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39
Lotto_Wpf/Lotto_Wpf/LottoProject.cs
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39
Lotto_Wpf/Lotto_Wpf/LottoProject.cs
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@@ -0,0 +1,39 @@
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using System;
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using System.Linq;
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namespace LottoProject
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{
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public class Lotto
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{
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public int[] GezogeneZahlen { get; private set; } = new int[6];
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public int TrefferAnzahl { get; private set; } = 0;
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public Lotto(int[] userZahlen)
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{
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Ziehen();
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TrefferAnzahl = Treffer(userZahlen, GezogeneZahlen);
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}
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private void Ziehen()
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{
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Random rnd = new();
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for (int i = 0; i < GezogeneZahlen.Length; i++)
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{
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int zahl;
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do
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{
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zahl = rnd.Next(1, 50);
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}
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while (GezogeneZahlen.Contains(zahl));
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GezogeneZahlen[i] = zahl;
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}
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}
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public int Treffer(int[] user, int[] gezogen)
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{
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return user.Count(gezogen.Contains);
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}
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}
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}
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@@ -1,131 +1,25 @@
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<Window x:Class="LottoApp.MainWindow"
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<Window x:Class="LottoNumberBoard.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="Lotto App" Height="600" Width="800"
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Title="Lotto Number Board" Height="600" Width="400">
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Background="#1e1e1e"
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<ScrollViewer VerticalScrollBarVisibility="Auto">
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WindowStartupLocation="CenterScreen"
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<DockPanel Margin="10">
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Loaded="Window_Loaded">
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<Grid>
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<StackPanel DockPanel.Dock="Bottom" Margin="0,10,0,0">
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<Grid.ColumnDefinitions>
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<TextBlock Text="Selected Numbers:" FontWeight="Bold" FontSize="16" />
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<ColumnDefinition Width="80"/>
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<TextBlock x:Name="ResultTextBlock" FontSize="14" Foreground="DarkBlue" TextWrapping="Wrap"/>
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<ColumnDefinition Width="*"/>
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<TextBlock Text="Startgeld (€):" FontWeight="Bold" Margin="0,10,0,0"/>
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</Grid.ColumnDefinitions>
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<TextBox x:Name="StartgeldTextBox" Text="2000" Width="100" Margin="0,0,0,10"/>
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<Button Content="Ziehen" Margin="0,10,0,0" Click="DrawButton_Click" Height="30"/>
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<Button Content="Simulation starten" Margin="0,10,0,0" Click="SimulationButton_Click" Height="30"/>
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<StackPanel Grid.Column="0" Background="#111" Orientation="Vertical">
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<TextBlock Text="LOTTO" FontSize="16" FontWeight="Bold"
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Foreground="White" Margin="0,20,0,20"
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HorizontalAlignment="Center"/>
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<Button Content="Home" FontSize="12" Margin="10" Background="Transparent" Foreground="White"/>
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<Button Content="Spiel" FontSize="12" Margin="10" Background="Transparent" Foreground="White"/>
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<Button Content="Geschichte" FontSize="12" Margin="10" Background="Transparent" Foreground="White"/>
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</StackPanel>
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</StackPanel>
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<!-- Main -->
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<ScrollViewer DockPanel.Dock="Top">
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<StackPanel Grid.Column="1" Margin="20">
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<UniformGrid x:Name="NumberGrid" Columns="7" Rows="7" Margin="0,0,0,10"/>
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<TextBlock Text="Lotto " FontSize="28" FontWeight="Bold" Foreground="White" Margin="0,0,0,20"/>
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</ScrollViewer>
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<UniformGrid x:Name="NumberGrid" Rows="7" Columns="7" Margin="0,0,0,20"/>
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<TextBlock x:Name="SelectedNumbersText" Foreground="White" FontSize="16" Margin="0,0,0,10"/>
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Left" Margin="0,10,0,0">
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</DockPanel>
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<Button Content="Wahlen" Width="100" Margin="0,0,10,0" Click="QuickPick_Click"/>
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</ScrollViewer>
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<Button Content="Loschen" Width="75" Margin="0,0,10,0" Click="Clear_Click"/>
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</StackPanel>
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</StackPanel>
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<x:Code>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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List<int> selectedNumbers = new List<int>();
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void Window_Loaded(object sender, RoutedEventArgs e)
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{
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for (int i = 1; i <= 49; i++)
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{
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Button btn = new Button
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{
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Content = i.ToString(),
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Margin = new Thickness(5),
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Background = Brushes.LightGray,
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Foreground = Brushes.Black,
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Tag = i
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};
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btn.Click += NumberButton_Click;
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NumberGrid.Children.Add(btn);
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}
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}
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void NumberButton_Click(object sender, RoutedEventArgs e)
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{
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Button btn = sender as Button;
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int number = (int)btn.Tag;
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if (selectedNumbers.Contains(number))
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{
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selectedNumbers.Remove(number);
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btn.Background = Brushes.LightGray;
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}
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else if (selectedNumbers.Count < 6)
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{
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selectedNumbers.Add(number);
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btn.Background = Brushes.Orange;
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}
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SelectedNumbersText.Text = string.Join(", ", selectedNumbers.OrderBy(n => n));
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}
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void QuickPick_Click(object sender, RoutedEventArgs e)
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{
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Random rand = new Random();
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selectedNumbers.Clear();
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var buttons = NumberGrid.Children.OfType<Button>().ToList();
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foreach (Button btn in buttons)
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btn.Background = Brushes.LightGray;
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while (selectedNumbers.Count < 6)
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{
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int n = rand.Next(1, 50);
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if (!selectedNumbers.Contains(n))
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selectedNumbers.Add(n);
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}
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foreach (Button btn in buttons)
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{
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if (selectedNumbers.Contains((int)btn.Tag))
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btn.Background = Brushes.Orange;
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}
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SelectedNumbersText.Text = string.Join(", ", selectedNumbers.OrderBy(n => n));
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}
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void Clear_Click(object sender, RoutedEventArgs e)
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{
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selectedNumbers.Clear();
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foreach (Button btn in NumberGrid.Children.OfType<Button>())
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btn.Background = Brushes.LightGray;
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SelectedNumbersText.Text = "";
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}
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void Submit_Click(object sender, RoutedEventArgs e)
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{
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if (selectedNumbers.Count != 6)
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{
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MessageBox.Show("Please select exactly 6 numbers.");
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return;
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}
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MessageBox.Show("Numbers submitted: " + string.Join(", ", selectedNumbers.OrderBy(n => n)));
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}
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]]>
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</x:Code>
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</Grid>
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</Window>
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</Window>
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@@ -1,24 +1,149 @@
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using System.Text;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using LottoProject;
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using System.Windows.Navigation;
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using System.Diagnostics;
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using System.Windows.Shapes;
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using System.Threading.Tasks;
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namespace Lotto_Wpf
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namespace LottoNumberBoard
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{
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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public partial class MainWindow : Window
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{
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{
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private HashSet<int> selectedNumbers = new();
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public MainWindow()
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public MainWindow()
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{
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{
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InitializeComponent();
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InitializeComponent();
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GenerateNumberButtons();
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}
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private void GenerateNumberButtons()
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{
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for (int i = 1; i <= 49; i++)
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{
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Button btn = new Button
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{
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Content = i.ToString(),
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Tag = i,
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Margin = new Thickness(5)
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};
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btn.Click += NumberButton_Click;
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NumberGrid.Children.Add(btn);
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}
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}
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private void NumberButton_Click(object sender, RoutedEventArgs e)
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{
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if (sender is Button btn && int.TryParse(btn.Content.ToString(), out int number))
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{
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if (selectedNumbers.Contains(number))
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{
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selectedNumbers.Remove(number);
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btn.ClearValue(Button.BackgroundProperty);
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}
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else
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{
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if (selectedNumbers.Count >= 6)
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{
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MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
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return;
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}
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selectedNumbers.Add(number);
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btn.Background = Brushes.LightGreen;
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}
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UpdateResultDisplay();
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}
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}
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private void UpdateResultDisplay()
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{
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var sorted = selectedNumbers.OrderBy(n => n);
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ResultTextBlock.Text = "Ausgewählt: " + string.Join(", ", sorted);
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}
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private void DrawButton_Click(object sender, RoutedEventArgs e)
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{
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if (selectedNumbers.Count != 6)
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{
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MessageBox.Show("Bitte wähle genau 6 Zahlen!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
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return;
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}
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int[] userZahlen = selectedNumbers.ToArray();
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Lotto lotto = new Lotto(userZahlen);
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string gezogene = string.Join(", ", lotto.GezogeneZahlen.OrderBy(n => n));
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string getroffene = string.Join(", ", userZahlen.Intersect(lotto.GezogeneZahlen).OrderBy(n => n));
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int anzahlTreffer = lotto.TrefferAnzahl;
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ResultTextBlock.Text += $"\nGezogene Zahlen: {gezogene}";
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ResultTextBlock.Text += $"\nTreffer: {anzahlTreffer} ({getroffene})\n";
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}
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private async void SimulationButton_Click(object sender, RoutedEventArgs e)
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{
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if (selectedNumbers.Count != 6)
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{
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MessageBox.Show("Bitte wähle genau 6 Zahlen für die Simulation!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
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return;
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}
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int[] meineZahlen = selectedNumbers.ToArray();
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int[] trefferVerteilung = new int[7];
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int meinGeld;
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if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
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{
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MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
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return;
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}
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int versuche = 1000;
|
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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await Task.Run(() =>
|
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{
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Random rnd = new();
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for (int i = 0; i < versuche; i++)
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{
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HashSet<int> zufallsZahlen = new();
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while (zufallsZahlen.Count < 6)
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zufallsZahlen.Add(rnd.Next(1, 50));
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Lotto lotto = new Lotto(zufallsZahlen.ToArray());
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int treffer = lotto.Treffer(meineZahlen, lotto.GezogeneZahlen);
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trefferVerteilung[treffer]++;
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meinGeld -= 5;
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switch (treffer)
|
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{
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case 3: meinGeld += 20; break;
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case 4: meinGeld += 400; break;
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case 5: meinGeld += 20000; break;
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case 6: meinGeld += 100000000; break;
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}
|
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}
|
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});
|
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|
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stopwatch.Stop();
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|
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StringBuilder sb = new();
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sb.AppendLine("\nSimulation abgeschlossen:");
|
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for (int i = 0; i < trefferVerteilung.Length; i++)
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{
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sb.AppendLine($"{i} Treffer: {trefferVerteilung[i]}x");
|
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}
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sb.AppendLine($"\nDauer: {stopwatch.Elapsed.TotalSeconds:F2} Sekunden");
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sb.AppendLine($"Kontostand: {meinGeld} €");
|
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|
||||||
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ResultTextBlock.Text += "\n" + sb.ToString();
|
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}
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}
|
||||||
}
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}
|
||||||
}
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}
|
||||||
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|
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123
ProblemProtokoll.txt
Normal file
123
ProblemProtokoll.txt
Normal file
@@ -0,0 +1,123 @@
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|
Protokoll2.0
|
||||||
|
|
||||||
|
1. Das erste Protokoll nicht wieder gefunden sehr wahrscheinlich nicht gespeichert
|
||||||
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2. Vs 2022 ist mit Git sehr unübersichtlich musste mit ihnen reden um das zu connacten
|
||||||
|
3. Eigenes .gitignore von github gemacht es gab kein preset
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||||||
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4. Pushen und sync ist nervig in vs2022 deshalb in vs code geöffnet
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||||||
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5. Wlan ist echt scheiße alles dauert lange (verzögert arbeit) dauert teilweise 10min
|
||||||
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6. Duy Ahn Problem (
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||||||
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7. Nach dem sync vom repo aus sicht von Nik (Ungültiges markup)
|
||||||
|
|
||||||
|
Man konnte die fehlermeldungen nicht kopieren sondern nur screenshot machen.
|
||||||
|
8. Es wurden och mal neu geclont dann waren es 6 probleme Duy hatt neu gemacht dann ging es
|
||||||
|
9. Bei Nik wurde geld doppelt abgezogen es musste eine line gelösht werden weil im switch case -5 im default ist.
|
||||||
|
10. Probleme von Duy Anh:
|
||||||
|
Probleme und Lösungen bei der Erstellung einer Lotto-App mit WPF
|
||||||
|
1. Problem: Wie sieht ein normales Lotto aus?
|
||||||
|
Lösung: auf internet suchen
|
||||||
|
________________________________________
|
||||||
|
2. Problem: Die Benutzeroberfläche (UI) auswählen
|
||||||
|
Lösung: Eine sehr einfache UI wählen – z. B. direkt Zahlen auswählen und spielen, ohne viele Menüs. Das vermeidet viele Fehlerquellen.
|
||||||
|
________________________________________
|
||||||
|
3. Problem: Beim Öffnen in Visual Studio 2022 ist alles weiß
|
||||||
|
Lösung: Einfach das Projekt mit Strg + shift + B (Build) kompilieren. Danach wird alles wieder korrekt angezeigt.
|
||||||
|
________________________________________
|
||||||
|
4. Problem: Button reagiert nicht beim Klicken
|
||||||
|
Lösung: Button so programmieren, dass er die Farbe ändert, wenn er gedrückt wird:
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
}
|
||||||
|
________________________________________
|
||||||
|
5. Problem: Eine Zahl kann mehrfach ausgewählt werden
|
||||||
|
Lösung: Prüfen, ob die Zahl schon ausgewählt ist – falls ja, wieder abwählen:
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
}
|
||||||
|
________________________________________
|
||||||
|
6. Problem: Man kann eine Zahl nicht abwählen
|
||||||
|
Lösung:
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
}
|
||||||
|
|
||||||
|
11. Probleme von Nik:
|
||||||
|
|
||||||
|
1. Problem: Ich musste schon wie der code von WFP auf, denn code von Programm passt.,
|
||||||
|
Lösung: Ich habe das WPF auf den Code sehr viel angepasst.
|
||||||
|
|
||||||
|
2.Problem: Es konnten zu viele Zahlen ausgewellt werden.
|
||||||
|
if (selectedNumbers.Contains(number))
|
||||||
|
{
|
||||||
|
|
||||||
|
selectedNumbers.Remove(number);
|
||||||
|
|
||||||
|
btn.ClearValue(Button.BackgroundProperty);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
anders
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
if (selectedNumbers.Count >= 6)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
|
||||||
|
|
||||||
|
zurückkehren;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
selectedNumbers.Add(number);
|
||||||
|
|
||||||
|
btn.Background = Brushes.LightGreen;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
3.Problem: Konnte erst nicht pushen.
|
||||||
|
|
||||||
|
Lösung: Habe dann Visual Studio Code genommen.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
4.Problem: Vergessen, dass man Geld selbst eingeben soll.
|
||||||
|
|
||||||
|
Lösung: int meinGeld;
|
||||||
|
|
||||||
|
if (!int.TryParse(StartgeldTextBox.Text, out meinGeld))
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
MessageBox.Show("Bitte gültigen Startgeldbetrag eingeben!", "Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||||
|
|
||||||
|
zurückkehren;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
12. Wenn man zu viel gespielt hatt wurden die Button abgeschnitten und nur die ergebnisse waren zu sehen. Mann konnte nicht weiter spielen.
|
||||||
|
|
||||||
|
Lösung: die lösung war das ich alles in xaml in <ScrollViewer VerticalScrollBarVisibility="Auto"> packen muste
|
BIN
Problem_Protokoll.docx
Normal file
BIN
Problem_Protokoll.docx
Normal file
Binary file not shown.
61
README.md
Normal file
61
README.md
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
# WPF Lotto Number Board
|
||||||
|
|
||||||
|
Ein einfaches, interaktives Lotto-Programm mit GUI – entwickelt mit WPF in C# von **Duy Anh**, **Nik Heise** und **Daniel**.
|
||||||
|
|
||||||
|
## Projektbeschreibung
|
||||||
|
|
||||||
|
Das Projekt „Lotto Number Board“ ist eine WPF-Anwendung, mit der man:
|
||||||
|
- 6 Lottozahlen auswählen kann (1–49)
|
||||||
|
- eine Ziehung simulieren kann
|
||||||
|
- eine umfangreiche Simulation mit Startkapital durchführen kann, um die Gewinnchancen und Rendite zu analysieren
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- Auswahl von 6 Zahlen über ein grafisches Button-Grid
|
||||||
|
- Simulation von 1000 Ziehungen zur Auswertung der Gewinnverteilung
|
||||||
|
- Startgeld-Verwaltung mit Ausgaben (5 €/Spiel) und Gewinnen
|
||||||
|
- Statistiken über Trefferverteilung und End-Kontostand
|
||||||
|
- Benutzerfreundliche Oberfläche mit automatischem Scrollbereich
|
||||||
|
|
||||||
|
## Technologien
|
||||||
|
|
||||||
|
- **WPF (Windows Presentation Foundation)**
|
||||||
|
- **C#**
|
||||||
|
- **.NET**
|
||||||
|
- Multithreading mit `Task.Run`
|
||||||
|
- UI-Elemente wie `UniformGrid`, `ScrollViewer`, `TextBlock`, `TextBox`, `Button`
|
||||||
|
|
||||||
|
## Verwendung
|
||||||
|
|
||||||
|
1. Projekt in Visual Studio öffnen.
|
||||||
|
2. Startgeld in das Textfeld eingeben (z. B. `2000`).
|
||||||
|
3. 6 Zahlen durch Klick auf Buttons auswählen.
|
||||||
|
4. Auf **"Ziehen"** klicken für eine einfache Ziehung.
|
||||||
|
5. Auf **"Simulation starten"** klicken, um 1000 Spiele mit Gewinn-/Verlustauswertung zu simulieren.
|
||||||
|
|
||||||
|
## Beispielausgabe
|
||||||
|
Ausgewählt: 3, 14, 22, 27, 35, 44
|
||||||
|
Gezogene Zahlen: 5, 14, 18, 22, 27, 33
|
||||||
|
Treffer: 3 (14, 22, 27)
|
||||||
|
|
||||||
|
Simulation abgeschlossen:
|
||||||
|
0 Treffer: 529x
|
||||||
|
1 Treffer: 303x
|
||||||
|
2 Treffer: 121x
|
||||||
|
3 Treffer: 37x
|
||||||
|
4 Treffer: 10x
|
||||||
|
5 Treffer: 0x
|
||||||
|
6 Treffer: 0x
|
||||||
|
|
||||||
|
Dauer: 1.45 Sekunden
|
||||||
|
Kontostand: 1320 €
|
||||||
|
|
||||||
|
## Autoren
|
||||||
|
|
||||||
|
- **Daniel**
|
||||||
|
- **Duy Anh**
|
||||||
|
- **Nik**
|
||||||
|
|
||||||
|
## Lizenz
|
||||||
|
|
||||||
|
Dies ist ein Lernprojekt im Rahmen unserer Ausbildung. Nutzung auf eigene Gefahr
|
Reference in New Issue
Block a user