Vorbereitung für Animationen
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@ -17,6 +17,12 @@ public class PlayerMovement : MonoBehaviour
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[SerializeField]
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[SerializeField]
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private float maxSpeed;
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private float maxSpeed;
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public bool isJumping;
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public bool isDoubleJumping;
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public bool isDashing;
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public bool isSliding;
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public bool isWalking;
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public bool isGrounded;
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public bool isGrounded;
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public bool shallJump;
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public bool shallJump;
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@ -1,11 +1,13 @@
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using UnityEngine;
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using UnityEngine;
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/// <summary>
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/// <summary>
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/// Character
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/// Animation
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/// Level
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/// Background
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/// Background
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/// Dash
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/// Walljump
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/// Doublejump
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/// In-Flight Control bool
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/// Levelelement
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/// Camera
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/// Camera
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/// Text/Dialog
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/// Screens
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/// </summary>
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/// </summary>
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public class ToDo : MonoBehaviour
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public class ToDo : MonoBehaviour
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{
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{
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