Map Update 16

This commit is contained in:
Angeline Staiger 2024-07-05 22:57:14 +02:00
parent f01ba8fad9
commit ff0ba52811
23 changed files with 7175 additions and 7857 deletions

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -131,6 +131,7 @@ LastLevel=/Game/Map
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=True CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/gen3.gen3
OpenAssetsAtExit=/Game/Materials/Treppe.Treppe OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
@ -142,7 +143,7 @@ OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
ScreenPosition=X=58.400 Y=0.000 ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.000 Y=38.400 ScreenPosition=X=56.000 Y=38.400
WindowSize=X=1310.400 Y=750.400 WindowSize=X=1310.400 Y=750.400
WindowSize=X=1337.600 Y=777.600 WindowSize=X=1339.200 Y=779.200
None======= None=======
InitiallyMaximized=True InitiallyMaximized=True
@ -171,7 +172,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Assets ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.PluginFilters= ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths= FavoritePaths=
@ -1128,26 +1129,26 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test MRUItem2=/Game/Test
[PlacementMode] [PlacementMode]
RecentlyPlaced=/Game/Materials/gen3.gen3;
RecentlyPlaced=/Game/Assets/Vase4.Vase4;
RecentlyPlaced=/Game/Assets/Vase1.Vase1; RecentlyPlaced=/Game/Assets/Vase1.Vase1;
RecentlyPlaced=/Game/Assets/Vase5.Vase5;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Vase2.Vase2;
RecentlyPlaced=/Game/Assets/Vase6.Vase6;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Game/Assets/Vase3.Vase3;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/wand_destroyed2.wand_destroyed2;
RecentlyPlaced=/Game/Assets/Schutt.Schutt; RecentlyPlaced=/Game/Assets/Schutt.Schutt;
RecentlyPlaced=/Game/Assets/VaseInside_MatMain.VaseInside_MatMain;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform; RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
RecentlyPlaced=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato; RecentlyPlaced=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato;
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_; RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
RecentlyPlaced=/Game/Assets/Trap.Trap;
RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
RecentlyPlaced=/Game/Fang/Fang.Fang;
RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
None======= None=======
None======= None=======
@ -2140,6 +2141,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions] [/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False bHideUnrelatedNodes=False
bUseUnsortedMenus=False bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI] [FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True bOverrideFullName=True
@ -2255,26 +2257,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport LastLogListing=FBXImport
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/Materials/Wandgemälde MRUItem0=/Game/Assets/VaseInside_MatMain
MRUItem1=/Game/Textures/WandgemäldeNew MRUItem1=/Game/Assets/Vase_MatMain
MRUItem2=/Game/Shader+Effekte/Flamethrower MRUItem2=/Game/Materials/Wandgemälde
MRUItem3=/Game/BlueprintTheo/BP_movingPlato MRUItem3=/Game/Shader+Effekte/Flamethrower
MRUItem4=/Game/BlueprintTheo/BP_MovingPlatform MRUItem4=/Game/Assets/saeule_destroyed
MRUItem5=/Game/Assets/saeule_destroyed MRUItem5=/Game/BlueprintTheo/BP_movingPlato
MRUItem6=/Game/Assets/treppe_Cube_002 MRUItem6=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem7=/Game/Assets/treppe_Cube_001 MRUItem7=/Game/Materials/Treppe
MRUItem8=/Game/Assets/treppe_Cube MRUItem8=/Game/Materials/gen3
MRUItem9=/Game/Textures/Treppe/Treppe_Roughness MRUItem9=/Game/Textures/WandgemäldeNew
MRUItem10=/Game/Textures/Treppe/Treppe_Mixed_AO MRUItem10=/Game/Assets/treppe_Cube_002
MRUItem11=/Game/Materials/Treppe MRUItem11=/Game/Assets/treppe_Cube_001
MRUItem12=/Game/Sounds/steps/steps/Fang_Steps MRUItem12=/Game/Assets/treppe_Cube
MRUItem13=/Game/Sounds/level_sound/Hintergrund-Musik MRUItem13=/Game/Textures/Treppe/Treppe_Roughness
MRUItem14=/Game/Sounds/level_sound/Wüsten-Theme MRUItem14=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem15=/Engine/VREditor/Sounds/UI/Camera_Shutter MRUItem15=/Game/Sounds/steps/steps/Fang_Steps
MRUItem16=/Game/Blueprints/BP_Lever MRUItem16=/Game/Sounds/level_sound/Hintergrund-Musik
MRUItem17=/Game/Sounds/level_sound/level_sound/door__new MRUItem17=/Game/Sounds/level_sound/Wüsten-Theme
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter MRUItem18=/Engine/VREditor/Sounds/UI/Camera_Shutter
MRUItem19=/Game/Fang/Fang_AnimBP MRUItem19=/Game/Blueprints/BP_Lever
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 /Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2366,6 +2368,8 @@ None=======
/Game/Sounds/level_sound/Wüsten-Theme.Wüsten-Theme=0 /Game/Sounds/level_sound/Wüsten-Theme.Wüsten-Theme=0
/Game/Map.Map:PersistentLevel.Map=0 /Game/Map.Map:PersistentLevel.Map=0
/Engine/VREditor/Sounds/UI/Camera_Shutter.Camera_Shutter=0 /Engine/VREditor/Sounds/UI/Camera_Shutter.Camera_Shutter=0
/Game/Assets/VaseInside_MatMain.VaseInside_MatMain=0
/Game/Assets/Vase_MatMain.Vase_MatMain=0
[MaterialEditor] [MaterialEditor]
PrimType=1 PrimType=1
@ -2716,7 +2720,7 @@ CompileEventDisplayThresholdMs=5
NodeTemplateCacheCapMB=20.000000 NodeTemplateCacheCapMB=20.000000
[SelectionDetails] [SelectionDetails]
PreserveScaleRatio=False PreserveScaleRatio=True
DecalSize_PreserveScaleRatio=False DecalSize_PreserveScaleRatio=False
[FoliageEdit] [FoliageEdit]

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