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0441bb4bef
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features/w
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
BIN
Assets/Prefabs/World Prefabs/room.fbx
Normal file
110
Assets/Prefabs/World Prefabs/room.fbx.meta
Normal file
@@ -0,0 +1,110 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5055c75ec26d34f40adb5488470d7b79
|
||||
ModelImporter:
|
||||
serializedVersion: 24200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
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swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
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useFileUnits: 1
|
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keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
generateMeshLods: 0
|
||||
meshLodGenerationFlags: 0
|
||||
maximumMeshLod: -1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
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secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
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secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
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secondaryUVMinLightmapResolution: 40
|
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secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
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useFileScale: 1
|
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strictVertexDataChecks: 0
|
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tangentSpace:
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normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
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hasExtraRoot: 0
|
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skeletonHasParents: 1
|
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lastHumanDescriptionAvatarSource: {instanceID: 0}
|
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autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
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avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
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additionalBone: 0
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,7 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
// Written by Lilia Schwab
|
||||
public class MusicManager : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e55f1b009693422419012dc1002a0ddf
|
||||
@@ -1,30 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
// Written by Lilia Schwab
|
||||
public class SFXManager : MonoBehaviour
|
||||
{
|
||||
public static SFXManager instance;
|
||||
|
||||
[SerializeField] private AudioSource sFXObject;
|
||||
|
||||
private void Awake() {
|
||||
if (instance == null) {
|
||||
instance = this;
|
||||
}
|
||||
}
|
||||
|
||||
// Muss noch schauen, wie ich das für das jeweilige Vieh seine seperaten Sounds einstelle und nicht universal
|
||||
public void PlaySFXClip(AudioClip clip, Transform spawnTransform, float volume) {
|
||||
AudioSource audioSource = Instantiate(sFXObject, spawnTransform.position, Quaternion.identity);
|
||||
|
||||
audioSource.clip = clip;
|
||||
|
||||
audioSource.volume = volume;
|
||||
|
||||
audioSource.Play();
|
||||
|
||||
float clipLength = audioSource.clip.length;
|
||||
|
||||
Destroy(audioSource, clipLength);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48370e214ee4193489b199ffc4cf0a77
|
||||
@@ -1,74 +0,0 @@
|
||||
using JetBrains.Annotations;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class CreditsScript : MonoBehaviour
|
||||
{
|
||||
|
||||
public float scrollSpeed;
|
||||
private float maxScrollSpeed = 300f;
|
||||
[SerializeField] public float maxYPosition;
|
||||
[SerializeField] public float minYPosition;
|
||||
[SerializeField] public TMP_Text text;
|
||||
TMP_Text textfeld;
|
||||
|
||||
private RectTransform rectTransform;
|
||||
|
||||
void Start()
|
||||
{
|
||||
scrollSpeed = 200f;
|
||||
textfeld = this.text;
|
||||
|
||||
maxYPosition = 3200;
|
||||
minYPosition = 0;
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
|
||||
Credits();
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
rectTransform.anchoredPosition += new Vector2(0, scrollSpeed * Time.deltaTime);
|
||||
|
||||
|
||||
if (transform.position.y >= maxYPosition)
|
||||
{
|
||||
//Credits wieder nach unten packen, damit sie loopen
|
||||
|
||||
//this.transform.position.y = minYPosition;
|
||||
Debug.Log("The End");
|
||||
}
|
||||
}
|
||||
|
||||
public void HurryUp()
|
||||
{
|
||||
//scrollSpeed = 50f;
|
||||
scrollSpeed = maxScrollSpeed;
|
||||
|
||||
//if (scrollSpeed > maxScrollSpeed)
|
||||
//{
|
||||
// scrollSpeed = maxScrollSpeed;
|
||||
//}
|
||||
|
||||
//else
|
||||
//{
|
||||
// scrollSpeed = 50f;
|
||||
//}
|
||||
}
|
||||
|
||||
public void Credits()
|
||||
{
|
||||
//die Credits einfach hardcoden, dann kann ich die schneller anpassen
|
||||
//funktioniert
|
||||
|
||||
textfeld.text = "Assets" +
|
||||
"Dark UI kit by kΩsmaragd on Unity Store" +
|
||||
"Clean Vector Icons by PONETI on Unity Store" +
|
||||
"UX Flat Icons [Free] by Heathen Engineering on Unity Store" +
|
||||
"Help Me Font by GGBotNet on itch.io ";
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5be39440ed9dd34481bc2c42f862691
|
||||
@@ -1,140 +0,0 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
using static UnityEngine.Rendering.DebugUI;
|
||||
|
||||
public class GameOver : MonoBehaviour
|
||||
{
|
||||
[Header("UI and HUB")]
|
||||
|
||||
[SerializeField] GameObject deathPanel;
|
||||
private float duration = 4f;
|
||||
[SerializeField] public float timer;
|
||||
[SerializeField] TMP_Text deathTime;
|
||||
[SerializeField] TMP_Text infoText;
|
||||
[SerializeField] TMP_Text costText;
|
||||
[SerializeField] int cost;
|
||||
//[SerializeField] public bool recentDeath; //discaraded
|
||||
|
||||
[SerializeField] public bool timerOn;
|
||||
|
||||
public float etwas;
|
||||
public float zeit;
|
||||
|
||||
[Header("ScriptPile")]
|
||||
|
||||
[SerializeField] GameObject scriptPile;
|
||||
|
||||
|
||||
InventoryScript inventory;
|
||||
ChangeHealth healthScript;
|
||||
HandleEnergy battery;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
inventory = scriptPile.GetComponent<InventoryScript>();
|
||||
healthScript = scriptPile.GetComponent<ChangeHealth>();
|
||||
battery = scriptPile.GetComponent<HandleEnergy>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
timer = 10f;
|
||||
inventory.Gems = 599;
|
||||
deathPanel.SetActive(false);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
CheckDeathTime();
|
||||
//if (Time.timeScale == 1)
|
||||
//{
|
||||
// Debug.Log("The game is running.");
|
||||
//}
|
||||
//else if(Time.timeScale == 0)
|
||||
//{
|
||||
// Debug.Log("The game should be paused now.");
|
||||
//}
|
||||
}
|
||||
|
||||
public void ShowDeathScreen()
|
||||
{
|
||||
//Time.timeScale = 0;
|
||||
timerOn = true;
|
||||
timer = 10f;
|
||||
deathPanel.SetActive(true);
|
||||
infoText.text = "Try again?";
|
||||
costText.text = cost.ToString(); //ZUM DEBUGGEN
|
||||
CheckDeathTime();
|
||||
|
||||
//OPTION INS MAINMENUE ZURÜCKZUKEHREN
|
||||
}
|
||||
|
||||
public void GiveNewChance()
|
||||
{
|
||||
if (inventory.Gems >= cost)
|
||||
{
|
||||
NewChance();
|
||||
inventory.Gems -= cost;
|
||||
Debug.Log(inventory.Gems);
|
||||
timerOn = false;
|
||||
timer = 10f;
|
||||
}
|
||||
|
||||
else //EINBAUEN, DASS MAN DORT GEMS KAUFEN KANN
|
||||
{
|
||||
infoText.text = "You don´t have enough gems to do that.";
|
||||
}
|
||||
}
|
||||
|
||||
public void StopBothering()
|
||||
{
|
||||
Time.timeScale = 1; //UNSICHER OB LADEN VON SCENE DEN WERT AUTO. AUF 1 SETZT
|
||||
Debug.Log("Jetzt würdest du wieder in die MainMenueScene geschmissen werden");
|
||||
//SceneManager.LoadSceneAsync(0); //MUSS AM ENDE WIEDER EINGEBAUT WERDEN
|
||||
}
|
||||
|
||||
|
||||
public void NewChance()
|
||||
{
|
||||
inventory.Health = healthScript.standardHealth;
|
||||
|
||||
if (battery.standardEnergy >= (inventory.Energy + battery.addEnergyValue))
|
||||
{
|
||||
inventory.Energy += battery.addEnergyValue;
|
||||
}
|
||||
|
||||
deathPanel.SetActive(false);
|
||||
//Time.timeScale = 1;
|
||||
|
||||
//Logik: bei Retry, soll der Player nochmal neue Energie bekommen
|
||||
|
||||
}
|
||||
|
||||
public void CheckDeathTime()
|
||||
{
|
||||
if(timerOn == true)
|
||||
{
|
||||
timer += zeit - Time.deltaTime;
|
||||
|
||||
deathTime.text = Convert.ToInt32(timer).ToString();
|
||||
|
||||
if (timer <= 0.0f)
|
||||
{
|
||||
|
||||
StopBothering();
|
||||
|
||||
timerOn = false;
|
||||
timer = 10f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CalculateCost()
|
||||
{
|
||||
cost = healthScript.deathCounter * 100;
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1765a05fbe2c3cd408dca42fafe71d5d
|
||||
@@ -1,15 +1,8 @@
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class MenueScript : MonoBehaviour
|
||||
{
|
||||
public void ReturnHome()
|
||||
{
|
||||
SceneManager.LoadSceneAsync(0);
|
||||
}
|
||||
public void GameStart()
|
||||
{
|
||||
SceneManager.LoadSceneAsync(5);
|
||||
|
||||
@@ -1,252 +0,0 @@
|
||||
using System.Xml.Serialization;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using Unity.VisualScripting.Antlr3.Runtime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.VirtualTexturing;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
public class ShopScript : MonoBehaviour
|
||||
{
|
||||
[Header("Panels")]
|
||||
|
||||
[SerializeField] GameObject shopPanel;
|
||||
[SerializeField] GameObject errorPanel;
|
||||
[SerializeField] GameObject backgroundPanel;
|
||||
|
||||
[SerializeField] public bool paymentSystemActive = false;
|
||||
|
||||
//TMP_Text textfeld;
|
||||
[SerializeField] TMP_Text textfeld;
|
||||
|
||||
[Header("Scripte")]
|
||||
|
||||
InventoryScript inventory;
|
||||
ChangeHealth healthScript;
|
||||
HandleEnergy battery;
|
||||
|
||||
[Header("BuyValues")]
|
||||
|
||||
private float moneten = 10.00f; //als vorerstiger Ersatz für tatsächliches Geld
|
||||
|
||||
private float gemsCost = 1.00f; //1€
|
||||
private float manyGemsCost = 2.00f; //2€
|
||||
private int updateCost = 100;
|
||||
|
||||
private float duration = 4f;
|
||||
|
||||
#region DevMode
|
||||
[Header("DevMode")]
|
||||
|
||||
[SerializeField] GameObject devPanel;
|
||||
|
||||
//TMP_Text textfeldA; //als textfeld
|
||||
//TMP_Text textfeldB;
|
||||
//TMP_Text textfeldC;
|
||||
|
||||
[SerializeField] TMP_Text textfeldA; //als text
|
||||
[SerializeField] TMP_Text textfeldB;
|
||||
[SerializeField] TMP_Text textfeldC;
|
||||
[SerializeField] TMP_Text errorText;
|
||||
|
||||
[Header("ShopTextfieldCost")]
|
||||
|
||||
[SerializeField] TMP_Text healthCost;
|
||||
[SerializeField] TMP_Text energyCost;
|
||||
[SerializeField] TMP_Text gemCost;
|
||||
[SerializeField] TMP_Text moreGemsCost;
|
||||
|
||||
#endregion
|
||||
private void Awake()
|
||||
{
|
||||
inventory = backgroundPanel.GetComponent<InventoryScript>();
|
||||
healthScript = backgroundPanel.GetComponent<ChangeHealth>();
|
||||
battery = backgroundPanel.GetComponent<HandleEnergy>();
|
||||
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
shopPanel.SetActive(false);
|
||||
errorPanel.SetActive(false);
|
||||
devPanel.SetActive(false);
|
||||
|
||||
healthCost.text = updateCost.ToString();
|
||||
energyCost.text = updateCost.ToString();
|
||||
gemCost.text = gemsCost.ToString() + " €";
|
||||
moreGemsCost.text = manyGemsCost.ToString() + " €";
|
||||
|
||||
//textfeld = this.text;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
textfeld.text = inventory.Gems.ToString();
|
||||
|
||||
textfeldA.text = "Energy: " + inventory.Energy.ToString();
|
||||
textfeldB.text = "Health: " + inventory.Health.ToString();
|
||||
textfeldC.text = "Moneten: " + moneten.ToString();
|
||||
|
||||
}
|
||||
|
||||
public void OpenShop()
|
||||
{
|
||||
shopPanel.SetActive(true);
|
||||
LeanTween.scale(shopPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
|
||||
}
|
||||
|
||||
public void CloseShop()
|
||||
{
|
||||
LeanTween.scale(shopPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
shopPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void ClosePanel()
|
||||
{
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
errorPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void AddLife()
|
||||
{
|
||||
|
||||
if (inventory.Gems - updateCost < 0)
|
||||
{
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "Not enough gems!";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
healthScript.standardHealth++;
|
||||
|
||||
inventory.Gems -= updateCost;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddEnergy()
|
||||
{
|
||||
if (inventory.Gems - updateCost <0)
|
||||
{
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "Not enough gems!";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
battery.standardEnergy++;
|
||||
|
||||
inventory.Gems -= updateCost;
|
||||
}
|
||||
}
|
||||
|
||||
public void BuyGems()
|
||||
{
|
||||
if (paymentSystemActive)
|
||||
{
|
||||
|
||||
if (moneten - gemsCost < 0)
|
||||
{
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "Your card is empty!";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
moneten -= gemsCost;
|
||||
Debug.Log("Ich mag Moeneten");
|
||||
inventory.Gems += 100;
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "Payment System inactive!";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
}
|
||||
|
||||
public void BuyMore()
|
||||
{
|
||||
|
||||
if (paymentSystemActive)
|
||||
{
|
||||
if (moneten - manyGemsCost < 0)
|
||||
{
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "Your card is empty!";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
moneten -= manyGemsCost;
|
||||
Debug.Log("Ich mag Moeneten");
|
||||
|
||||
inventory.Gems += 200;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "Payment System inactive!";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowDevMode()
|
||||
{
|
||||
devPanel.SetActive(true);
|
||||
LeanTween.scale(devPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
|
||||
//textfeldA = textA;
|
||||
//textfeldB = textB;
|
||||
//textfeldC = textC;
|
||||
|
||||
//textfeldA.text = inventory.Energy.ToString();
|
||||
//textfeldB.text = inventory.Health.ToString();
|
||||
//textfeldC.text = moneten.ToString();
|
||||
}
|
||||
|
||||
public void ChangeActivation()
|
||||
{
|
||||
SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
if (!paymentSystemActive)
|
||||
{
|
||||
paymentSystemActive = true;
|
||||
spriteRenderer.sprite = Resources.Load<Sprite>("T_12_ok.png");
|
||||
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "PaymentSystem active";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
paymentSystemActive = false;
|
||||
|
||||
spriteRenderer.sprite = Resources.Load<Sprite>("T_11_no.png");
|
||||
|
||||
errorPanel.SetActive(true);
|
||||
errorText.text = "PaymentSystem inactive!";
|
||||
LeanTween.scale(errorPanel, transform.localScale * 0.5f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseDevPanel()
|
||||
{
|
||||
LeanTween.scale(devPanel, transform.localScale * 0f, duration * Time.deltaTime).setDelay(.1f).setEase(LeanTweenType.easeOutBounce);
|
||||
devPanel.SetActive(false);
|
||||
|
||||
ClosePanel();
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a63d792debb71643a4072a0cc116dbe
|
||||
@@ -1,51 +0,0 @@
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TweenScript : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private float duration;
|
||||
[SerializeField] private GameObject button;
|
||||
|
||||
//private KeyCode secretCode = KeyCode.G;
|
||||
|
||||
Vector3 ort = new Vector3();
|
||||
|
||||
public void Start()
|
||||
{
|
||||
duration = 2;
|
||||
//button = this.GameObject;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
OnClick();
|
||||
}
|
||||
|
||||
public void Scale()
|
||||
{
|
||||
LeanTween.scale(button, transform.localScale * 1.1f, duration * Time.deltaTime).setEase(LeanTweenType.easeOutBounce);
|
||||
//LeanTween.scale(Trinagle, new Vector3(2,2,2), duration).setOnComplete(Debug.Log);
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
LeanTween.moveX(button, button.transform.position.y, duration * Time.deltaTime);
|
||||
}
|
||||
|
||||
public void Bounce()
|
||||
{
|
||||
//code folgt
|
||||
//code steht in scale
|
||||
//mach circle bounce on space press
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Mouse1))
|
||||
{
|
||||
Scale();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0116161a3779aa24a919d65f454bee69
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0398a6a4757598944bd41c97bd7361c0
|
||||
guid: 10a0d1b128cd3b246ab50fa65a2019d4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
31
Assets/Scripts/Cameras/CameraLook.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraLook : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float cameraSensivity;
|
||||
[SerializeField] private float minLookDist;
|
||||
[SerializeField] private float maxLookDist;
|
||||
|
||||
Vector2 touchDeltaPosition;
|
||||
float camLookDist;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
camLookDist = transform.localRotation.y;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.touchCount > 0 &&
|
||||
Input.GetTouch(0).phase == TouchPhase.Moved) {
|
||||
|
||||
touchDeltaPosition = Input.GetTouch(0).deltaPosition;
|
||||
camLookDist = Mathf.Clamp(camLookDist + touchDeltaPosition.x * cameraSensivity, minLookDist, maxLookDist);
|
||||
transform.localRotation = Quaternion.Euler(0f, camLookDist, 0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Scripts/Cameras/CameraLook.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49abaa4b8268a754399fa82119a91c67
|
||||
73
Assets/Scripts/Cameras/CameraSystem.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraSystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject[] cams;
|
||||
[SerializeField] private GameObject mainCam;
|
||||
[SerializeField] private int currentCam;
|
||||
[SerializeField] private KeyCode openCam;
|
||||
[SerializeField] private bool camIsOpen;
|
||||
[SerializeField] private float cdTimer;
|
||||
[SerializeField] private float cdTime = 0.5f;
|
||||
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
for (int i = 0; i < cams.Length; i++) {
|
||||
cams[i].SetActive(false);
|
||||
}
|
||||
mainCam.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(openCam)) {
|
||||
camIsOpen = !camIsOpen;
|
||||
ShowCam();
|
||||
}
|
||||
|
||||
if (cdTimer <= 0) {
|
||||
if (Input.GetAxis("Horizontal") > 0) {
|
||||
cams[currentCam].SetActive(false);
|
||||
currentCam = currentCam + 1;
|
||||
if (currentCam >= cams.Length) {
|
||||
currentCam = 0;
|
||||
}
|
||||
Go2Cam(currentCam);
|
||||
cdTimer = cdTime;
|
||||
}
|
||||
else if (Input.GetAxis("Horizontal") < 0) {
|
||||
cams[currentCam].SetActive(false);
|
||||
currentCam = currentCam - 1;
|
||||
if (currentCam < 0) {
|
||||
currentCam = cams.Length - 1;
|
||||
}
|
||||
Go2Cam(currentCam);
|
||||
cdTimer = cdTime;
|
||||
}
|
||||
}
|
||||
else {
|
||||
cdTimer -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowCam() {
|
||||
if (camIsOpen) {
|
||||
cams[currentCam].SetActive(true);
|
||||
mainCam.SetActive(false);
|
||||
}
|
||||
else {
|
||||
cams[currentCam].SetActive(false);
|
||||
mainCam.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Go2Cam(int progression) {
|
||||
cams[currentCam].SetActive(false);
|
||||
currentCam = progression;
|
||||
ShowCam();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Cameras/CameraSystem.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc016bf314b3fa446a75c1810d0e5df6
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9578d068e1764c441abca800cf96f750
|
||||
guid: 7d0ed0651b788d043acff35acd73ef9d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
59
Assets/Scripts/Door/Door.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Door : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject light;
|
||||
|
||||
[SerializeField] private Vector3 openPos;
|
||||
[SerializeField] private Vector3 closePos;
|
||||
|
||||
[SerializeField] private float doorSpeed;
|
||||
|
||||
public bool isOpen;
|
||||
public bool isOn;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
transform.position = openPos;
|
||||
isOpen = true;
|
||||
|
||||
ChangeLights();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (isOpen) {
|
||||
if (transform.position != openPos) {
|
||||
// Damit sich die Tür smooth öffnen lässt.
|
||||
if (Vector3.Distance(transform.position, openPos) <= 0.5f) {
|
||||
transform.position = openPos;
|
||||
}
|
||||
else {
|
||||
transform.position = Vector3.Lerp(transform.position, openPos, doorSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (transform.position != closePos) {
|
||||
// Damit sich die Tür smooth öffnen lässt.
|
||||
if (Vector3.Distance(transform.position, closePos) <= 0.5f) {
|
||||
transform.position = closePos;
|
||||
} else {
|
||||
transform.position = Vector3.Lerp(transform.position, closePos, doorSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeLights() {
|
||||
isOn = !isOn;
|
||||
|
||||
if (isOn) {
|
||||
light.SetActive(true);
|
||||
}
|
||||
else {
|
||||
light.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Door/Door.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a009b121b39a02d4a8dddf11cbda97cc
|
||||
10
Assets/Scripts/Door/DoorController.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DoorController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Door door;
|
||||
|
||||
private void OnMouseDown() {
|
||||
door.isOpen = !door.isOpen;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Door/DoorController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b48d47b843b1eb242981ed20cce0db89
|
||||
10
Assets/Scripts/Door/LightController.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class LightSystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Door door;
|
||||
|
||||
private void OnMouseDown() {
|
||||
door.ChangeLights();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Door/LightController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0eef5257bc8558642b991b9857cf053f
|
||||
@@ -1,70 +0,0 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.EventSystems.EventTrigger;
|
||||
|
||||
public class ChangeHealth : MonoBehaviour
|
||||
{
|
||||
[Header("UI and HUD")]
|
||||
|
||||
|
||||
[SerializeField] public int deathCounter;
|
||||
[SerializeField] GameObject panel;
|
||||
[SerializeField] TMP_Text healthHUD;
|
||||
[SerializeField] public int standardHealth = 3;
|
||||
|
||||
[Header("ScriptPile")]
|
||||
|
||||
InventoryScript inventory;
|
||||
GameOver end;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
inventory = panel.GetComponent<InventoryScript>();
|
||||
end = panel.GetComponent<GameOver>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
deathCounter = 0;
|
||||
inventory.Health = standardHealth;
|
||||
Debug.Log(inventory.Health);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
healthHUD.text = inventory.Health.ToString();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void GetHit() //MUSS NOCH MIT ENEMIES VERKNÜPFT WERDEN
|
||||
{
|
||||
if (inventory.Health > 0)
|
||||
{
|
||||
inventory.Health -= 1; //MAGIC NUMBER BITTE BEACHTEN
|
||||
}
|
||||
|
||||
Debug.Log("Ouch, you bastard.");
|
||||
|
||||
if (inventory.Health <= 0)
|
||||
{
|
||||
Die();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Die()
|
||||
{
|
||||
deathCounter++;
|
||||
Debug.Log(deathCounter);
|
||||
end.CalculateCost();
|
||||
//Time.timeScale = 0; //Wieder umlegen
|
||||
end.ShowDeathScreen();
|
||||
Debug.Log("rest in pizza");
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8336b8f8234487443af56cbe19330e6e
|
||||
@@ -1,52 +0,0 @@
|
||||
using System.Threading;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class HandleEnergy : MonoBehaviour
|
||||
{
|
||||
[Header("Values")]
|
||||
|
||||
[SerializeField] public int standardEnergy = 10;
|
||||
[SerializeField] public int addEnergyValue = 2;
|
||||
|
||||
[Header("UI and HUD")]
|
||||
|
||||
|
||||
[SerializeField] TMP_Text energyHUD;
|
||||
|
||||
[Header("ScriptPile")]
|
||||
|
||||
[SerializeField] GameObject scriptPile;
|
||||
|
||||
InventoryScript inventory;
|
||||
GameOver end;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
inventory = scriptPile.GetComponent<InventoryScript>();
|
||||
end = scriptPile.GetComponent<GameOver>(); //UNNÖTIG, BEI ENEGRY 0 IST JA KEIN GAMEOVER
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
inventory.Energy = standardEnergy;
|
||||
Debug.Log(inventory.Energy);
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
energyHUD.text = inventory.Energy.ToString();
|
||||
}
|
||||
|
||||
public void LoseEnergy()
|
||||
{
|
||||
if (inventory.Energy > 0)
|
||||
inventory.Energy -= 1; //MAGIC NUMBER BEACHTEN ERSTMAL AUSPROBIEREN
|
||||
else
|
||||
{
|
||||
Debug.Log("Alle alle.");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a55b227e958a84b4fa0f0b375b48aa87
|
||||
@@ -1,106 +0,0 @@
|
||||
using System.IO;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class InventoryData
|
||||
{
|
||||
|
||||
//vielleicht standardHealth, standardEnergy einbauen
|
||||
|
||||
|
||||
// energy
|
||||
public int energy;
|
||||
|
||||
//Health
|
||||
public int health;
|
||||
|
||||
//Gems
|
||||
public int gems;
|
||||
|
||||
public InventoryData(int energy, int health, int gems)
|
||||
{
|
||||
this.energy = energy;
|
||||
this.health = health;
|
||||
this.gems = gems;
|
||||
}
|
||||
}
|
||||
|
||||
public class InventoryScript : MonoBehaviour
|
||||
{
|
||||
string filename = "inventoryData.txt";
|
||||
string path;
|
||||
InventoryData inventoryData;
|
||||
|
||||
[Header("Variables")]
|
||||
//Energy
|
||||
[SerializeField] int energy;
|
||||
|
||||
//Health
|
||||
[SerializeField] int health;
|
||||
|
||||
//Gems
|
||||
[SerializeField] int gems;
|
||||
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
path = Path.Combine(Application.persistentDataPath, filename);
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Debug.Log("erzeuge leeres File");
|
||||
File.WriteAllText(path, "");
|
||||
}
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
ReadInventoryData();
|
||||
}
|
||||
|
||||
public int Energy
|
||||
{
|
||||
get { return energy; }
|
||||
set { energy = value; ValChanged(); }
|
||||
}
|
||||
|
||||
public int Health
|
||||
{
|
||||
get { return health; }
|
||||
set { health = value; ValChanged(); }
|
||||
}
|
||||
public int Gems
|
||||
{
|
||||
get { return gems; }
|
||||
set { gems = value; ValChanged(); }
|
||||
}
|
||||
|
||||
// Achtung, ValChanged wird NICHT aufgerufen, wenn man die Werte im Inspector verändert,
|
||||
// weil das nur die Felder, nicht die Properties setzt.
|
||||
// Ändert man aber per Script die Property, wird ValChanged aufgerufen und sofort die Werte ins File gespeichert.
|
||||
// Solche Werte sollte man dann auch nicht in jedem Frame ändern, sondern nur, wenn der Spieler klickt.
|
||||
private void ValChanged()
|
||||
{
|
||||
Debug.Log("ValChanged");
|
||||
SaveInventoryData();
|
||||
}
|
||||
private void ReadInventoryData()
|
||||
{
|
||||
string datastring = File.ReadAllText(path);
|
||||
if (datastring == "")
|
||||
{
|
||||
Debug.Log("File ist noch leer, bitte erst etwas schreiben");
|
||||
return;
|
||||
}
|
||||
inventoryData = JsonUtility.FromJson<InventoryData>(datastring);
|
||||
energy = inventoryData.energy;
|
||||
health = inventoryData.health;
|
||||
gems = inventoryData.gems;
|
||||
}
|
||||
private void SaveInventoryData()
|
||||
{
|
||||
inventoryData = new InventoryData(energy, health, gems); // erstellt ein neues Objekt InventoryData aus den Werten dieses Scripts
|
||||
string datastring = JsonUtility.ToJson(inventoryData); // macht einen JSON String aus diesem Objekt (dafür brauchen wir es auch nur)
|
||||
File.WriteAllText(path, datastring);
|
||||
}
|
||||
|
||||
}
|
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 5973ed7f2e7a3374d97418dafd88e753
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@@ -1,36 +0,0 @@
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||||
using System;
|
||||
using System.Threading;
|
||||
using TMPro;
|
||||
using UnityEditor.Rendering;
|
||||
using UnityEngine;
|
||||
|
||||
public class LevelScripts : MonoBehaviour
|
||||
{
|
||||
[SerializeField] float clock;
|
||||
[SerializeField] TMP_Text gameTime;
|
||||
[SerializeField] bool onShift;
|
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|
||||
void Start()
|
||||
{
|
||||
onShift = true;
|
||||
clock = 0;
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (onShift)
|
||||
{
|
||||
gameTime.text = Convert.ToInt32(clock += Time.deltaTime).ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
EndShift();
|
||||
}
|
||||
}
|
||||
|
||||
public void EndShift()
|
||||
{
|
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onShift = false;
|
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}
|
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}
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packageName: Simple Button Set 02
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packageVersion: 1.0
|
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assetPath: Assets/TWD/FreeButtonSet/Fonts/Poppins-Bold.ttf
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uploadId: 405951
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