphereComponent.ComponentTick=True
SphereComponent.Rendering=True
SphereComponent.Physics=True
SphereComponent.Collision=True
SphereComponent.Tags=True
SphereComponent.ComponentReplication=True
SphereComponent.Cooking=True
SphereComponent.Events=True
CharacterMovementComponent.Variable=True
CharacterMovementComponent.Sockets=True
CharacterMovementComponent.Character Movement (General Settings)=True
CharacterMovementComponent.Character Movement: Walking=True
CharacterMovementComponent.Character Movement: Jumping / Falling=True
CharacterMovementComponent.ComponentTick=True
CharacterMovementComponent.Character Movement (Networking)=True
CharacterMovementComponent.Character Movement: Swimming=True
CharacterMovementComponent.Character Movement: Flying=True
CharacterMovementComponent.Character Movement: Custom Movement=True
CharacterMovementComponent.Character Movement (Rotation Settings)=True
CharacterMovementComponent.Character Movement: Physics Interaction=True
CharacterMovementComponent.Character Movement=True
CharacterMovementComponent.Character Movement: Avoidance=True
CharacterMovementComponent.RootMotion=True
CharacterMovementComponent.Character Movement: NavMesh Movement=True
CharacterMovementComponent.NavMovement=True
CharacterMovementComponent.Velocity=True
CharacterMovementComponent.PlanarMovement=True
CharacterMovementComponent.MovementComponent=True
CharacterMovementComponent.Tags=True
CharacterMovementComponent.ComponentReplication=True
CharacterMovementComponent.Activation=True
CharacterMovementComponent.Cooking=True
CharacterMovementComponent.Events=True
ArrowComponent.Events=True
ArrowComponent.Cooking=True
ArrowComponent.ComponentReplication=True
ArrowComponent.Tags=True
ArrowComponent.Navigation=True
ArrowComponent.ComponentTick=True
ArrowComponent.Rendering=True
ArrowComponent.ArrowComponent=True
ArrowComponent.Sockets=True
ArrowComponent.TransformCommon=True
ArrowComponent.Variable=True
EdGraph.Graph=True
EdGraph.Inputs=True
EdGraph.Outputs=True
ThirdPerson_AnimBP_C.Default=True
ThirdPerson_AnimBP_C.RootMotion=True
ThirdPerson_AnimBP_C.Notifies=True
BlendSpace1D.InputInterpolation=True
BlendSpace1D.Axis Settings=True
BlendSpace1D.AdditiveSettings=True
BlendSpace1D.BlendSamples=True
BlendSpace1D.Animation=True
BlendSpace1D.SampleInterpolation=True
BlendSpace1D.AnimationNotifies=True
BlendSpace1D.MetaData=True
BlendSpace1D.Thumbnail=True
AnimationGraph.Inputs=True
AnimationGraph.GraphBlending=True
AnimGraphNode_StateMachine.GraphNodeDetail=True
AnimGraphNode_StateMachine.Settings=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -1811,6 +1976,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -1923,29 +2089,29 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=FBXImport
LastLogListing=PIE
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/Textures/Treppe/Treppe_Roughness
MRUItem2=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem3=/Game/Materials/Treppe
MRUItem4=/Game/Textures/Säule_destroyed/Material_Roughness
MRUItem5=/Game/Textures/Säule_destroyed/Material_Mixed_AO
MRUItem6=/Game/Materials/Säule_destroyed
MRUItem7=/Game/Textures/Säule/Material_Roughness
MRUItem8=/Game/Textures/Säule/Material_Mixed_AO
MRUItem9=/Game/Materials/Säule
MRUItem10=/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals
MRUItem11=/Game/Materials/gen
MRUItem12=/Game/Materials/gen2
MRUItem13=/Game/Blueprints/BP_GameInstance
MRUItem14=/Game/Blueprints/BP_Projectile
MRUItem15=/Game/Blueprints/BP_Spawner
MRUItem16=/Game/Emmy_Testing
MRUItem17=/Game/Assets/FallenKugel
MRUItem18=/Game/Assets/door_Cube
MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem0=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem1=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem2=/Game/Blueprints/BP_GameInstance
MRUItem3=/Game/Blueprints/BPI_JumpAndRun
MRUItem4=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem5=/Game/Blueprints/BP_CheckpointGame
MRUItem6=/Game/Blueprints/BP_Checkpoint
MRUItem7=/Game/Materials/KugelMat
MRUItem8=/Game/Blueprints/BP_Deathbox
MRUItem9=/Game/Blueprints/CharacterPhysics
MRUItem10=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem11=/Engine/EngineMaterials/PhysMat_Metal
MRUItem12=/Game/Blueprints/BP_Projectile
MRUItem13=/Game/Blueprints/BP_Spawner
MRUItem14=/Game/Assets/FallenKugel
MRUItem15=/Game/Materials/Island
MRUItem16=/Game/Map
MRUItem17=/Game/Textures/Treppe/Treppe_Roughness
MRUItem18=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem19=/Game/Materials/Treppe
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -1966,7 +2132,7 @@ MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
/Game/Blueprints/Elevator.Elevator=0
/Game/Blueprints/BP_Spawner.BP_Spawner=1
/Game/Blueprints/BP_Spawner.BP_Spawner=0
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1
/Game/Blueprints/BP_Deathbox.BP_Deathbox=0
/Game/Materials/Säule.Säule=1
/Game/Materials/Säule_destroyed.Säule_destroyed=1
/Game/Materials/gen.gen=1
@ -1991,6 +2157,16 @@ None=======
/Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness=0
/Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness=0
/Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO=0
/Game/Materials/Island.Island=1
/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial=0
/Engine/EngineMaterials/PhysMat_Metal.PhysMat_Metal=0
/Game/Materials/KugelMat.KugelMat=0
/Game/Blueprints/CharacterPhysics.CharacterPhysics=1
/Game/Blueprints/BP_Checkpoint.BP_Checkpoint=0
/Game/Blueprints/BPI_JumpAndRun.BPI_JumpAndRun=0
/Game/Blueprints/BP_GameInstance.BP_GameInstance=1
/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
[MaterialEditor]
PrimType=1
@ -2072,7 +2248,7 @@ ShowUnusedLayers=True
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CapsuleComponent=
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2151,11 +2327,19 @@ TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Binding
TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
SceneComponent=
SceneComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
ProjectileMovementComponent=
PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
@ -2172,6 +2356,21 @@ GeomModifier_Edit="\"Object.Settings\" "
GeomModifier="\"Object.Settings\" "
None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent=
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent=
StaticMesh="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
DataAsset="\"Object.SkeletalMeshes\" "
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
@ -2250,3 +2449,42 @@ OnlyBuildSelected=False
OnlyBuildSelectedLevels=False
OnlyBuildVisibility=False
[/Script/UnrealEd.PersonaOptions]
bAutoAlignFloorToMesh=True
bMuteAudio=False
bUseAudioAttenuation=True
DefaultLocalAxesSelection=2
DefaultBoneDrawSelection=1
SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000)
NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000)
BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
bUseInlineSocketEditor=False
bFlattenSkeletonHierarchyWhenFiltering=False
bHideParentsWhenFiltering=False
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
bAllowPreviewMeshCollectionsToUseCustomAnimBP=False
bAllowMeshSectionSelection=False
NumFolderFiltersInAssetBrowser=2
AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
CurveEditorSnapInterval=0.010000
TimelineScrubSnapValue=1000
TimelineDisplayFormat=Frames
bTimelineDisplayPercentage=True
bTimelineDisplayFormatSecondary=True
bTimelineDisplayCurveKeys=False
TimelineEnabledSnaps=CompositeSegment
TimelineEnabledSnaps=MontageSection
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="AnimationBlueprintEditor",Commands=)
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationEditor",Commands=)
Contexts=(Name="AnimationEditor.Viewport0",Commands=)

View File

@ -58,3 +58,11 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

View File

@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long