Blueprint Shit

This commit is contained in:
Emmylou Coleen Unger 2024-07-03 15:15:02 +02:00
parent 9cc46ba829
commit d9c1f6f83d
30 changed files with 22632 additions and 11674 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -127,10 +127,10 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
CurrentPosGridSize=1 CurrentPosGridSize=1
[EditorStartup] [EditorStartup]
LastLevel=/Game/Map LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=True CleanShutdown=False
[RootWindow] [RootWindow]
ScreenPosition=X=58.400 Y=0.000 ScreenPosition=X=58.400 Y=0.000
@ -181,6 +181,30 @@ ToolbarOpenBPClass.ThumbnailSizeScale=0.100000
ToolbarOpenBPClass.CurrentViewType=0 ToolbarOpenBPClass.CurrentViewType=0
AssetPropertyPicker.ThumbnailSizeScale=0.100000 AssetPropertyPicker.ThumbnailSizeScale=0.100000
AssetPropertyPicker.CurrentViewType=0 AssetPropertyPicker.CurrentViewType=0
SequenceBrowser.ActiveTypeFilters=
SequenceBrowser.EnabledTypeFilters=
SequenceBrowser.ActiveFrontendFilters=
SequenceBrowser.EnabledFrontendFilters=
SequenceBrowser.ThumbnailSizeScale=0.100000
SequenceBrowser.CurrentViewType=2
SequenceBrowser.HiddenColumns=Compression Ratio
SequenceBrowser.HiddenColumns=Compressed Size (KB)
SequenceBrowser.HiddenColumns=FrameRate
SequenceBrowser.HiddenColumns=ImportFileFramerate
SequenceBrowser.HiddenColumns=ImportResampleFramerate
SequenceBrowser.HiddenColumns=NumFrames
SequenceBrowser.HiddenColumns=AdditiveAnimType
SequenceBrowser.HiddenColumns=RetargetSource
SequenceBrowser.HiddenColumns=RetargetSourceAsset
SequenceBrowser.HiddenColumns=Interpolation
SequenceBrowser.HiddenColumns=bEnableRootMotion
SequenceBrowser.HiddenColumns=bUseNormalizedRootMotionScale
SequenceBrowser.HiddenColumns=SequenceLength
SequenceBrowser.HiddenColumns=Skeleton
SequenceBrowser.HiddenColumns=ParentAsset
SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
[Directories2] [Directories2]
UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
@ -1087,8 +1111,8 @@ UATHelper.TimeStamp=2024.05.13-09.54.05
UATHelper.LastCompileMethod=Unknown UATHelper.LastCompileMethod=Unknown
[MRU] [MRU]
MRUItem0=/Game/Map MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Emmy_Testing MRUItem1=/Game/Map
MRUItem2=/Game/Test MRUItem2=/Game/Test
[PlacementMode] [PlacementMode]
@ -1804,6 +1828,147 @@ BP_GameInstance_C.Default=True
K2Node_CallFunction.Graph=True K2Node_CallFunction.Graph=True
MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True MaterialExpressionFunctionOutput.MaterialExpressionFunctionOutput=True
MaterialExpressionFunctionOutput.MaterialExpression=True MaterialExpressionFunctionOutput.MaterialExpression=True
StaticMeshComponent.MaterialParameters=True
StaticMeshComponent.HLOD=True
StaticMeshComponent.Mobile=True
BP_Spawner_C.LOD=True
BP_Spawner_C.Cooking=True
MaterialExpressionConstant3Vector.MaterialExpressionConstant3Vector=True
MaterialExpressionConstant3Vector.MaterialExpression=True
PhysicalMaterial.PhysicalMaterial=True
PhysicalMaterial.Advanced=True
PhysicalMaterial.Destruction=True
PhysicalMaterial.PhysicalProperties=True
ProjectileMovementComponent.Variable=True
ProjectileMovementComponent.Sockets=True
ProjectileMovementComponent.Projectile=True
ProjectileMovementComponent.ProjectileBounces=True
ProjectileMovementComponent.ProjectileSimulation=True
ProjectileMovementComponent.ComponentTick=True
ProjectileMovementComponent.Homing=True
ProjectileMovementComponent.ProjectileInterpolation=True
ProjectileMovementComponent.Velocity=True
ProjectileMovementComponent.PlanarMovement=True
ProjectileMovementComponent.MovementComponent=True
ProjectileMovementComponent.Tags=True
ProjectileMovementComponent.ComponentReplication=True
ProjectileMovementComponent.Activation=True
ProjectileMovementComponent.Cooking=True
ProjectileMovementComponent.Events=True
SkeletalMeshComponent.Variable=True
SkeletalMeshComponent.TransformCommon=True
SkeletalMeshComponent.Sockets=True
SkeletalMeshComponent.Animation=True
SkeletalMeshComponent.Mesh=True
SkeletalMeshComponent.Materials=True
SkeletalMeshComponent.ComponentTick=True
SkeletalMeshComponent.Clothing=True
SkeletalMeshComponent.MasterPoseComponent=True
SkeletalMeshComponent.Physics=True
SkeletalMeshComponent.ClothingSimulation=True
SkeletalMeshComponent.Collision=True
SkeletalMeshComponent.Lighting=True
SkeletalMeshComponent.Rendering=True
SkeletalMeshComponent.SkinWeights=True
SkeletalMeshComponent.Navigation=True
SkeletalMeshComponent.VirtualTexture=True
SkeletalMeshComponent.Tags=True
SkeletalMeshComponent.ComponentReplication=True
SkeletalMeshComponent.Activation=True
SkeletalMeshComponent.Cooking=True
SkeletalMeshComponent.Events=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.PostProcess=True
CameraComponent.ComponentTick=True
CameraComponent.Lens=True
CameraComponent.Color Grading=True
CameraComponent.Rendering Features=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
CapsuleComponent.Variable=True
CapsuleComponent.Sockets=True
CapsuleComponent.ComponentTick=True
CapsuleComponent.ComponentReplication=True
CapsuleComponent.Events=True
MaterialExpressionWorldPosition.UMaterialExpressionWorldPosition=True
MaterialExpressionWorldPosition.MaterialExpression=True
BP_Checkpoint_C.Default=True
SphereComponent.Variable=True
SphereComponent.TransformCommon=True
SphereComponent.Sockets=True
SphereComponent.Shape=True
SphereComponent.Navigation=True
SphereComponent.ComponentTick=True
SphereComponent.Rendering=True
SphereComponent.Physics=True
SphereComponent.Collision=True
SphereComponent.Tags=True
SphereComponent.ComponentReplication=True
SphereComponent.Cooking=True
SphereComponent.Events=True
CharacterMovementComponent.Variable=True
CharacterMovementComponent.Sockets=True
CharacterMovementComponent.Character Movement (General Settings)=True
CharacterMovementComponent.Character Movement: Walking=True
CharacterMovementComponent.Character Movement: Jumping / Falling=True
CharacterMovementComponent.ComponentTick=True
CharacterMovementComponent.Character Movement (Networking)=True
CharacterMovementComponent.Character Movement: Swimming=True
CharacterMovementComponent.Character Movement: Flying=True
CharacterMovementComponent.Character Movement: Custom Movement=True
CharacterMovementComponent.Character Movement (Rotation Settings)=True
CharacterMovementComponent.Character Movement: Physics Interaction=True
CharacterMovementComponent.Character Movement=True
CharacterMovementComponent.Character Movement: Avoidance=True
CharacterMovementComponent.RootMotion=True
CharacterMovementComponent.Character Movement: NavMesh Movement=True
CharacterMovementComponent.NavMovement=True
CharacterMovementComponent.Velocity=True
CharacterMovementComponent.PlanarMovement=True
CharacterMovementComponent.MovementComponent=True
CharacterMovementComponent.Tags=True
CharacterMovementComponent.ComponentReplication=True
CharacterMovementComponent.Activation=True
CharacterMovementComponent.Cooking=True
CharacterMovementComponent.Events=True
ArrowComponent.Events=True
ArrowComponent.Cooking=True
ArrowComponent.ComponentReplication=True
ArrowComponent.Tags=True
ArrowComponent.Navigation=True
ArrowComponent.ComponentTick=True
ArrowComponent.Rendering=True
ArrowComponent.ArrowComponent=True
ArrowComponent.Sockets=True
ArrowComponent.TransformCommon=True
ArrowComponent.Variable=True
EdGraph.Graph=True
EdGraph.Inputs=True
EdGraph.Outputs=True
ThirdPerson_AnimBP_C.Default=True
ThirdPerson_AnimBP_C.RootMotion=True
ThirdPerson_AnimBP_C.Notifies=True
BlendSpace1D.InputInterpolation=True
BlendSpace1D.Axis Settings=True
BlendSpace1D.AdditiveSettings=True
BlendSpace1D.BlendSamples=True
BlendSpace1D.Animation=True
BlendSpace1D.SampleInterpolation=True
BlendSpace1D.AnimationNotifies=True
BlendSpace1D.MetaData=True
BlendSpace1D.Thumbnail=True
AnimationGraph.Inputs=True
AnimationGraph.GraphBlending=True
AnimGraphNode_StateMachine.GraphNodeDetail=True
AnimGraphNode_StateMachine.Settings=True
[PluginBrowser] [PluginBrowser]
InstalledPlugins=XRVisualization InstalledPlugins=XRVisualization
@ -1811,6 +1976,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions] [/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False bHideUnrelatedNodes=False
bUseUnsortedMenus=False bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI] [FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True bOverrideFullName=True
@ -1923,29 +2089,29 @@ bForceFrontXAxis=False
bConvertSceneUnit=False bConvertSceneUnit=False
[MessageLog] [MessageLog]
LastLogListing=FBXImport LastLogListing=PIE
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/Map MRUItem0=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem1=/Game/Textures/Treppe/Treppe_Roughness MRUItem1=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem2=/Game/Textures/Treppe/Treppe_Mixed_AO MRUItem2=/Game/Blueprints/BP_GameInstance
MRUItem3=/Game/Materials/Treppe MRUItem3=/Game/Blueprints/BPI_JumpAndRun
MRUItem4=/Game/Textures/Säule_destroyed/Material_Roughness MRUItem4=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem5=/Game/Textures/Säule_destroyed/Material_Mixed_AO MRUItem5=/Game/Blueprints/BP_CheckpointGame
MRUItem6=/Game/Materials/Säule_destroyed MRUItem6=/Game/Blueprints/BP_Checkpoint
MRUItem7=/Game/Textures/Säule/Material_Roughness MRUItem7=/Game/Materials/KugelMat
MRUItem8=/Game/Textures/Säule/Material_Mixed_AO MRUItem8=/Game/Blueprints/BP_Deathbox
MRUItem9=/Game/Materials/Säule MRUItem9=/Game/Blueprints/CharacterPhysics
MRUItem10=/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals MRUItem10=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem11=/Game/Materials/gen MRUItem11=/Engine/EngineMaterials/PhysMat_Metal
MRUItem12=/Game/Materials/gen2 MRUItem12=/Game/Blueprints/BP_Projectile
MRUItem13=/Game/Blueprints/BP_GameInstance MRUItem13=/Game/Blueprints/BP_Spawner
MRUItem14=/Game/Blueprints/BP_Projectile MRUItem14=/Game/Assets/FallenKugel
MRUItem15=/Game/Blueprints/BP_Spawner MRUItem15=/Game/Materials/Island
MRUItem16=/Game/Emmy_Testing MRUItem16=/Game/Map
MRUItem17=/Game/Assets/FallenKugel MRUItem17=/Game/Textures/Treppe/Treppe_Roughness
MRUItem18=/Game/Assets/door_Cube MRUItem18=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter MRUItem19=/Game/Materials/Treppe
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 /Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -1966,7 +2132,7 @@ MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
/Game/Blueprints/Elevator.Elevator=0 /Game/Blueprints/Elevator.Elevator=0
/Game/Blueprints/BP_Spawner.BP_Spawner=1 /Game/Blueprints/BP_Spawner.BP_Spawner=1
/Game/Blueprints/BP_Spawner.BP_Spawner=0 /Game/Blueprints/BP_Spawner.BP_Spawner=0
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1 /Game/Blueprints/BP_Deathbox.BP_Deathbox=0
/Game/Materials/Säule.Säule=1 /Game/Materials/Säule.Säule=1
/Game/Materials/Säule_destroyed.Säule_destroyed=1 /Game/Materials/Säule_destroyed.Säule_destroyed=1
/Game/Materials/gen.gen=1 /Game/Materials/gen.gen=1
@ -1991,6 +2157,16 @@ None=======
/Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness=0 /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness=0
/Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness=0 /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness=0
/Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO=0 /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO=0
/Game/Materials/Island.Island=1
/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial=0
/Engine/EngineMaterials/PhysMat_Metal.PhysMat_Metal=0
/Game/Materials/KugelMat.KugelMat=0
/Game/Blueprints/CharacterPhysics.CharacterPhysics=1
/Game/Blueprints/BP_Checkpoint.BP_Checkpoint=0
/Game/Blueprints/BPI_JumpAndRun.BPI_JumpAndRun=0
/Game/Blueprints/BP_GameInstance.BP_GameInstance=1
/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
[MaterialEditor] [MaterialEditor]
PrimType=1 PrimType=1
@ -2072,7 +2248,7 @@ ShowUnusedLayers=True
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers, LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment, AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, CapsuleComponent=
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2151,11 +2327,19 @@ TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Binding
TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
SceneComponent= SceneComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
ProjectileMovementComponent=
PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
[DetailPropertyExpansion] [DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" " MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
@ -2172,6 +2356,21 @@ GeomModifier_Edit="\"Object.Settings\" "
GeomModifier="\"Object.Settings\" " GeomModifier="\"Object.Settings\" "
None======= None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" " InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent=
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent=
StaticMesh="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
DataAsset="\"Object.SkeletalMeshes\" "
[/Script/UnrealEd.EditorLoadingSavingSettings] [/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False bSCCUseGlobalSettings=False
@ -2250,3 +2449,42 @@ OnlyBuildSelected=False
OnlyBuildSelectedLevels=False OnlyBuildSelectedLevels=False
OnlyBuildVisibility=False OnlyBuildVisibility=False
[/Script/UnrealEd.PersonaOptions]
bAutoAlignFloorToMesh=True
bMuteAudio=False
bUseAudioAttenuation=True
DefaultLocalAxesSelection=2
DefaultBoneDrawSelection=1
SectionTimingNodeColor=(R=0.390000,G=0.390000,B=1.000000,A=0.750000)
NotifyTimingNodeColor=(R=0.800000,G=0.100000,B=0.100000,A=1.000000)
BranchingPointTimingNodeColor=(R=0.500000,G=1.000000,B=1.000000,A=1.000000)
bUseInlineSocketEditor=False
bFlattenSkeletonHierarchyWhenFiltering=False
bHideParentsWhenFiltering=False
bAllowPreviewMeshCollectionsToSelectFromDifferentSkeletons=True
bAllowPreviewMeshCollectionsToUseCustomAnimBP=False
bAllowMeshSectionSelection=False
NumFolderFiltersInAssetBrowser=2
AssetEditorOptions=(Context="SkeletonEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="SkeletalMeshEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="AnimationBlueprintEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
AssetEditorOptions=(Context="PhysicsAssetEditor",ViewportConfigs[0]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[1]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[2]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""),ViewportConfigs[3]=(ViewModeIndex=VMI_Lit,ViewFOV=53.430000,CameraSpeedSetting=4,CameraSpeedScalar=1.000000,CameraFollowMode=None,CameraFollowBoneName=""))
CurveEditorSnapInterval=0.010000
TimelineScrubSnapValue=1000
TimelineDisplayFormat=Frames
bTimelineDisplayPercentage=True
bTimelineDisplayFormatSecondary=True
bTimelineDisplayCurveKeys=False
TimelineEnabledSnaps=CompositeSegment
TimelineEnabledSnaps=MontageSection
[/Script/UnrealEd.AnimationBlueprintEditorOptions]
bHideUnrelatedNodes=False
[/Script/PinnedCommandList.PinnedCommandListSettings]
Contexts=(Name="AnimationBlueprintEditor",Commands=)
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationEditor",Commands=)
Contexts=(Name="AnimationEditor.Viewport0",Commands=)

View File

@ -58,3 +58,11 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine] [/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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