last commit implemented js file
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MainPage/.DS_Store
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MainPage/.DS_Store
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@@ -161,7 +161,6 @@
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user-select:none;
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}
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/* 7-seg digit container */
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.digit{
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position:relative;
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width: 110px;
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@@ -173,7 +172,6 @@
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flex:0 0 auto;
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}
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/* Match segments */
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.seg{
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position:absolute;
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width: var(--matchL);
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@@ -186,7 +184,6 @@
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.seg:hover{ filter: brightness(1.1); }
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.seg:active{ transform: translateY(1px); }
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/* removed (invisible/white) */
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.seg.removed{
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background: rgba(255,255,255,0) !important;
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box-shadow:none;
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@@ -194,20 +191,13 @@
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pointer-events:none;
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}
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/* segment positions */
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/* a (top) */
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.seg.a{ top: 16px; left: 21px; }
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/* b (top-right) */
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.seg.b{ top: 32px; left: 73px; width: var(--matchW); height: var(--matchL); }
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/* c (bottom-right) */
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.seg.c{ top: 92px; left: 73px; width: var(--matchW); height: var(--matchL); }
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/* d (bottom) */
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.seg.d{ top: 146px; left: 21px; }
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/* e (bottom-left) */
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.seg.e{ top: 92px; left: 23px; width: var(--matchW); height: var(--matchL); }
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/* f (top-left) */
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.seg.f{ top: 32px; left: 23px; width: var(--matchW); height: var(--matchL); }
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/* g (middle) */
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.seg.g{ top: 81px; left: 21px; }
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.side{
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@@ -14,7 +14,7 @@
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<div class="title">
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<h1>Allumettes Equation Infinite Levels</h1>
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<div class="sub">Klicke auf die Streichhölzer, um sie zu entfernen (sie werden weiß bzw. unsichtbar).
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Mache die Gleichung wahr, indem du genau die vorgegebene Anzahl entfernst.</div>
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Mache die Gleichung wahr, indem du genau die vorgegebene Anzahl entfernst.</div>
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</div>
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<div class="controls">
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<button id="btnReset">Reset level</button>
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@@ -39,7 +39,7 @@ Mache die Gleichung wahr, indem du genau die vorgegebene Anzahl entfernst.</div>
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<div class="footerNote">
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Goal: lösch <b id="goalN">N</b> sodass die Gleichung <b>WAHR</b> wird.
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Es ist nur das Entfernen erlaubt (kein Hinzufügen). Die Ziffern bestehen aus 7 Segmenten.
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Es ist nur das Entfernen erlaubt (kein Hinzufügen). Die Ziffern bestehen aus 7 Segmenten.
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Der Generator garantiert, dass jedes Level lösbar ist (unendlich viele Level).
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</div>
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</div>
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@@ -12,16 +12,16 @@ function maskFromSegments(list){
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const DIGIT_MASK = [
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maskFromSegments(["a","b","c","d","e","f"]), // 0
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maskFromSegments(["b","c"]), // 1
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maskFromSegments(["a","b","d","e","g"]), // 2
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maskFromSegments(["a","b","c","d","g"]), // 3
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maskFromSegments(["b","c","f","g"]), // 4
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maskFromSegments(["a","c","d","f","g"]), // 5
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maskFromSegments(["a","c","d","e","f","g"]), // 6
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maskFromSegments(["a","b","c"]), // 7
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maskFromSegments(["a","b","c","d","e","f","g"]), // 8
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maskFromSegments(["a","b","c","d","f","g"]) // 9
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maskFromSegments(["a","b","c","d","e","f"]),
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maskFromSegments(["b","c"]),
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maskFromSegments(["a","b","d","e","g"]),
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maskFromSegments(["a","b","c","d","g"]),
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maskFromSegments(["b","c","f","g"]),
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maskFromSegments(["a","c","d","f","g"]),
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maskFromSegments(["a","c","d","e","f","g"]),
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maskFromSegments(["a","b","c"]),
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maskFromSegments(["a","b","c","d","e","f","g"]),
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maskFromSegments(["a","b","c","d","f","g"])
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];
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@@ -56,13 +56,12 @@ function pick(arr){ return arr[randInt(0, arr.length-1)]; }
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let level = 1;
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let targetRemove = 2;
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let current = null; // {A,B,C} shown digits
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let solution = null; // {A,B,C} target digits after removals
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let current = null;
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let solution = null;
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let removedSoFar = 0;
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// Each segment element knows which digit/segment it belongs to
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// We'll store: digitIndex (0..2 for A,B,C) and segName
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let removedSet = new Set(); // keys like "0-a" meaning digit0 seg a removed
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let removedSet = new Set();
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const elEq = document.getElementById("equation");
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const elRemovedGrid = document.getElementById("removedGrid");
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@@ -80,13 +79,12 @@ document.getElementById("btnNew").addEventListener("click", () => {
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generateLevel();
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});
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document.getElementById("btnReset").addEventListener("click", () => {
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// reset current level state but keep the same puzzle
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resetPlayState();
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renderEquation();
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updateTruthUI();
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});
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// Turn mask into a set of active segment names
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function segmentsFromMask(mask){
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const set = new Set();
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for(let i=0;i<7;i++){
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@@ -95,13 +93,11 @@ function segmentsFromMask(mask){
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return set;
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}
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// Compute displayed digit masks after removals
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function displayedMaskForDigit(digitValue, digitIndex){
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let mask = DIGIT_MASK[digitValue];
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for(const s of segNames){
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const key = digitIndex + "-" + s;
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if(removedSet.has(key)){
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// remove the segment if it exists
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mask &= ~(1 << SEG[s]);
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}
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}
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@@ -110,11 +106,11 @@ function displayedMaskForDigit(digitValue, digitIndex){
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function displayedDigitValue(digitValue, digitIndex){
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const mask = displayedMaskForDigit(digitValue, digitIndex);
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return MASK_TO_DIGIT.has(mask) ? MASK_TO_DIGIT.get(mask) : null; // null = invalid digit shape
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return MASK_TO_DIGIT.has(mask) ? MASK_TO_DIGIT.get(mask) : null;
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}
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function equationIsTrue(){
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// get displayed digits; if any invalid => false
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const a = displayedDigitValue(current.A, 0);
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const b = displayedDigitValue(current.B, 1);
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const c = displayedDigitValue(current.C, 2);
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@@ -128,7 +124,7 @@ function updateTruthUI(){
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elTruthText.textContent = ok ? "Equation is TRUE" : "Equation is FALSE";
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}
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// Reset removals and removed pile
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function resetPlayState(){
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removedSet.clear();
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removedSoFar = 0;
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@@ -141,7 +137,6 @@ function syncRemovedCounts(){
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elPileCount.textContent = String(removedSoFar);
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}
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// Render a digit as a 7-seg container with clickable match segments
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function renderDigit(digitValue, digitIndex, color){
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const digit = document.createElement("div");
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digit.className = "digit";
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@@ -150,7 +145,7 @@ function renderDigit(digitValue, digitIndex, color){
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const baseSegs = segmentsFromMask(baseMask);
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for(const s of segNames){
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if(!baseSegs.has(s)) continue; // no stick here in the original digit
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if(!baseSegs.has(s)) continue;
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const seg = document.createElement("div");
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seg.className = "seg " + s;
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@@ -161,16 +156,15 @@ function renderDigit(digitValue, digitIndex, color){
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seg.addEventListener("click", () => {
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if(removedSet.has(key)) return;
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// If player already removed target count, block further removes
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if(removedSoFar >= targetRemove) return;
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removedSet.add(key);
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removedSoFar++;
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// visually remove from equation (turn white/invisible)
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seg.classList.add("removed");
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// add to removed pile as a small colored bar
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const clone = document.createElement("div");
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clone.className = "removedSeg";
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clone.style.background = color;
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@@ -179,12 +173,11 @@ function renderDigit(digitValue, digitIndex, color){
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syncRemovedCounts();
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updateTruthUI();
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// win condition
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if(removedSoFar === targetRemove){
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if(equationIsTrue()){
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elHint.innerHTML = "✅ <b>Solved!</b> You removed exactly the target and made the equation true. Click <b>New level</b>.";
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elHint.innerHTML = "<b>Solved!</b> You removed exactly the target and made the equation true. Click <b>New level</b>.";
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} else {
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elHint.innerHTML = "❌ <b>Not solved.</b> You used all removals but the equation isn’t true. Click <b>Reset level</b> to try again.";
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elHint.innerHTML = " <b>Not solved.</b> You used all removals but the equation isn’t true. Click <b>Reset level</b> to try again.";
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}
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}
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});
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@@ -197,7 +190,6 @@ function renderDigit(digitValue, digitIndex, color){
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function renderEquation(){
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elEq.innerHTML = "";
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// color palette (A,B,C different)
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const colors = [
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"linear-gradient(180deg,#ff6b6b,#d64545)",
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"linear-gradient(180deg,#6bcBff,#3a7bd5)",
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@@ -233,78 +225,57 @@ function renderEquation(){
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updateTruthUI();
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}
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// -------- Infinite level generation algorithm --------
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//
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// We generate a "solution equation" (A_s + B_s = C_s) valid in 0..9.
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// Then we create the "shown equation" by turning each solution digit into a SUPERSET digit
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// (i.e., add extra segments) so that the player can remove sticks to get back to the solution.
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// We also ensure the shown equation is NOT already true.
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// We finally choose a removal target N = total segments added across the 3 digits (or some bounded version).
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//
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// This guarantees solvable by removals only, for infinite levels.
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// -----------------------------------------------------
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function generateLevel(){
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resetPlayState();
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// Level difficulty curve: increase target removals slowly, but never explode.
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// You can tweak this. Keeps it playable while still "infinite".
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targetRemove = Math.min(2 + Math.floor(Math.log2(level + 1)), 6);
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// Find a puzzle with exactly targetRemove removals needed to reach a true equation.
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// We'll attempt random constructions until we hit the required N.
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let tries = 0;
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while(true){
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tries++;
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if(tries > 5000){
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// fallback: relax target a bit if extremely unlucky
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targetRemove = Math.max(2, targetRemove - 1);
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tries = 0;
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}
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// 1) Pick a valid solution equation (A_s + B_s = C_s)
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const As = randInt(0, 9);
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const Bs = randInt(0, 9);
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const Cs = As + Bs;
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if(Cs < 0 || Cs > 9) continue;
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// 2) For each digit, choose a "shown digit" that can be reduced to solution digit by removing sticks.
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// i.e., shownMask is a superset of solutionMask.
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const Achoices = superDigits(As);
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const Bchoices = superDigits(Bs);
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const Cchoices = superDigits(Cs);
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// pick a random superset (could be itself)
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const Ashow = pick(Achoices);
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const Bshow = pick(Bchoices);
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const Cshow = pick(Cchoices);
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// Count how many removals required to go from shown -> solution (sum removed bits)
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const need =
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popcount(DIGIT_MASK[Ashow] ^ DIGIT_MASK[As]) +
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popcount(DIGIT_MASK[Bshow] ^ DIGIT_MASK[Bs]) +
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popcount(DIGIT_MASK[Cshow] ^ DIGIT_MASK[Cs]);
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// Require exactly targetRemove removals
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if(need !== targetRemove) continue;
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// 3) Ensure the shown equation is not already true.
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// (It might accidentally be true with different digit meanings.)
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const shownTrue = (Ashow + Bshow) === Cshow;
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if(shownTrue) continue;
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// Accept puzzle
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solution = { A: As, B: Bs, C: Cs };
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current = { A: Ashow, B: Bshow, C: Cshow };
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break;
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}
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// UI labels
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elLvl.textContent = String(level);
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elTarget.textContent = String(targetRemove);
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elGoalN.textContent = String(targetRemove);
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// Friendly hint (don’t reveal exact digits)
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elHint.innerHTML =
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`Level <b>${level}</b>: Make the equation true by removing <b>${targetRemove}</b> match(es). ` +
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`You can only remove sticks (click them).`;
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@@ -314,19 +285,15 @@ function generateLevel(){
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updateTruthUI();
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}
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// Returns digits whose mask is a SUPERSET of base digit's mask (i.e., can remove to base)
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function superDigits(baseDigit){
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const base = DIGIT_MASK[baseDigit];
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const res = [];
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for(let d=0; d<=9; d++){
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const m = DIGIT_MASK[d];
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// m must contain all base segments
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if((m & base) === base){
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res.push(d);
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}
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}
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return res;
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}
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// Start
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generateLevel();
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